Earlier quoted context omitted.
As an actual dyed in the wool game developer. There’s no such thing as “native”, all the things you’re talking about are translation layers for hardware instructions themselves, and the overhead for doing software based translation is significantly less than hardware accelerated virtual machines- and we as an industry love those. The reason for this is because the translations are very cache friendly and happen in us…
Stadia's impact on gaming in general is next to zero. And given that the vast majority of gaming on Linux is happening via Proton, its impact on gaming on Linux is similarly next to zero.
I worked closely with productions using proprietary game engines, I feel qualified in stating that Stadia had an outsized impact on our development process in a way that helped proton succeed.
That you don’t see it as an end user, is exactly my point.