What about companies like Epic Games that have few repos but many users? With their 2 private UnrealEngine and UnrealTournament repos they would have been paying $25 a month and under the new pricing structure will have to pay $815,913 per month... edit: That's based on what I can see as a UE4 subscriber, 2 private repos and 90657 users.
We are a small shop that has 4 repositories and 36 users (over half the company). About 10 of those users actually contribute code, the others are monitoring issues, pulling code just to run tests or create distributions, or bots. If we accidentally hit the upgrade button (we won't), our cost would go from 300/year to 3,648/year. Since only a small number of projects are on github - we use TFS for our main project an…
Of course, do you really need full accounts for those purposes? Their APIs are really extensive and should give you access to set up things like CI and notifications.