Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
Facebook account now required to login to Oculus devices
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Re: Facebook account now required to login to Oculus devices
#542Re: Facebook account now required to login to Oculus devices
#543Earlier quoted context omitted.
That's one side of the story, the Quest wouldn't exist without Facebook
Sure, it'd be called something different and would be made by someone else. It's not like FB started Oculus from scratch. Worst case it would've just taken a little longer while some other player with the capital got around to being interested. The use case drove the tech, not the company, and so far the tech is being used for exactly what it was used for before FB bought it (just better as computers, motion sensors,…
Eh. The money drove the tech - Facebook can afford to dump money into Oculus despite there being very little use cases or consumer appetite for it.
Re: Facebook account now required to login to Oculus devices
#544Well, as someone who has been social media free since 2015 this really just encourages my feeling that I must not need one. (Even though I want some VR setup )
Re: Facebook account now required to login to Oculus devices
#545Earlier quoted context omitted.
What phone number do you use for each account you create?
You can use the Burner iOS app for a temporary number
Re: Facebook account now required to login to Oculus devices
#546Earlier quoted context omitted.
So, let's assume it was in the actual contract. What is he going to do about it? Sue? Annul the deal? No? Than it doesn't matter. The whole idea that because something is written into a contract that that automatically means that that his how things will be in the indefinite future is an illusion, and I've seen plenty of people burned that way. A contract only matters if (1) you are prepared to sue over it and (2) yo…
"In this case" there is no provision in the contract which says Facebook needs to keep Oculus accounts separate, so there's nothing to sue over. If that provision were in the contract, then yes I'd expect a lawsuit. Or at least some form of arbitration or settlement. Ideally the contract itself would specify what happens if that condition is violated.
A contract needs to be legal, and legal means what the law allows in the context. Does the law allow putting such provisions? I've been burnt by this in a rental agreement. Think about it this way: if we have a contract between both of us, where you agree that I'm going to kill you, I'm still going to jail. Having a contract doesn't make killing legal. This also applies to the rest of contracts. The provisions need to respect the law.
But the guy didn't have a contract, sold a patent-heavy company for $3bn (probably an army of lawyers involved) that netted him around $700mn. I'd just call this saving face.
Re: Facebook account now required to login to Oculus devices
#547Earlier quoted context omitted.
$100 doesn't sound worth not having to use a facebook account to me. you can just make a bogus one with no info on it.
Can you? Don't you need a credit card attached? Still possible but most people will not that far to hide information from facebook.
Re: Facebook account now required to login to Oculus devices
#548Earlier quoted context omitted.
It's still connected to the graph if you have another account accessed from the same IP. They know there's a connection from that account to yours. Don't create a burner account. Facebook's TOS is to lock burners and require an ID to unlock, so you'd be locking all your games out of access.
You can sue them. I think this is what it will take. I've got an orphaned GOG account that they are not responding to me about, and I am definitely entitled to access those games.
Re: Facebook account now required to login to Oculus devices
#549This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…
Re: Facebook account now required to login to Oculus devices
#550The fact that Facebook had not made this move actually had a significant impact on me in assessing their overall "evil" factor for other services. Now that they have, I'm left owning a Quest and looking for another platform to move to over the next few years. I hope the competition steps up because the Quest has really nailed everything important about VR.