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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#571

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

Yes, the presentation shows it used as a display for a Mac. Incidentally, you can also do this with the cheaper Quest Pro headset (or any headset in the Quest line, so $300-$1000 price range - but you don't get as many pixels). There are a few options for the software, VRDesktop (https://www.vrdesktop.net) being one.

Re: Apple Vision Pro: Apple’s first spatial computer

#572
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

Nobody really likes wearing ski goggles, especially for many hours. I can't begin to imagine how annoying it will be to wear something heavier. Hope it has some type of ventilation system!

Perhaps a HN opthamologist can chime in - what are the long term effects on vision likely to be from wearing/using a device like this for extended periods of time every day?

Re: Apple Vision Pro: Apple’s first spatial computer

#573

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

Apple's reality distortion field could be the secret sauce that gets people to overcome many of the issues you described, and to purchase a VR product even if they don't make any sense to use.

Re: Apple Vision Pro: Apple’s first spatial computer

#574

IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…

I think you are absolutely right. The Vision Pro presentation was the first time that I could consider watching a movie or sports in VR. Making that screen really big but also embedding you into an environment focused on the show was great to see. Dimming the room or giving it a Star Wars theme is very nice.

It shows that they really considered what you can do with the device more than all the others.

Re: Apple Vision Pro: Apple’s first spatial computer

#575

Shadows help ground images (e.g. characters in games seem to float without contact shadows). Seems simple, but requires a 3D model of the room to work properly. LiDAR Lag between reality and virtual would be noticable side-by-side, no matter how much the "R1" chip reduces lag (12ms)... Ah! they might do the Guitar Hero trick, and delay the reality feed by the same amount, so they are exactly syncronized... see-throug…

"lag" of 12ms is good enough - less than one frame of 60fps. it's 1 frame of 83 per second. should be good enough.

Re: Apple Vision Pro: Apple’s first spatial computer

#576

I could see this being revolutionary for in-computer music production, because currently that space is heavily modal and arcane to use with a mouse and tons of deeply buried UIs. Imagine organizing digital instruments spatially in your office and composing music with a spatial feel similar to using a hardware setup. Then you can flip between various setups. For example you might bring up the mixing environment when y…

Like a non-toy version of this: https://artsandculture.google.com/story/ar-synth/7AUBadCIL5T...

Re: Apple Vision Pro: Apple’s first spatial computer

#578

So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…

I can't wait for more 3D photography - I bet an iPhone in the near future is going to support stereocameras somehow so that even pictures you take off the headset will be 3d. And I bet they're going to have more ways to view them without the headset.

Re: Apple Vision Pro: Apple’s first spatial computer

#579
It looks sweet. I want one, for sure. But I have to say, it's a little concerning that they haven't publicly stated the FOV. FOV is an absolutely CRUCIAL issue in modern XR, and I have a feeling if Apple had actually solved it, they would be bragging about it just like how they're bragging about "23 million pixels" or whatever.

Re: Apple Vision Pro: Apple’s first spatial computer

#580

So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…

I made a similar comment almost a year ago and it seems like it's panning out nicely:

> "Apple has been testing overengineered features that are suspiciously well suited for AR in broad daylight for a few years now. If they can't pull it off, I don't think anyone can."

They've reached a stage where outpacing the field is just a matter of reaching into their grab bag of miscellaneous technologies.

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