Earlier quoted context omitted.
Pretty much everything: > While C# does have AOT capabilities nowadays this is not as mature as Go's and not all platforms support it https://learn.microsoft.com/en-us/dotnet/core/deploying/nati... Only Android is missing from that list (marked as "Experimental"). We could argue about maturity but this is a bit subjective. > Go also has somewhat better control over data layout How? C# supports structs, ref structs (s…
Chances are it was just personal preference of the team and decades of arguing about language design have worn out Anders Hejlsberg. I don't think structural typing alone is enough of an argument to justify the choice over Rust. Maybe the TS team thought choosing Go would have better optics. Well, they won't have it both ways because clearly this decision in my opinion is short-sighted and as someone aptly pointed on…
A 10x Faster TypeScript
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Re: A 10x Faster TypeScript
#552Even though I have my considerations regarding Go, I love that they picked Go instead of the fashion to go Rust that seems to be the norm now. A compiled managed language is much better approach for userspace applications. Pity that they didn't go with AOT compiled .NET, though.
If I recall in an article from a while back, the idea was originally rust, but the current compiler design had lots of references shared references that would make the port to rust a lot of work.
Re: A 10x Faster TypeScript
#553Hi folks, Daniel Rosenwasser from the TypeScript team here. We're obviously very excited to announce this! RyanCavanaugh (our dev lead) and I are around to answer any quick questions you might have. You can also tune in to the Discord AMA mentioned in the blog this upcoming Thursday.
Well-optimized JavaScript can get to within about 1.5x the performance of C++ - something we have experience with having developed a full game engine in JavaScript [1]. Why is the TypeScript team moving to an entirely different technology instead of working on optimizing the existing TS/JS codebase? [1] https://www.construct.net/en
Re: A 10x Faster TypeScript
#554But, I was told that programming language choice doesn't matter and that I can write slow/bad code in any language... /s
Re: A 10x Faster TypeScript
#555Also, what’s up with 10x everywhere? Why not 9.5x or 11x?
Re: A 10x Faster TypeScript
#556> By far the most important aspect is that we need to keep the new codebase as compatible as possible, both in terms of semantics and in terms of code structure. We expect to maintain both codebases for quite some time going forward. Languages that allow for a structurally similar codebase offer a significant boon for anyone making code changes because we can easily port changes between the two codebases. In contrast…
In the embedded video they show some of the code side by side and it is just a ton of if statements. https://youtu.be/pNlq-EVld70?si=UaFDVwhwyQZqkZrW&t=323
though looking at that flood of loose ifs+returns, i kinda wish they used rust :)
Re: A 10x Faster TypeScript
#557Earlier quoted context omitted.
Yes, but C# is the Microsoft language, and I would say TypeScript is 2nd place Microsoft language (sorry F# folks - in terms of popularity not objective greatness of course). So it's not just that the lead architect of C# is involved in the TypeScript changes. It's also that this is under the same roof and the same sign hangs on the building outside for both languages. If Ford made a car and powered it with a Chevy e…
F# isn't in the running for third either. Maybe top ten behind MSSQL, Powershell, Excel Formulae, DAX etc.
I do love F#, but its compiler is a rusty set of monkey bars. It's somehow single pass, meaning the type checker will struggle if you don't reorder certain expressions - but also dog slow, especially for `inline` definitions (which work more like templates or hygienic macros than .net generics, and are far more powerful.) File order matters, bafflingly! Newer .net features like spans and ref structs are missing with no clear path to implementation. Doing moderately clever things can cause the compiler to throw weird, opaque, internal errors. F# is built around immutability but there's no integration with the modern .net immutable collections.
It's clearly languishing and being kept alive by a skeleton crew, which is sad, because it deserves better, but I've used research prototypes less clunky than what ought to be a flagship.
Re: A 10x Faster TypeScript
#558Hi folks, Daniel Rosenwasser from the TypeScript team here. We're obviously very excited to announce this! RyanCavanaugh (our dev lead) and I are around to answer any quick questions you might have. You can also tune in to the Discord AMA mentioned in the blog this upcoming Thursday.
Porting to Go was the right decision, but part of me would've liked to see a different approach to solve the performance issue. Here I'm not thinking about the practicality, but simply about how cool it would've been if performance had instead been improved via:
- porting to OCaml. I contributed to Flow once upon a time, and a version of TypeScript in OCaml would've been huge in unifying the efforts here.
- porting to Rust. Having "official" TypeScript crates in rust would be huge for the Rust javascript-tooling ecosystem.
- a new runtime (or compiler!). I'm thinking here an optional, stricter version of TypeScript that forbids all the dynamic behaviours that make JavaScript hard to optimize. I'm also imagining an interpreter or compiler that can then use this stricter TypeScript to run faster or produce an efficient native binary, skipping JavaScript altogether and using types for optimization.
This last option would've been especially exciting since it is my opinion that Flow was hindered by the lack of dogfooding, at least when I was somewhat involved with the project. I hope this doesn't happen in the TypeScript project.
None of these are questions, just wanted to share these fanciful perspectives. I do agree Go sounds like the right choice, and and in any case I'm excited about the improvement in performance and memory usage. It really is the biggest gripe I have with TypeScript right now!
Re: A 10x Faster TypeScript
#559Earlier quoted context omitted.
look, not to argue with a stranger on hacker news, lol, but genuine calm question here: is this really a helpful nit? I know what you're getting at but the blogpost itself doesn't imply that JavaScript is 10x faster. I could complain, about your suggested change, that it's really `build and typecheck` time. It's a title. Sometimes they don't have _all_ the context. That's ok.
It is for me. If someone says TypeScript is faster than X, they rarely mean the build time. I understand other people's points about TypeScript not being a runtime at all and only being a compiler, but when casually saying "TypeScript is faster than say ruby", people do not mean the compiler.
Re: A 10x Faster TypeScript
#560Earlier quoted context omitted.
Thanks for answering questions. One thing I'm curious about: What about updating the original Typescript-based compiler to target WASM and/or native code, without needing to run in a Javascript VM? Was that considered? What would (at a high level) the obstacles be to achieving similar performance to Golang? Edit: Clarified to show that I indicate updating the original compiler.
It's unlikely that you would get much performance benefit from AOT compiling a TypeScript codebase. (At least not with a ton of manual optimization of the native code, and if you're going to do that, why not just rewrite in a native-first language?) JavaScript, like other dynamic languages, runs well with a JIT because the runtime can optimize for hotspots and common patterns (e.g. this method's first argument is gen…