Aussies are getting it at a premium, too. USD$1059 (256GB) should be AUD$1483, retailing for AUD$1609 - a AUD$126 premium. USD$1299 (1TB) should be AUD$1819, retailing for AUD$1969 - a AUD$150 premium!
Taxes aren't included in the US prices; I'd have to pay 1138USD for the 256GB model, which is 1593AUD, so it's only a 16AUD premium over where I live.
Steam Frame starts at $1059
541–550 of 562 posts
Re: Steam Frame starts at $1059
#542Earlier quoted context omitted.
Maybe I'm hard to please but I would say even the AVP isn't actually suitable for multi-hour text sessions.
I guess from the comments we can draw conclusion that its different to everyone. I had Quest 3 for a few months to play games and I feel okay playing, but every time I tried to open IDE and terminal after 10 minutes my brain just say full stop. I tried different fonts, themes and zoom levels, but it just feel wrong. I feel similar feeling of discomfort as if I try to work on something not in computer in low light in…
I'm wondering if it is because the screen was "flat" in front of you and you had no possibility to change your perspective. It would be interesting if the IDE had been in 3D space and you would look at it as if it was on your desk, capturing head movements etc.
Re: Steam Frame starts at $1059
#543Earlier quoted context omitted.
Interesting that Alyx is still listed as "Windows only" even though the reviews say it includes a native Linux port: https://store.steampowered.com/app/546560/HalfLife_Alyx/
For good reason. Last time I checked (this year), Alyx crashes Mesa (i.e. your Vulkan layer) when the player enters an in-game load zone. This happens with native linux and the proton windows version.
Re: Steam Frame starts at $1059
#544Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
It's pretty good, but it would have been good enough as a non-VR title. The thought of digging out my VR headset to play it makes me shudder. I never even managed to finish it, played through most of it and then couldn't bring myself to get my VR headset out again.
Re: Steam Frame starts at $1059
#545Earlier quoted context omitted.
Just echo'ing the other comment. I'm on arch, and with nearly no tinkering my index just works. Only low level knowledge I think would be useful is the different VR runtimes. SteamVR vs Monado
Can you elaborate on what your setup is? I have tinkered plenty and there are multiple issues I'm still dealing with on my Arch machine, despite being on a setup that Valve claims is supported (KDE Wayland, Nvidia), namely: - SteamVR won't see my Index unless I power cycle it - The in-overlay desktop view does not work at all, either shows all black or doesn't render at all, so I can't control my desktop from VR whic…
I don't use arch btw, but on fedora i have often found setroubleshoot useful for non-flatpak apps
I'm sorry you're missing out on Alyx - it's not the greatest game ever made, but it's up there.
Re: Steam Frame starts at $1059
#546Why they decided to include standalone functionality is beyond me. It's a $1000 dollar VR headset. 99.9% of people buying this will already have a beefy gaming setup and will much prefer to stream from that instead of play standalone. You're not traveling with this thing, you're not using it on the go, it's not heavily subsidized like Quest headsets... Including standalone and an SSD and ram and stuff does nothing bu…
Re: Steam Frame starts at $1059
#547Earlier quoted context omitted.
The motion sickness in particular is something that's been mostly solved by using non-stick locomotion, like Gorilla Tag ( https://store.steampowered.com/app/1533390/Gorilla_Tag/ ). Both the 'big name' developers and the various flat-to-VR mod makers still insist on stick locomotion, though, even though that actively makes the experience worse.
Funnily, I always found all the anti motion sickness "hacks" ( especially teleporting for movement) to be the only things that actually caused motion sickness for me when I started out using VR. "Normal" controller movement was never a problem for me, so it was kind of unexpected that the safe mode was actually harder for me. I often wonder how common this is. As in, how many people consider motion sickness in VR a p…
Re: Steam Frame starts at $1059
#548Earlier quoted context omitted.
Honestly as a VR enthusiast this is the least interesting feature by far. If I want to game with glasses I'll just use my $200 xreal airs. I do sometimes on holidays using Samsung DeX and a gamepad, and GeForce now. Works well, I played through half of Cyberpunk that way.
But, now you can play through the second half in VR https://www.youtube.com/watch?v=wXho2LdD1qo A flood of VR mods for popular games have been coming out lately.
But they were talking about playing on a virtual 2D screen which I have no interest in
Re: Steam Frame starts at $1059
#549Earlier quoted context omitted.
Is that confirmed? Arm devices tend to be awkward to install your own OS on in general. E.g. look at Android phones. I mean Valve definitely are very open-source friendly but I wouldn't just assume.
They don't specifically say you can install your own OS but they have similar wording on the Steam Frame page as their other systems: > Just like any SteamOS device, install your own apps, open a browser, do what you want: It's your PC.
Re: Steam Frame starts at $1059
#550Earlier quoted context omitted.
> To be clear, you don't have to run things on it, you can stream wirelessly from your PC. But the hardware is adding weight and bulk to something that you really, desperately want to be as small and light and possible.
Well, there are already devices like that (Big Screen Beyond), Valve has a wired headset (Valve Index) - so it makes perfect sense to do something more modern and future proof.