I see a big focus on computer use - you can tell they think there is a lot of value there and in truth it may be as big as coding if they convincingly pull it off. However I am still mystified by the safety aspect. They say the model has greatly improved resistance. But their own safety evaluation says 8% of the time their automated adversarial system was able to one-shot a successful injection takeover even with saf…
Their goal is to monopolize labor for anything that has to do with i/o on a computer, which is way more than SWE. Its simple, this technology literally cannot create new jobs it simply can cause one engineer (or any worker whos job has to do with computer i/o) to do the work of 3, therefore allowing you to replace workers (and overwork the ones you keep). Companies don't need "more work" half the "features"/"products…
Competition may encourage companies to keep their labor. For example, in the video game industry, if the competitors of a company start shipping their games to all consoles at once, the company might want to do the same. Or if independent studios start shipping triple A games, a big studio may want to keep their labor to create quintuple A games.
On the other hand, even in an optimistic scenario where labor is still required, the skills required for the jobs might change. And since the AI tools are not mature yet, it is difficult to know which new skills will be useful in ten years from now, and it is even more difficult to start training for those new skills now.
With the help of AI tools, what would a quintuple A game look like? Maybe once we see some companies shipping quintuple A games that have commercial success, we might have some ideas on what new skills could be useful in the video game industry for example.