It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…
Apple Vision Pro: Apple’s first spatial computer
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Re: Apple Vision Pro: Apple’s first spatial computer
#572The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…
Perhaps a HN opthamologist can chime in - what are the long term effects on vision likely to be from wearing/using a device like this for extended periods of time every day?
Re: Apple Vision Pro: Apple’s first spatial computer
#573I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…
Re: Apple Vision Pro: Apple’s first spatial computer
#574IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…
It shows that they really considered what you can do with the device more than all the others.
Re: Apple Vision Pro: Apple’s first spatial computer
#575Shadows help ground images (e.g. characters in games seem to float without contact shadows). Seems simple, but requires a 3D model of the room to work properly. LiDAR Lag between reality and virtual would be noticable side-by-side, no matter how much the "R1" chip reduces lag (12ms)... Ah! they might do the Guitar Hero trick, and delay the reality feed by the same amount, so they are exactly syncronized... see-throug…
Re: Apple Vision Pro: Apple’s first spatial computer
#576I could see this being revolutionary for in-computer music production, because currently that space is heavily modal and arcane to use with a mouse and tons of deeply buried UIs. Imagine organizing digital instruments spatially in your office and composing music with a spatial feel similar to using a hardware setup. Then you can flip between various setups. For example you might bring up the mixing environment when y…
Re: Apple Vision Pro: Apple’s first spatial computer
#577Apple: We're concerned about myopia from holding screens too close to your face. Also Apple: Strap a pair of 4K displays an inch from your eyeballs!!!
Re: Apple Vision Pro: Apple’s first spatial computer
#578So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…
Re: Apple Vision Pro: Apple’s first spatial computer
#579Re: Apple Vision Pro: Apple’s first spatial computer
#580So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…
> "Apple has been testing overengineered features that are suspiciously well suited for AR in broad daylight for a few years now. If they can't pull it off, I don't think anyone can."
They've reached a stage where outpacing the field is just a matter of reaching into their grab bag of miscellaneous technologies.