Earlier quoted context omitted.
The core gameplay mechanics of Far Cry have not changed significantly since Crysis, either. (Okay, more accurately since Far Cry 3- released a decade ago- or so.)
Yeah, it's still somehow comforting to take down a base with just your compound bow ;) I find it rather pretty, either way...
Apple Mac Studio
551–560 of 734 posts
Re: Apple Mac Studio
#552I would like to highlight just how much Apple is focusing on their customers and use cases right now. It seems that they're targeting products to what their professional customers actually want. And in this case, it's a 3.7" little thing that can process 18 streams of 8k video (fully specced out). That's kinda crazy, and they're doing it at a price point that's competitive compared to all of the companies out there.…
The caveat is whether they're going to bring out an Apple Silicon-based "big iMac" that's a more direct replacement for the iMac I currently have. I'm not really optimistic about that possibility now that they've shipped the xMac, er, Mac Studio, but never say never.
Re: Apple Mac Studio
#553More and more I see the M1 chips and I wish Mac worked seriously well for gaming. Would love too see something like Proton but for Mac (given up hopes for native support). I hate that I have my gaming PC and then my Mac for everything else. I have to wonder though what their plan is for the M2. Are they laying the groundwork for when the M2 comes out all of these variants will be ready at the same time? Or a gradual…
Re: Apple Mac Studio
#554Re: Apple Mac Studio
#555Earlier quoted context omitted.
It's important to note that Apple cut off the Proton devs; not the other way around. It would indeed be pretty cool to see that sort of thing running on Apple Silicon, but the plethora of architectural changes that came along with Catalina stopped Mac support from being a viable target for Valve. Not very surprising though; Mac native games don't really work that well either. If it relies on 32-bit libraries, it won'…
"if it relies on 32 bit libraries" the last 32bit only Mac system shipped a decade prior to Catalina. 32bit was dropped a decade after support for the last 32bit only Macs. Apple Silicon in both iOS and Mac is 64bit only, on iOS it has been for years . Despite that, macOS supports everything required for proton - the mechanisms that allow wine to run 32bit x86 apps on both intel and under rosetta exist pretty much pu…
It was quite odd because the original herald of Steam Play had macOS front and center, even with exclusive cosmetics if you launched the game on macOS.
I do remember a large kerfuffle over the very poor state of OpenGL on macOS, which if I remember correctly was stuck on 3.2 for a long while, before being completely deprecated.
Re: Apple Mac Studio
#556Earlier quoted context omitted.
Not sure about game developers, but gamers are a low-margin, high-touch, low-satisfaction-score, garish-aesthetic, speeds-and-feeds market. Pretty much antithetical to Apple's core focus and I think they rightly avoid them. Despite personally wanting more games on Mac :)
Also I feel like everyone is missing their AR/VR push right around the corner. VR headsets with these chips will be dramatically more powerful than other devices on the market. Combine that power with Apple product marketing, and devs will be there regardless of how much the Metal APIs suck.
Re: Apple Mac Studio
#557Earlier quoted context omitted.
How's your internet connection? I'm playing on a RTX3080 thanks to geforce now, but I admit it's only possible due to my living in a big city with a very low ping connection to nvidias data centres. But the economics make total sense. It's like 15/euro a month. A RTX 3080 would cost me like 1200 euro to buy at the moment, without the rest of the PC to go with it. And I'd need to run windows, which I've not done since…
Games as a service are just something I refuse to support. I want to own products not rent them.
Re: Apple Mac Studio
#558Earlier quoted context omitted.
So your opinion is that you want it. My opinion is I don't. HDMI is much more limiting. Say that you're a manufacturer trying to keep an eye towards wants new vs supporting what's old, what decisions do you make to support new and retro without increasing the costs? At some point, having backseat decision makers giving input results in the car designed by Homer. Of all of the things I've personally railed on Apple ab…
If there were two HDMI ports, how would that impact your one-HDMI world? It's clear from the comments others would find it useful. So that's a valid compromise. It's on the back of the unit so you wouldn't have to stare at that second unused port and shudder in disgust. > trying to keep an eye towards wants new vs supporting what's old No one is suggesting they trade anything away. Apple has settled on USB-C. But the…
However, it's not like you have to replace your monitors because of only one HDMI port. There are cables that go from TB4 to HDMI without dongles. Yes, you would need a new something instead of the something you already have.
Do you really know what the cost of adding a 2nd HDMI port to a system is? I do not. I do know it will be much more than the cost of the actual port connector itself. There's a new hole to be added to the case. There's more robotically soldered points to connect the new port to the system. Of the way the system is laid out on the board, is there enough bandwidth to supply signals to all of the ports? I have no idea the level of complexities involved in deciding what ports are available with the bandwidth of the system, but I do not for a second think that I could do it better.
Re: Apple Mac Studio
#559Re: Apple Mac Studio
#560Earlier quoted context omitted.
Not sure about game developers, but gamers are a low-margin, high-touch, low-satisfaction-score, garish-aesthetic, speeds-and-feeds market. Pretty much antithetical to Apple's core focus and I think they rightly avoid them. Despite personally wanting more games on Mac :)
Also I feel like everyone is missing their AR/VR push right around the corner. VR headsets with these chips will be dramatically more powerful than other devices on the market. Combine that power with Apple product marketing, and devs will be there regardless of how much the Metal APIs suck.
Apple could come with its magic to take the field, but it’s been a while we saw them succeed in a market where a serious competitor is already expanding (voice assistants or the apple TV comes to mind). I’d love to be proven wrong, but won’t be holding my breath)