I'm thinking of pre-ordering it for my family. I'm not going to use my personal FB account for this. I'm assuming one can open a new FB account just for this, right? Also, is it worth getting the 256GB for extra $100? Never had a VR device and not sure how many games/apps you can have on 64G.
arstechnica's review [0] isn't thrilled with this version though. The part that hits me the most is the adjustment of pupil distance, which has a significant impact on the experience if not adapted to the wearer. [0] https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...
Oculus Quest 2
531–540 of 591 posts
Re: Oculus Quest 2
#532I'm thinking of pre-ordering it for my family. I'm not going to use my personal FB account for this. I'm assuming one can open a new FB account just for this, right? Also, is it worth getting the 256GB for extra $100? Never had a VR device and not sure how many games/apps you can have on 64G.
From what I read, the 64 GB should be sufficient for most - about 40 apps/games. I preordered the 64gb and got the extended battery (going to try coding on immersedvr.com), although it looks like you may be better off with an external battery pack and just the elite strap. Having extra power built in is more convenient but it is $80 more than the base elite headset. I could probably power it all day with my Omnicharg…
Re: Oculus Quest 2
#533Earlier quoted context omitted.
True. Then going by Steam's VR statistics from August ( https://store.steampowered.com/hwsurvey ): 46% for all Oculus types 36% for Vive+Index Well, Oculus does seem to be more popular and perhaps that is what the parent meant by Facebook "winning" VR segment. To me "winning" sounds more like total domination, where any competition is near a statistical error. This doesn't seem to be the case here (though I admit Ste…
Oculus Quest in particular is in majority a non-steam headset. If you want to use it with steam, you need to buy an additional cable (Oculus Link). When I see people talking about Oculus dominination technology-wise, they mostly talk about the Oculus Quest. More specifically, a wireless standalone headset that doesn't require static captors to have 6 degrees of freedom. Someone correct me if I'm wrong, as I only star…
Oculus desktop software gives you a yellow mark, but games still work.
Re: Oculus Quest 2
#534I'm sure I'm deeply in the minority here, but I still wish PCVR (or a native headset/driver) worked on Mac. My MBP's graphics are beefy enough to handle the sort of games or experiences I'd want to enjoy in VR. I had the DK2 when Mac was still supported, and even my old MacBook Air could drive it well enough to enable some pretty enjoyable experiences from third parties writing for it. The solar system tour in partic…
> My MBP's graphics are beefy enough to handle the sort of games or experiences I'd want to enjoy in VR. As a fellow Mac user, I highly doubt it's the case anymore unless you're going to limit yourself to Beat Saber. 1. Most games are not optimized for the Mac to put it lightly. 2. Mobile GPUs just don't cut it when you're running VR and displaying on 2-3 screens at once You really don't have a choice but to either g…
The Oculus Quest has been doing VR acceptably on mobile _phone_ GPUs for 15 months.
A recent Mac laptop's GPU should be able to handle at least as good an experience as the Quest.
Re: Oculus Quest 2
#535Earlier quoted context omitted.
Also check out https://www.vrdesktop.net/ for PC streaming, this option works wirelessly and performs very well as long as you have a fast and stable wifi connection. The version on the Oculus Store doesn't do SteamVR streaming though, you have to buy it and then sideload an alternate version (which still checks for a license from the store). There's supposed to be some sort of easier sideloading system coming (curre…
This is interesting, though I'm ready to move past the limitations of emulating real world single-screen setups. I want a virtual window manager where I can move and organize windows just like the desktop, but in 3D around me.
Pixel density isn't as high as what you'll get on a real monitor, but having lots of them ought to help make up for it.
Carmack brought this up in his talk last night, apparently with the higher pixel count in the Quest 2 the quality is now limited by the fresnel lens optics, and they won't be able to just keep bumping the pixel count up to improve visuals. So it's not clear what the path is to higher quality VR is for them. People have made headsets with more exotic multi-element glass optical setups, but there are trade-offs for cost, weight, and likelihood of things breaking if you knock it off a table.
Re: Oculus Quest 2
#536Earlier quoted context omitted.
>Is anyone interested? Honestly, I feel like you could position such a project as "Deconstructing Facebook's business models one step at a time: The corporation" and hire a lot of anarcho-hacker types while positioning the company as a social-good venture. I personally would love to get paid to gradually undercut and destroy facebook. I worry that 2 things would happen: 1. The company would become what it set out to…
Open-firmware has had a long history, with varied degrees of success. From RockBox for the iPod to the ReactOS open re-implementation of Windows. I think now is different. I think crowd-funding has changed the economics of such projects from a few passionate hackers working in their spare time to now being able to fund people working on such a project full-time. There's probably tens of thousands of users willing to…
Re: Oculus Quest 2
#537Earlier quoted context omitted.
Valve is hilariously stagnant. The Steam windows app went ignored for nearly a decade until Epic came in and started eating their lunch. The mobile app looks like a contracted out app from 2009. Seriously, go download the mobile app. Half the products or ideas they’ve come up with abandoned, never release, or are mediocre. They lack any clear vision, strategy or direction as a company. They seem like they would just…
That's a really bitter way of saying that Steam's been chugging along doing fine for some time now. Epic's store was never really a competitor until Sweeney starting getting itinerant over his royalties red herring, paying developers for exclusive launches, and giving away at least a game a week for something like a year now. It's still missing a ton of features compared to Steam (though one could argue how many of t…
That sometimes over-cancelling willingness I think is also part of what makes the end result great-TF2 took 9 years and several versions similarly to Alyx, but I think both were worth the wait.
Re: Oculus Quest 2
#538Earlier quoted context omitted.
There's 3rd party software like OpenALVR (FOSS) and Virtual Desktop ($ but works better IMO) that let you stream PC VR games wirelessly
I'm using Virtual Desktop and it works flawlessly with Alyx. It's so puzzling that you need to enable developer mode and sideload stuff to enable wireless while they allow you to connect with a cable out of the box.
Re: Oculus Quest 2
#539Earlier quoted context omitted.
At this point it's clear that Facebook have "won" VR. At least for the current generation that's mostly focused on gaming. The original Oculus Quest is already really good, and was constantly sold out for almost its entire lifetime, and now Facebook are selling a near-4K resolution headset with a top-of-the-line Snapdragon XR2 for $299. I have been considering starting an open firmware project for the Oculus Quest 2…
> At this point it's clear that Facebook have "won" VR. Eh, it doesn't look clear at all to me. It looks like its main advantage is slightly higher resolution than Valve Index and wirelessness. On the other hand from what I read Quest 2 only now will finally get 90Hz - this is what even old Vive provided. And Index goes beyond that - up to 120 and 144Hz. Also I wonder how Quest's screen quality compares to Index, bes…
And comparing a 1000 dollar headset which requires a 1200 dollar computer to drive it, to a 300 dollar all in one unit.
It's akin to suggesting that Toyota haven't done well in the car market because they don't make Bugattis.
Facebook absolutely have won this generation in terms of market adoption. They've strategically withdrawn from competing at the higher end of the market. Which, at least today is a relatively tiny luxury segment.
Re: Oculus Quest 2
#540Earlier quoted context omitted.
> My MBP's graphics are beefy enough to handle the sort of games or experiences I'd want to enjoy in VR. As a fellow Mac user, I highly doubt it's the case anymore unless you're going to limit yourself to Beat Saber. 1. Most games are not optimized for the Mac to put it lightly. 2. Mobile GPUs just don't cut it when you're running VR and displaying on 2-3 screens at once You really don't have a choice but to either g…
> 2. Mobile GPUs just don't cut it when you're running VR and displaying on 2-3 screens at once The Oculus Quest has been doing VR acceptably on mobile _phone_ GPUs for 15 months. A recent Mac laptop's GPU should be able to handle at least as good an experience as the Quest.
Most of Apple leadership just doesn't care enough about games. Sure they care a lot more now, but imo still not enough at the detriment of the Mac line. imo Jony Ive placed too much of an emphasis on form instead of function for AR / VR. If Mike Rockwell won the internal politics at Apple for his separate VR hub, maybe we'd have well supported VR for Mac by now... but nope.