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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#561

As someone who travels for work, this is well worth 3500. To wear these on flights, in small hotel rooms, etc. is definitely a game changer. I have no use for video games so the Quest stuff with the controllers never made sense. I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was…

Really? On flights? That struck me as a… weird use case I could never be confident enough to do. Strapping something to your face, noise cancelling headphones in, you’ve become basically unapproachable for anyone around you. Is someone that needs to get past you going to awkwardly tap you on the shoulder and you either creepily turn over to them with your projected eyes staring back, or watch in awkward silence as you disentangle the headset + AirPod max combo. I hope you don’t get the aisle seat!

Re: Apple Vision Pro: Apple’s first spatial computer

#562

So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…

Maybe add the 3D scanner on the back of the Pro iPhones (and some iPads?) to your list? It’s cool, but I never understood why they bothered, especially as they barely supported it with their own software.

Re: Apple Vision Pro: Apple’s first spatial computer

#563

IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…

No matter what they try, Meta can't really implement a vision of an enterprise collaboration OS because they don't make a widely adopted desktop OS.

More generally, the whole "productivity computer" market will also have to convince thrifty companies that they should spend thousands of dollars per employee on a headset for remote work when they already spent thousands per employee on a laptop that has a webcam.

Nobody's going to be able to demonstrate ROI on these devices for making employees more productive. Buying your employees two or three $150 monitors has the same effect.

This is why Apple's strategy of marketing directly to the consumer can work. It forced companies to support the iPhone on corporate networks, because everyone wanted an iPhone. It didn't matter that all these companies were Microsoft shops with Blackberry phones.

Apple's still not going to get far with this thing until they can bring the price down to three digits.

Re: Apple Vision Pro: Apple’s first spatial computer

#564

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

This "unlimited monitor space" is a complete non-selling point for me.

Being a wealthy software engineer, my monitor space is not bottlenecked by my budget or desk space, but by my literal neck. Constantly rotating my head back and forth from one monitor to another is, quite literally, a pain.

For me the sweet spot is a single curved monitor right in front of me. If I need more "desktop space" I add another Space with Mission Control. And with keyboard shortcuts I can move between Spaces nearly as fast as I can rotate my head around.

So what am I going to do with a VR headset if I ever got one? Put the active app straight in front of me just like I do with my normal monitor. I'm not going to put my terminal at some odd angle 25° above my head and crane my head back when I want to run a command in it. I won't put the Weather app 90° to my right, obscuring what is currently a nice picture window looking out on my yard.

For me, VR needs that "killer app" to justify the high pricing and inconvenience of use, and I just don't see one yet. I don't expect one any time soon either; if VR was going to get a killer app, it would have shown up by now.

Re: Apple Vision Pro: Apple’s first spatial computer

#566
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

This is good for gamers actually not for the obvious one (hand tracking ) but actually the ability to immediately change the isolation. The biggest problem I have with doing stuff in VR is that I multitask in certain games and if you make it so I can switch to something else momentarily then that’s a big win. I agree with you though that why they haven’t been much more aggressive with gaming at wwdc unless at launch or nearer they wanted to announce then but that would be ridiculous since gamers preorder everything and announcing a game would push more gamers to that.

Re: Apple Vision Pro: Apple’s first spatial computer

#567

Feels like the marketing department at Apple has gone down hill: is "Apple Vision Pro" really the best name they could come up with? How about something like "iView" or "iWorld" or "iSight"?

Okay since you just stepped out of the time machine, I can get you up to speed. A global viral pandemic happened, America elected a Black president, and Taylor Swift replaced Britney Spears as the most popular female pop star. Also, Apple stopped putting "i" before every product name and that whole thing isn't cool anymore.

Re: Apple Vision Pro: Apple’s first spatial computer

#568

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

The tech on this thing is so cool and so useless! People will buy them, try them out, and then a month later realize they didn't actually use it at all and return them to the store.

Re: Apple Vision Pro: Apple’s first spatial computer

#569
post #210

No tech specs available on https://www.apple.com/apple-vision-pro/ and no release date "early next year". Both are unusual for apple. I wonder why they didn't hold off to announce it when actually ready.

> I wonder why they didn't hold off to announce it when actually ready.

Apple has always pre-announced new product categories. No worries about Osborne-ing their own sales, time for developers to build before launch day, etc.

Re: Apple Vision Pro: Apple’s first spatial computer

#570
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

Apple hasn't cared about gaming seriously for perhaps decades.
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