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Material 3 Expressive

design.google

551–560 of 577 posts

Re: Material 3 Expressive

#551

Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach. "It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level." I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve…

It shows that this document is not meant for end users. People who want to sell their apps or indirectly by having people watch the included ads want users to connect on an emotional level.

Publishers don't want you to go back to the "real world", they want your money (or attention). Sometimes, the goals align, like for business software, where they measure productivity, but sometimes not, like with ad supported apps.

Video games are another case. Here emotions are the entire point. But games rarely use standard UIs anyways.

Re: Material 3 Expressive

#552
post #510

Earlier quoted context omitted.

I get your point but they’re all the same: colored/saturated: on. White/grey: off

Material v2 massively desaturated all colors though. On my phone it's technically a little purple but essentially light gray is on and darker gray is off. https://i.imgur.com/QiCEguh.png

I know I said M2, but it's actually M3 that did that.

Re: Material 3 Expressive

#553

Earlier quoted context omitted.

The update to Android 15 was TERRIBLE. I updated it the past days, it's literally a bootleg copy of iOS interface. I despise it so much, much more than the move from Material Design to Material You. Everything occupies so much space, there is less information available for you, and important things like changing the music in your lock screen is confined to a tiny space. At least they got the Expressive right in the n…

You can say a lot about Android 15, but I have a Pixel and an iPhone 16 Pro and they do not look alike... at all? Pull down the notifications and quick settings, it does not look remotely like iOS. The same for all the native apps. I wonder if you have Samsung One UI 7 or some other skin. One UI 7 looks a lot more like iOS, but there is little Google can do about that?

I have One UI 7. Most screenshots I've seen from Android 15 looked like One UI 7, though, so that's the reason for comparison.

Re: Material 3 Expressive

#554
post #533
post #502

Earlier quoted context omitted.

It’s remarkably common for some floating UI element to obscure the bottom portion of something scrollable. You can’t work around this by scrolling because, if the region in question is on the screen at all, it’s at the bottom. Even Mobile Safari messes this up on occasion — sometimes the URL bar at the bottom obscures the bottom of a page, and, while one can temporarily reveal it by dragging up, the content rubber-ba…

This is solved by using dvh (or svh) instead of 100% for height in the CSS.

A small amount of searching suggests that dvh and svh have semantics on Mobile Safari that are, at best, confusing.

But I think this misses the point. Mobile Safari has a heuristically auto-hiding “toolbar”, and the heuristic is far from perfect, and the toolbar overlays the content, and Safari tries to offer some features that maybe let webpages move their content out of the way when hidden. And the result works poorly sometimes.

Fundamentally, doing a good job of having a control sitting on the section of the screen that shows content and mitigating the risk that the control obscures the content is hard.

Re: Material 3 Expressive

#555
post #497
post #155

Earlier quoted context omitted.

You are just part of the problem. In which companies do engineers still have the final say? Almost none.

At almost all the companies I’ve worked with engineers might not have the final say but they’re still on the hook for blatant performance issues

Exactly.

Re: Material 3 Expressive

#556
post #292

Earlier quoted context omitted.

> Is React the driver? Do devs just not know? Is management pushing garbage? I'd say developers who aren't web developers trying to do web dev seems to be the cause of this. Understanding the platform you're developing for is pretty much table stakes for any developer, and not understanding when to use is pretty much the most basic mistake you can make. Literally the first things you learn in web development is about…

> I'd say developers who aren't web developers trying to do web dev seems to be the cause of this. Hard disagree. I've seen a ton of decent web developers (i.e. people who can use modern CSS, layouts, and modern web stacks) reinventing buttons and links and forgetting about accessibility. It's a completely orthogonal thing to the dev background.

> people who can use modern CSS, layouts, and modern web stacks) reinventing buttons and links

Yes, these are exactly the people I'm talking about :) You and me just differ in that I won't call them "decent" if they don't understand linking properly.

Re: Material 3 Expressive

#557

Earlier quoted context omitted.

You can say a lot about Android 15, but I have a Pixel and an iPhone 16 Pro and they do not look alike... at all? Pull down the notifications and quick settings, it does not look remotely like iOS. The same for all the native apps. I wonder if you have Samsung One UI 7 or some other skin. One UI 7 looks a lot more like iOS, but there is little Google can do about that?

I have One UI 7. Most screenshots I've seen from Android 15 looked like One UI 7, though, so that's the reason for comparison.

Ah, I see. We also have two One UI devices around the house, it is really different from the Pixel UI or AOSP.

Re: Material 3 Expressive

#558
post #24

That's a mixed bag. Have a look at the linked https://m3.material.io/blog/building-with-m3-expressive to get a better impression of what this is about. From the guidelines given there, many parts of the design make sense and will help designs work better - grouping objects properly, be aware of contrast to highlight important elements, more options for good typography (instead of basically none, Android/Material offe…

Can you recommend another comprehensive design system? As an engineer, that's the most valuable thing about MD3: the figma design kit and per component design guidelines. It lets me offload a ton of workload I'd otherwise have to do myself (poorly) or outsource to a designer. I haven't seen another design system that is as comprehensive to material. Express seems like an evolutionary refresh with some things I could…

Check IBM's Carbon: https://carbondesignsystem.com/all-about-carbon/what-is-carb...

Re: Material 3 Expressive

#560

Earlier quoted context omitted.

> By contrast, Apple, which is often praised for its product aesthetics, never makes marketing content like this about its design language. It may present creating emojis as a huge feature or inflate some of its claims a bit, but in general, they let the product do the talking. On top of that, when Apple makes a change or does a redesign, it's usually not overly disruptive (new macOS settings aside). The core functio…

> it's usually not overly disruptive (new macOS settings aside). The core functionality and layouts remain more or less the same ios 18 photos app?

It was overdue for a redesign. I find the iOS 18 Photos app much more usable, it's been clearly redesigned with a focus to make a faster and more aesthetically pleasing interface for the experienced user. It's significantly denser too, with a single scroll (under half a second) you can access way more collections and utilities, and those you want because you can customize. And this makes sense, the Photos app is not a new-user app, every iPhone user uses it every day, every user is an experienced user.
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