Meta Horizon OS
551–560 of 813 posts
Re: Meta Horizon OS
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#558Meta has a lot of work to do on DevEx for non-gaming experiences. Say what you want with the Vision Pro, but it comes with a lot of niceities like SwiftUI. When you develop with the Quest, you're stuck with Unity or Unreal Engine -- it's almost too much freedom to develop simple productivity apps.
It's all going to end up in JavaScript anyway. I say this as a joke, yet: https://www.npmjs.com/package/react-unity-webgl Simply rendering your Unity Application within your React Application is just the beginning! The Unity Context exposes a lot more fun functions and properties to play around with such as two way communication or requesting fullscreen or a pointerlock. The possibilities are endless, what's next is…
Lowering the bar of participation greatly increases the amount of shit that is created, but also increases the amount of exceptional examples which can come from a domain. If 80% of everything created is almost complete garbage, then lowering the bar of entry for participating will exponentially increase the amount of shit out there. But it will also enable a few really great apps which wouldn't have existed otherwise. I think we need better filtering than to raise the bar so only true experts can participate.
Re: Meta Horizon OS
#559Re: Meta Horizon OS
#560Earlier quoted context omitted.
Because these aren’t dumb headsets that just plug into your PC. These are standalone headsets that handle the whole thing — they aren’t just a display and controllers, they take the role of the PC too. So, needing an account for these is more comparable to needing an account to use Steam
I don't need Steam to run my games or to pipe data into my Valve Index either. It's still unclear to me why an account is needed. I mean, I get the profit and control motive, I just don't understand the technical reasons.
I doubt there is any actual technical reason, just profit/control. I mean, it’s Meta, would you really put it past them?