> We don’t think people should have to make the choice between a world of information at your fingertips and being present in the physical world around you. What a weird mission statement.
Orion, our first true augmented reality glasses
571–580 of 1001 posts
Re: Orion, our first true augmented reality glasses
#572This would include voice interactions where possible, but i'm sure at some point i'll see people air typing in public while they type secret messages to their assistant on their virtual keyboard.
Re: Orion, our first true augmented reality glasses
#573Having built similar tech (Meta, YC S13), it's been a great year with Vision Pro, Orion, Spectacles and more coming out. Currently at my co, seeing most day to day use out of XReal, and keen for Visor. AR/XR/MR/VR app I'm most looking forward to is a 360 location share with the sharing user in AR, and the receiving user in VR, with additional virtual objects shared between. Orion would be great for the send side, wit…
visor.com is close to shipping too (Vision Pro in a smaller package at 1/3 the cost, aimed at virtual monitors)
Re: Orion, our first true augmented reality glasses
#574Earlier quoted context omitted.
> I think I've called it a smoking crater where ten billion dollars used to be. It’s less of a waste of money if it paints Facebook as a technology leader and distracts lawmakers, and helps give the company mind space among the tech press. In fact the metaverse may have started out as DC strategy [1]. Facebook Inc. is old and boring, catering to a predominantly older cohort and becoming “Big Social” by buying up anyt…
DC?
Re: Orion, our first true augmented reality glasses
#575Re: Orion, our first true augmented reality glasses
#576Earlier quoted context omitted.
I was an early adopter of the Galaxy Note which looked outlandishly large and goofy, back when people still spoke in awe of how Jobs made the 3.5" iPhone to fit the human hand naturally and no other form factor could possibly be right. Fast forward today and nearly every phone looks like a galaxy note. Turns out when the utility is there, people will adapt.
Personally I miss the smaller devices. I wish Apple still made a premium spec small phone.
Re: Orion, our first true augmented reality glasses
#577Earlier quoted context omitted.
6dof input from hand gestures is a killer feature but it has to be rock solid. So far only controllers can do it but it's getting much better every year. Haptic feedback, discrete buttons and precise analog input from controllers are also very important. The downside of controllers is that your hands are full and it's just not feasible for an all day wearable. Hopefully someone figures out a good compromise be it rin…
The haptic feedback you get from touching your thumb and forefinger to simulate a click is actually better than a button because it feels more organic and natural. Where it falls apart is not being able to feel yourself touching objects which nothing other than a full glove is going to be able to simulate. Controllers and rings provide no benefit over Apple's approach.
This is the problem with fanboi-ism... the hyperbole is so clearly false. Let me list the ways that controllers are better: - Typing/Chording - Cheaper - More efficient, no cameras pointing at things the user can't see. No continuous video processing. - No dead zones where the camera can't see. - Accuracy. For all but a few camera angles, Apple has to guess when you're fingers make contact. it works best with bigger movements, but the bigger the movement, the longer that movement takes. There's a reason no big-name competitive games have been ported over. - Actual haptic feedback. Play Horizon: Forbidden West on PS5 to understand just what haptics can communicate to you... it's so much more than tapping your fingers together.
Apple's approach is amazing, and it's good for the use cases that Apple tells you are important... but there's so much more than that. You're doing a disservice to Apple by going full fanboi.
Re: Orion, our first true augmented reality glasses
#578Re: Orion, our first true augmented reality glasses
#579Earlier quoted context omitted.
I agree, and I also think that walking around to items positioned statically in space is a really dumb way to do embodied computing. I mean if an app is associated with your kitchen fridge or whatever fine, pin it to your kitchen fridge, but if I'm going to be enveloped in an omnidirectional high def display, I want a way to bring the windows to me , not have to move my body to different windows. Anyway, Logitech mad…
Most of these products arnted aimed at consumers, but industrial tech. While the critque is great for enthusiasts, it makes no sense for what this type of industrial use will occur.
Re: Orion, our first true augmented reality glasses
#580Decent hands on article from the verge with more info https://www.theverge.com/24253908/meta-orion-ar-glasses-demo... Wireless compute puck. 70 degree FOV. Resolution high enough to read text. Wrist band detects hand gestures and will be used in another product.
From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.