Earlier quoted context omitted.
I see people doing this a lot in Deadlock, Valve's next game that's in pre-release stage now. There are all sorts weird and fun skins people play with through mods, some of them definitely not copyright-friendly. I wonder how Valve will handle this once the game is ready to be released - will they just blanket ban the mods? (seems likely, and the community is even probably ready for it so will not be too pissed off a…
All Source games, not just Deadlock, did and still somewhat do have a strong modding scene. The way it's handled now is that official Valve-hosted servers have a config option called sv_pure set that prevents most mod .vpk files from loading on connecting clients (though some things like custom HuDs are whitelisted by this system). Once Deadlock gets paid cosmetics you can expect sv_pure to be turned on for Valve ser…
Counter-Strike's player economy is in a freefall
531–540 of 617 posts
Re: Counter-Strike's player economy is in a freefall
#532Earlier quoted context omitted.
You trade up. I have a friend who has thousands of dollars worth of CS items, he has never spent a single cent on any of them - you play, you gain some items, you sell them which adds money to your steam account, you use that to buy something else you think might be worth something in the future.
So kids aren’t actually spending any money?
Re: Counter-Strike's player economy is in a freefall
#533Earlier quoted context omitted.
All Source games, not just Deadlock, did and still somewhat do have a strong modding scene. The way it's handled now is that official Valve-hosted servers have a config option called sv_pure set that prevents most mod .vpk files from loading on connecting clients (though some things like custom HuDs are whitelisted by this system). Once Deadlock gets paid cosmetics you can expect sv_pure to be turned on for Valve ser…
What's the other 1%? For eg., in Dota 2, if I create a private lobby, would that allow the mod vpk files? Or only for local bot matches? Or some other more involved scenario?
Re: Counter-Strike's player economy is in a freefall
#534This is good news. It seems some parts of the gaming industry are starting to recover. I contend that games like Team Fortress 2 were also ruined by the F2P loot box crap. It's not that they took anything away, but it attracted a certain kind of customer that is very unappealing to the prior base. The "hats" made me walk away from TF2. No one on average seemed serious about the core gameplay anymore. Taking away that…
Re: Counter-Strike's player economy is in a freefall
#535Earlier quoted context omitted.
There's an international market in gold. NFA firearms have an artificially high value because of the exact set of legal restrictions that the government has put in place: loose enough to not crater legal demand, yet tight enough to restrict legal supply. This market is tied to within US borders. The government can destroy the assumptions behind this market with a stroke of the pen.
The government can destroy the assumptions on which many businesses are built, that are held as stocks in an investment portfolio. Move the goalposts to relation to international markets, and I will likely find how it applies to some other asset commonly found in investment portfolios, like perhaps the current values of some tax preparation companies.
Later you said lower risk than many individual stocks. Maybe, maybe not depending on how we define things. But I do think it's quite possible for the price to go down.
Re: Counter-Strike's player economy is in a freefall
#536Earlier quoted context omitted.
> Refunds with no questions asked if you've played less than 2 hours of the game, Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously), and (much) weaker than GOGs refund: 1 month after purchase, no playtime restriction. I believe they explicitly called out the equivalent for physical stores and european consumer protection in general when they announced the policy…
2 hour return policy can already be a problem for a very short indie game. There was one which you could beat in 2 hours and refund and people did that. GOG gets away with their policy because only people who believe in GOG ideallogy go there, and they won't refund a good game. If steam did that, abuse would skyrocket. And in my country, unless explicitly stated otherwise, most physical goods can't be returned if the…
If you took the common sense publisher view then no DRM = everything you make is instantly pirated and the whole store fails instantly. But GOG is a viable storefront, so that's demonstrably wrong.
The evidence is no better for Steam's refund policy than it was for DRM being necessary.
Re: Counter-Strike's player economy is in a freefall
#537Earlier quoted context omitted.
> Refunds with no questions asked if you've played less than 2 hours of the game, Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously), and (much) weaker than GOGs refund: 1 month after purchase, no playtime restriction. I believe they explicitly called out the equivalent for physical stores and european consumer protection in general when they announced the policy…
> Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously) Huh, we have different laws and physical stores. Here, no store will take your game back if you opened the box. Maybe that changed, but in the past any game opened couldn't be returned because you could have either copied the disk, or copied to key and activated it.
I believe there were some pushes to get rid of opened box = no refund policies as being against standard 14-day returns in Norway, because the law explicitly says the consumer may (paraphrase) "reasonably test the use of a product" which allows you to open the box on other goods. But keys being consumable puts them in another category of goods (like food, which obviously can't be returned after "use"), so that doesn't apply.
Re: Counter-Strike's player economy is in a freefall
#538Earlier quoted context omitted.
Trump banned bump stocks because he thought they were too close to machine guns. Ron Paul and maybe Massie are about the only politicians of my lifetime that held any real power that I can think of that would even entertain deregulating machine guns.
And the supreme court ruled against the bump stock ban. Which is also why the Forced Reset Trigger was not banned - they didn't think they could.
Of course, some machine guns would always remain valuable for their desirability as antiques, as long as people remain interested in them. That presumption of future demand for your collection might be a relatively safe bet for cool old guns in America, but it's still a bet.
Re: Counter-Strike's player economy is in a freefall
#539Earlier quoted context omitted.
It's hilarious to US CS items/weapons as a retirement portfolio when you could get pretty damn good and government protected monopoly by buying NFA machine guns knowing the number is capped and the price is likely to only go up. These are now being used by actual retirement funds. http://machinegunpriceguide.com/html/german_subguns_0.html
Wow the home page on that website is a real piece of work. It's amazing to me that someone can honestly believe all those things.
Re: Counter-Strike's player economy is in a freefall
#540Earlier quoted context omitted.
> Refunds with no questions asked if you've played less than 2 hours of the game, Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously), and (much) weaker than GOGs refund: 1 month after purchase, no playtime restriction. I believe they explicitly called out the equivalent for physical stores and european consumer protection in general when they announced the policy…
I don't know if this has changed since the last time I bought shrink-wrapped software at a retail store, but the return policy on games and software was always that they couldn't be returned once opened, at least at the bigbox retailers in the US. I'm sure stores occasionally made exceptions, but I very clearly remember buying a copy of Oblivion and not being able to install it due to minimum specs and the store not…
It varies with country but I believe a number of protection laws specify normal use/testing a product is allowed, so you can open boxes and test functionality (norwegian law does this for sure). Excepting videogames from this is arbitrary, the argument from consumer protection agencies goes.
I believe in practice a number of games did get refunded when threatened with formal complaints along these lines, but that's far from a guaranteed thing.
Anyway, GOG decided to go with the generous interpretation (and the one all kinds of electronic goods except games and CDs/DVDs have), which is nicer for everyone, really