Earlier quoted context omitted.
Huh? Android is OSS. YouTube has never posted a profit.
It hasn't? https://www.theverge.com/2020/2/3/21121207/youtube-google-al...
Google Stadia shuts down internal studios, changing business focus
561–570 of 834 posts
Re: Google Stadia shuts down internal studios, changing business focus
#562Earlier quoted context omitted.
It seems in recent times, Google product development is always backwards. They never fully commit to anything, with the mind that if they see an up-tick in adoption, they'll invest in it. But maybe if they put more than a cursory effort into anything new, they might provide something valuable and generate another revenue stream. But perhaps they're just too comfortable with the loads of cash coming from ads?
Bingo. Ads making so much money has destroyed Google, because they can make mistake after mistake and still be profitable. Most companies think this is good, but it's actually a curse. When decisions don't have consequences, people don't care. Google doesn't care if Stadia fails. What surprises me more is why people trusted Google enough to invest in Stadia in the first place. Had they let you import Steam games (lik…
Re: Google Stadia shuts down internal studios, changing business focus
#563Earlier quoted context omitted.
Huh? Android is OSS. YouTube has never posted a profit.
? What does OSS have to do with being it being profitable (to the tune of dozens of billions $ / year)?
Re: Google Stadia shuts down internal studios, changing business focus
#564Earlier quoted context omitted.
The amount of times in my life that I've gone back to play an old game I've already played is like...three. I'm not a curator or collector, I just want to play some games here and there. If owning games forever is important for you, then buy the hardcopy. For me, being able to play games now on the devices I already own is a huge win.
You're a tiny minority among the people who spend money on games. Every single gamer I have ever known has at least a few high replay value games that they come back to every few years or games that they don't finish and revisit later. Beyond that, it's not about "owning games forever" it's about owning what you purchase on your own terms not on the basis of a capricious corporation's disposable business model.
Re: Google Stadia shuts down internal studios, changing business focus
#565Fundamentally these big tech companies just don’t understand game development. AAA games cost a lot of money, so these companies think that if you come with a bunch of money, you will end up with a AAA game. My company was pitched by both Google (for stadia) and Amazon to create games for them and it was totally clear they had no idea what they were doing, and no idea what they were even trying to achieve. The funny…
Re: Google Stadia shuts down internal studios, changing business focus
#566Re: Google Stadia shuts down internal studios, changing business focus
#567I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…
Everyone knew this was a bad idea, and the truly curious thing is, how does anyone who greenlit this on any level still have a job? Stadia had a narrow set of interesting use cases around features deeply integrated with Google products: Zero of them were ready for launch, and I think all but one are still unavailable today. The value for gamers is debateable at best, but exclusive titles would be the only serious way…
Re: Google Stadia shuts down internal studios, changing business focus
#568I just don't see the value add of stadia. Can someone explain? Why would a gamer choose it over a PS5 or Xbox?
PC Games with the power of an always-upgraded PC. Maybe not 100% top of the line, but above average, always, with no upgrade cost. Plus you can play on your TV, mobile device, computer, etc, with the same game saves seamlessly moving between all of them. No initial $400+ cost. It offers a lot of the same benefits as consoles, including a monthly subscription that provides good, free games. The downsides are latency a…
Can you only play select games in the subscription? Do they ever get removed?
I'm just trying to see why it is struggling. It seems like a great concept
Re: Google Stadia shuts down internal studios, changing business focus
#569Earlier quoted context omitted.
if you can allow users to load the code out of the cloud and or the user swarm ; onto thier machine and then dissconnect from the cloud, the potential efficiency is even more staggering.
Huh? That brings us right back to “everyone needs a hefty at-home computing device that goes underutilized most of the time”?