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Lore – Open source version control system designed for scalability

lore.org

531–540 of 717 posts

Re: Lore – Open source version control system designed for scalability

#531

For context, since a lot of people on HN haven't worked on games - this is not intended to compete with Git for general software development. This is a competitor with Perforce for game development. Git is fine for text based files like code, but it's really bad at stuff like textures, 3D models, audio files, and other non-text files that game developers need to collaborate on. For example, one artist might need to o…

It's 2026. Historically the way for large binaries in git was git LFS. Now the way for large binaries in git is just git.

10 months or so ago I believe HN posted "The future of Large Files in Git is Git" : https://tylercipriani.com/blog/2025/08/15/git-lfs/

So is it the future now?

Re: Lore – Open source version control system designed for scalability

#532

Earlier quoted context omitted.

Inside joke. Apple's marketing guy used the word "courage" as an explanation when removing the headphone jack.

That decision had a lot of detractors at the time, but it ultimately seems to have been correct.

It still has a lot of detractors but it is hard to beat such a sheer market flex.

Re: Lore – Open source version control system designed for scalability

#534
post #488
post #430

Earlier quoted context omitted.

It’s funny how exciting Apple Pay was when introduced, only Apple pulled the lock-everyone-in card and now we’re all using QRcodes.

In the US you can use Apple Pay anywhere NFC payments are accepted. It's generally completely open on the acceptance side at this point

Same here in australia. We had NFC payments ("tap and pay") since ~2006. Nearly a decade before apple pay launched in Nov 2015. For us, apple pay was like "oh, I can use my phone instead of my credit card? Neat."

People use it everywhere here, just because its easier than carrying around a card.

Re: Lore – Open source version control system designed for scalability

#536
Lore is copying us with "git for gamedev" messaging, and their entire brand.

Epic interviewed me asking all sorts of questions about my customers and use cases.

"Pagan" "Lore" lol Our site used to say "Folklore" at the top of projects.

They still don't really understand the customer or use case, so have fun.

Re: Lore – Open source version control system designed for scalability

#537

Earlier quoted context omitted.

There's also a new player called diversion (diversion.dev) which I think may be a YC startup? Anyway it takes a different approach of being more like Google drive but bringing in VCS behavior making it more indie and designer friendly.

At my previous game-dev-company job we ended up splitting things up into: 1. Code - Git 2. WIP art, shared assets (logos, marketing materials, etc) - Google Drive (because things are often changing, getting passed around, etc) 3. Finished assets (PSD files you're done with, or you think you're done with) - SVN (because we wanted a log of who contributed to what, wanted artists to be able to pick up where someone else…

Why was SVN preferable over git for finished assets?

Re: Lore – Open source version control system designed for scalability

#538

Lore is copying us with "git for gamedev" messaging, and their entire brand. Epic interviewed me asking all sorts of questions about my customers and use cases. "Pagan" "Lore" lol Our site used to say "Folklore" at the top of projects. They still don't really understand the customer or use case, so have fun.

I tried your website, but it just says "LOADING".

Re: Lore – Open source version control system designed for scalability

#539
post #126

Earlier quoted context omitted.

Git submodules aren’t convenient either. For the silo and corporate development use case, just use multiple repositories and make your build tool aware of multiple repositories. It is slightly less painful than submodules.

Submodules ARE multiple repositories. This is not an either or.

I understand that. I am just arguing that making your build tool aware of multiple repos is enough; no need to use submodules in git and make your build tool pretend to operate on a single repo.

Re: Lore – Open source version control system designed for scalability

#540
post #538

Lore is copying us with "git for gamedev" messaging, and their entire brand. Epic interviewed me asking all sorts of questions about my customers and use cases. "Pagan" "Lore" lol Our site used to say "Folklore" at the top of projects. They still don't really understand the customer or use case, so have fun.

I tried your website, but it just says "LOADING".

It's a regular loading state.

Keep slowly copying other people's ideas without a clue why you are doing it.

Keep losing Fortnite to Roblox and random indie devs. You think copying another person is going to help you? Lol

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