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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#571

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

Because the companies make a large amount of money on the platform. Look at Apple/Google/MS/Sony/Nintendo charging for access to the platform - either explicitly for online play, by taking a cut of sales on the platform, or in the case of the console makers - both. As someone who prefers to play games alone, it's frustrating. The first five minutes after installing Steam is a constantly stream of "stfu and stop shovi…

FYI, Valve publishes the hardware survey and updates it monthly https://store.steampowered.com/hwsurvey/

The rest of your post stands, just thought you might be interested

Re: Facebook account now required to login to Oculus devices

#573
post #501

Earlier quoted context omitted.

If you stop smoking you'll feel better but it's not going to do anything to reduce smoking in the world overall. The only thing that can reduce smoking is the law: taxes, restrictions on where smoking is permitted, and so on. You should still stop smoking (for your own good) but that alone won't change the world.

That makes sense but the same argument could apply to voting....

It does. If you really want something to change in the government, voting is pretty close to the bottom of the list of things you can do that might make a difference, statistically speaking. You still might as well vote, of course, but the chances of your one vote making an impact are extremely low.

That said, influencing the votes of other people can make a huge difference.

Re: Facebook account now required to login to Oculus devices

#574

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

They just want to squeeze as much data as they can out of you. The ultimate goal is to stand as a proxy between you and the real world. I'm not saying this is what they are trying to build with AR and VR, but that's not too far fetched either. Just imagine eye tracking tech in VR headsets. What a trove of data for advertisers! Did the user see may ad? For how long? Etc. I hadn't imagined that before writing this, but…

> MITM TLS (which Google technically does with Chrome)

Google does not (need to) do this. Download a program like Fiddler and check for yourself.

Re: Facebook account now required to login to Oculus devices

#575

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

I'm in a similar boat. I purchase a Quest a while back (unaware of the Facebook affiliation), and really enjoy it. I can't see myself using it again after this, however.

Do we expect Joey Beercan to know who the explicit owner of any company selling us a product? Is it their fault for not knowing? Is that really fair if that is the expectation?

The parent's downvotes makes it seem like HN expects the purchaser to know about the FB affiliation

Re: Facebook account now required to login to Oculus devices

#576

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

If you're in a country with half-decent consumer protections, you ought to be able to return the device, as it no longer functions as sold.

Or, if you bought it with a credit card, you can request a charge back. Depending on the card, doing that even 12 months after purchase is possible.

Re: Facebook account now required to login to Oculus devices

#577
post #551

Earlier quoted context omitted.

It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.

Better to have a dumb TV with chromecast.

It is. But how? Where'd you buy a dumb TV?

Re: Facebook account now required to login to Oculus devices

#578
post #561

Earlier quoted context omitted.

Basically people use B-Corps and similar concepts to make other people that are uncomfortable and skeptical of general capitalism feel comfortable by pretending there are safeguards built into the corporate structure preventing whatever they are uncomfortable with. Charters can easily change, anything can be reincorporated at whim anywhere. Also its typically just Shariah-Compliant investing rebranded for an Islamaph…

I see exactly one merit in B-corporations: the status makes it legal for management to to decide in favor of conscience over greed. It doesn't force them to decide conscience over greed, they can be just as profit-oriented as a regular corporation, but they can. At least management won't be sued by shareholders for rejecting a an unethical but legal profit opportunity. It's not the big difference some may expect, but…

It hasn't not been legal for a while.

https://www.lawschool.cornell.edu/academics/clarke_business_...

"Third, corporate directors are not required to maximize shareholder value. As the U.S. Supreme Court recently stated, "modern corporate law does not require for-profit corporations to pursue profit at the expense of everything else, and many do not do so." ( BURWELL v. HOBBY LOBBY STORES, INC. ) In nearly all legal jurisdictions, disinterested and informed directors have the discretion to act in what they believe to be the interest of the business corporate entity, even if this differs from maximizing profits for present shareholders. Usually maximizing shareholder value is not a legal obligation, but the product of the pressure that activist shareholders, stock-based compensation schemes and financial markets impose on corporate directors. The Shareholder Value Myth , Eur. Fin. Rev. Lynn Stout (April 30, 2013) The Ideology of Shareholder Value Maxim (Watch), Evonomics"

Re: Facebook account now required to login to Oculus devices

#579
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

We were in talks with a potential acquirer of our company recently and this was an explicit reason we gave to them why we ended up not taking the deal – we knew that whatever promises they made to uphold our current priorities, there is a very real chance they wouldn't stick. And we weren't happy doing that to our customers in our current stage (all early adopters).

Re: Facebook account now required to login to Oculus devices

#580

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

You don't have any contact info in your profile, but if you're serious, I already have a Facebook account that I use daily so I don't care much. I'll buy one of them from you for $300 or the pair for $500. That seems like the going price? Contact is in my profile, let me know.

they won't sell them to you, they are simply lying. it takes 30 seconds to make a burner account for the VR headset and you're done. it's stupid you have to do that, but I'm really sick of commenters pretending like they're gonna throw it away. this is the "I'm moving to canada of tech" and if they really are, show me the receipt after you buy both of them, please.

they even have until 2023 before it matters.

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