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Facebook Renames to Meta

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Re: Facebook Renames to Meta

#561
post #238
post #141

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VRChat seems to have landed on something close to the right balance of whatever it takes to make it happen. It's apparently easy enough for someone to make a whole meme world for an event in the news in time for it to be relevant: https://www.theverge.com/tldr/2020/11/9/21557029/four-season... The video in the initial tweet is up to 2.1 million views: https://twitter.com/thecoopertom/status/1325710953305026560?... VR…

If only. Arguably, part of their secret sauce is their restrictiveness of new users. You have to spend quite a bit of time in-game to gain the ability to even be seen by a lot of other users, and more still to be able to upload avatars and worlds. I'd planned on opening an art gallery space on the platform this summer, only to find that I didn't have enough friends to reach the "trust" level necessary to upload world…

Paying for a VRChat+ subscription comes with an increased trust level, so possibly that.

Re: Facebook Renames to Meta

#563

Earlier quoted context omitted.

What things would those be? As far as I know his successes are a) 1 idea he had as a 19-year-old plus b) some other things that he bought with the money from that.

Say what you will about Mark, no informed person could claim with a straight face that he's not one of the savviest business-people in history.

Oh? Maybe give me a brief rundown of his business savvy? I'm especially interested in evidence that can't be attributed to the people he hired or the vast, vast wealth at his command. Not to mention a large PR department working hard to make him look like one of the savviest businesspeople in history.

Re: Facebook Renames to Meta

#564
post #206

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Why NFT? Why can't we just "import jpeg" instead of "link NFT"?

NFT's let you own digital assets. That means people can make a real living building them.

Which is exactly the argument big studios used to argue for DRM. NFT is (quite literally) DRM, rebranded and ostensibly accessible to the masses, but with all the caveats amplified accordingly and with a huge energy cost attached.

Re: Facebook Renames to Meta

#566

Earlier quoted context omitted.

What things would those be? As far as I know his successes are a) 1 idea he had as a 19-year-old plus b) some other things that he bought with the money from that.

* 1 idea he stole as a 19-year-old I'm not big on people complaining about "idea stealing", but zuck is in a league of his own with this shit, so worth pointing out that he didn't have the idea for FB.

Excellent point, and I totally agree. Thanks for the correction.

Re: Facebook Renames to Meta

#567

Earlier quoted context omitted.

If what they're doing now is any indication, I don't think they'll succeed with it anyway. They've got almost zero credibility with anyone under 30. Their existing prototypes are outrageously embarrassing. I'm the kind of person that has a hard time watching The Office because I feel second-hand embarrassment, and I can barely make it a minute in to any of their VR demos. They're so uncanny, awkward, and embarrassing…

> They've got almost zero credibility with anyone under 30 I'm not a fan of facebook either but this is simply not true. https://www.statista.com/statistics/376128/facebook-global-u... Even putting Facebook aside Oculus is dominating the VR space due to cheap hardware, which I would bet is a ton of https://www.statista.com/statistics/265018/proportion-of-dir... My point here is consumers don't _actually_ care about c…

This isn't a statement about morals. I agree that no one cares about those.

It's a statement that no one thinks "oh cool facebook" about literally anything they say or do. Their greatest successes in terms of social capital over the last decade have involved buying other companies.

Maybe I'm in a bubble, but it seems while everyone uses Facebook to some extent... no one likes it.

Re: Facebook Renames to Meta

#568

Can someone PLEASE tell me why the metaverse will succeed when things like Second Life and oh so many other immersive realities have failed. Is it because of the VR? Honestly why is this a thing?

Fax Machine conundrum I suppose, only useful once everyone else is on it.

I don’t see it taking off tho, if Facebook.com can’t get a 2D text interface to load faster than multiple seconds what hope is there for an immersive world working on anything but the best fiber connections?

Re: Facebook Renames to Meta

#569

My god, if you get it, you get it. They are going all in on metaverse / have decided that the future of oculus is the primary long term bet, not facebook itself. And they have the money to make it so. This is incredibly scary, and probably a good investment.

Honestly, I think this is less scary than having Facebook acting as a "public square". A meta-verse has a higher bar of entry than a website - including specialized hardware - and it's less likely that governments and businesses will distribute information exclusively in some meta-verse vs. it just being another channel for content distribution.

I can't tell you how many times i've had political conversations in VR while playing a game. It's not super common, but it happens.

I kind of fear a day when i'm just having a casual conversation with someone, and suddenly their voice becomes garbled becauese an AI detected they were telling me some "misinformation".

Re: Facebook Renames to Meta

#570

Earlier quoted context omitted.

What things would those be? As far as I know his successes are a) 1 idea he had as a 19-year-old plus b) some other things that he bought with the money from that.

How about building one of the largest companies in the world? Would others be able to do that if they had that idea as a 19-year-old? Let's not reduce all his accomplishments to a single idea. Ideas don't matter, execution matters.

That would still be one success. And I'm pretty sure other people had something to do with that. So I'd like a little more evidence, thanks.
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