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Apple Vision Pro: Apple’s first spatial computer

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541–550 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#541
Was sort of expecting a demo of interacting with a real object in your field of vision. And... maybe 'interacting with' isn't the right phrase. But the idea of looking at a table and being able to call up info about the table, or a dog, or a couch, or mountain, or whatever... I suspect that may come later, but was a little surprised to not see it out of the gate.

Re: Apple Vision Pro: Apple’s first spatial computer

#543
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

Are you old enough to remember the big VHS video recorders? The shoulder mounted ones? This is minuscule and unobtrusive comparatively. Nothing dystopian about it.

Re: Apple Vision Pro: Apple’s first spatial computer

#544

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

The real money isn't in VR right now though. The real money is in AR. Does this fit that? Not sure, but there are hundreds of use cases for something like this in the workplace (and not just for developers/desk workers). Think the person who needs to reference a manual while working on something (machinery, car, top of a telephone pole, etc.). Just a single example, but I feel that is the kind of market that the executives are aiming at cause they know for businesses, the cost is immaterial if it solves their issue or makes it so 1 person can do the job of 2. Not endorsing it either, fwiw, just saying, that has to be part of the thinking. The gaming market just isn't big enough, especially when you figure in the cost of the equipment (even at half the cost).

Re: Apple Vision Pro: Apple’s first spatial computer

#545
I always figured Apple would target Glass before going into full AR. I mean, the "smartwatch for your face" accessory for your phone seems more up their alley, something lightweight and fashionable that just sends you notifications and turn-by-turn directions and stuff like that.

Going instead for this huge bulky thing is really surprising, since it's so far outside their normal wheelhouse. It seems like the real things it would bring to the table would be gaming and 3D viewing/modeling applications, which were barely considered in the demo.

Re: Apple Vision Pro: Apple’s first spatial computer

#546
My two warm takes, as a non-gamer and “never VR” guy who wears glasses and is old enough that I need new prescriptions every year and I don’t see trying to keep up with yet more annual prescription lens purchases:

In 5+ years will it be glasses and we can dump the iPhone? That'd be good (I realize it’ll surely take longer). I might pay $2K for that but I like taking my glasses off and sitting in front of my big 4K TV without anything on my face. So take that use case away unless I’m on a plane.

Mark Zuckerberg must realize how unserious his efforts have been. He probably can't ever do anything this ambitious, coordinated, and platform integration dependent. Even with his Brewsters Billions.

It’s about as refined and impressive and futuristic as I could’ve expected a v1 product to be, but while I enjoy gawking at it I don’t really want to take one home.

No one’s going to say, “Where’d you leave the vision pro’s?” It’ll be goggles or mask or something else. Not well named. Except they won’t be shareable (with lenses in), because they’ll be too personal, like a hat.

I maxed out the new Mac Pro on the Apple Store site and it came to $10K even. With full memory. That’s really blowing my mind.

Re: Apple Vision Pro: Apple’s first spatial computer

#547
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

AR/VR is still a solution in search of a problem and will be for a long time.

This is one of the most laughable launches and devices I have ever witnessed in my life.

Re: Apple Vision Pro: Apple’s first spatial computer

#548
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

I think the issue for me was how "real life" and "digital life" are basically on equal footing when looking through this device. So your kids are now competing with whatever youtube video you are watching and it's harder to look away from the digital distraction. The same is true today when you are watching a video on your phone, but it's way easier to get someone to look away from their phone when it's not life-size, constantly in view, and always on

Re: Apple Vision Pro: Apple’s first spatial computer

#549

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

The device seems amazing, it's just... not really Apple, that's all.

Re: Apple Vision Pro: Apple’s first spatial computer

#550
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

> Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends?

Not saying that I like it, but a very large swath of people mindlessly scroll instagram for hours a day, or watch movies on their laptop.

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