"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural
Apple Vision Pro: Apple’s first spatial computer
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Re: Apple Vision Pro: Apple’s first spatial computer
#552Re: Apple Vision Pro: Apple’s first spatial computer
#553Like, I can see people wearing these full-time, everywhere, to "enhance" life at first with the ultimate goal of these _replacing_ life (i.e. why go outside, where you have to spend money and deal with people, when you can just wear these and be in a world that you control without leaving your couch?)
Or am I just becoming a curmudgeon? If I am, I didn't expect it to happen at 35!
Re: Apple Vision Pro: Apple’s first spatial computer
#554I find it fascinating that Apple is deliberately avoiding the terms VR or virtual. 51 uses of the word "spatial" but only 1 "virtual" which is also not in the context of VR. https://www.apple.com/newsroom/2023/06/introducing-apple-vis...
Re: Apple Vision Pro: Apple’s first spatial computer
#555The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…
Personally this is the first AR kit I’ve vaguely wanted. The software, hardware and partner list makes this a game changer. There are more like me.
Re: Apple Vision Pro: Apple’s first spatial computer
#556With something you strap to your head that illusion of you controlling it goes away. We don't want to strap something to our head because it means admitting we want our life ruled by technology.
Re: Apple Vision Pro: Apple’s first spatial computer
#557Lag between reality and virtual would be noticable side-by-side, no matter how much the "R1" chip reduces lag (12ms)... Ah! they might do the Guitar Hero trick, and delay the reality feed by the same amount, so they are exactly syncronized... see-through AR (like google glasses) can't delay reality.
The outward display of reverse faux-transparency is a nice touch, displaying a fuzzy image of the wearer's eye on the front. (Though not sure what to make of the back-side of the displayed image - could a user ever see it?)
I think this is the first major Apple developmemt without Jobs' involvement?
Re: Apple Vision Pro: Apple’s first spatial computer
#558The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…
Including 3d video recording, which is under-appreciated in many of the threads. Two GoPro Hero cameras + rig would cost minimum $500, and you might have to edit photos and videos in post. And Apple does this automagically for you.
Re: Apple Vision Pro: Apple’s first spatial computer
#559The tech is amazing, but also ridiculous. Think about how much time and cost went into developing these features: - Creepy Eyes fake transparency (a work around for the fact that you look dumb wearing ski goggles on your face) - The realistic 3d facetime avatar (a work around for the fact that you look dumb wearing ski goggles on your face, creepy eyes isn't a good enough work around for facetime, and you need an ext…
Imagine seeing the characters of Critical Role brought to life in real time!
Re: Apple Vision Pro: Apple’s first spatial computer
#560I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…
Just make games! Its that simple. Those are the experiences, those are the killer apps, they are the metaverse! They literally just need to get out of the way with their corporate bullshit.