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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#561

Earlier quoted context omitted.

+1 - what's wrong with b-corps and what's better?

Basically people use B-Corps and similar concepts to make other people that are uncomfortable and skeptical of general capitalism feel comfortable by pretending there are safeguards built into the corporate structure preventing whatever they are uncomfortable with. Charters can easily change, anything can be reincorporated at whim anywhere. Also its typically just Shariah-Compliant investing rebranded for an Islamaph…

I see exactly one merit in B-corporations: the status makes it legal for management to to decide in favor of conscience over greed. It doesn't force them to decide conscience over greed, they can be just as profit-oriented as a regular corporation, but they can. At least management won't be sued by shareholders for rejecting a an unethical but legal profit opportunity. It's not the big difference some may expect, but it can be an important difference nonetheless (just like it can be no difference at all)

Re: Facebook account now required to login to Oculus devices

#562
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

To the extent that Facebook made those promises to someone authorized to disseminate them, I wonder if they've opened themselves up to refund claims well beyond original purchase dates.

If anyone purchased the device relying upon Palmer Luckey's promises, that could be promissory estoppel.

(Not a lawyer, etc etc.)

Re: Facebook account now required to login to Oculus devices

#563
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

> then completely alters the rules by which the device operates at an arbitrary point in time after the sell You usually agree to a EULA that allows them to do that. If you cannot agree to the EULA then you return the product. Now, I will give full credit that no one reads those, but Legality doesn't care if you fail to do due diligence.

You have some basic rights and an EULA, TOS or a contract cannot take those away (at least not in the EU). So no, that wouldn't cover a situation where a device is crippled later on. You'd have a right to get your money back.

Re: Facebook account now required to login to Oculus devices

#564
post #230

Earlier quoted context omitted.

Just rewatching "Person of Interest" and came across "Finch" casually remarking that he invented social networking in order to increase the quality of data gleaned from his totalitarian surveillance machine... (specifically to fill in the social graph data...).

It makes sense... we've sold our data for the ability to tell 'Alexa set a timer'

The society at large was akin to natives of an undeveloped land being preyed upon by an advanced civilization. They were offered glass beads and trinkets, "a mirror to amuse yourself with, your highness!". And society at large behaved precisely as the historic natives.

Re: Facebook account now required to login to Oculus devices

#565
post #330

Earlier quoted context omitted.

If you stop smoking you'll feel better but it's not going to do anything to reduce smoking in the world overall. The only thing that can reduce smoking is the law: taxes, restrictions on where smoking is permitted, and so on. You should still stop smoking (for your own good) but that alone won't change the world.

It does reduce smoking by one smoker.

so does someone dying from lung cancer caused by a lifetime of smoking. tears in the rain

Re: Facebook account now required to login to Oculus devices

#566

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

A tad hyperbolic, don't you think?

Re: Facebook account now required to login to Oculus devices

#568

Genuinely think VR would be dead by now and considered a flash in the pan fad if it wasn't for the software and hardware Oculus has done. Valve and HTC just really didn't invest the time and money seriously in the platform and think HL:Alyx only shipped because Oculus dragged the format forward and showed the potential. Just don't get why they're doing this at this point, I'd understand if they had iPhone level sales…

When the actor seems irrational, you should step back and ask "who is the actor and what are their motivations?"

This doesn't feel like an act of Facebook as a whole. They should be thinking long term, big picture. Zuckerberg seems to have an image of Neuromancer's Matrix in his head, and we ain't there yet. He'd definitely take this step but I wouldn't think he'd do it until he more solidly owns VR.

What I see here is a senior manager type, maybe a VP or a bit below it, who needs numbers that go dramatically up and to the right in the short term and is thinking about their own personal success. They'd be the ones to say "how do we turn this acquisition into Facebook-measurable success metrics so we can prove that we're worth all this spending? Ah, yes, mandate Facebook logins, great idea, do it."

Re: Facebook account now required to login to Oculus devices

#569
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

To the extent that Facebook made those promises to someone authorized to disseminate them, I wonder if they've opened themselves up to refund claims well beyond original purchase dates. If anyone purchased the device relying upon Palmer Luckey's promises, that could be promissory estoppel. (Not a lawyer, etc etc.)

Did you click "Agree" to the new ToS? We told you of the changes and you agreed. Go fly a kite! --Facebook

Re: Facebook account now required to login to Oculus devices

#570

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

is it such a big deal to create a fb account though? Can't you just use a fake name if you don't care about having a fb account?

Last I tried (1-3yrs ago? don't quite remember), no. They needed a phone number, so I added a VOIP phone number and was informed that I needed a phone number tied to a real phone. I went out and bought a cheap phone so I could make the bloody account, and while I could make and receive calls just fine Facebook still treated it as if it weren't a "real" phone. Long story short, I never made that account, I briefly enjoyed the perks of a burner phone, and I turned the phone into a small web server.
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