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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#532
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

Good point, that being said market pressure can sometimes influence that.

Sonos was a hair short of bricking their old devices a few months ago, then backtracked after getting a lot of fire from their customers.

I'm wondering if this would be true for larger companies / acquisitions though. Would they have done the same if purchased by Google or Facebook?

Re: Facebook account now required to login to Oculus devices

#533
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.

My Panasonic smart TV used to have an app for Hulu. It doesn't anymore. Same for a bunch of other apps. The app list is full of holes now.

Re: Facebook account now required to login to Oculus devices

#534
post #230

Earlier quoted context omitted.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

Just rewatching "Person of Interest" and came across "Finch" casually remarking that he invented social networking in order to increase the quality of data gleaned from his totalitarian surveillance machine... (specifically to fill in the social graph data...).

It makes sense... we've sold our data for the ability to tell 'Alexa set a timer'

Re: Facebook account now required to login to Oculus devices

#535

Earlier quoted context omitted.

It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.

This happened to me to. It now is not connected to the internet and never will be again. It's also the crappest TV I've ever owned. My old dumb TV is better.

You can set the DNS on the TV to NextDNS to block the ads and tracking, so you can use the internet again.

Re: Facebook account now required to login to Oculus devices

#536

Earlier quoted context omitted.

This creates a chilling effect which puts my first ammendment rights at risk as an American, and it should be (and probably is if anyone actually bothered to correctly interpret the law anymore) illegal.

Facebook is a private corporation. The first amendment has no bearing on how Facebook decides to operate their business.

It's not that simple, and I hate it when it's inconsistent.

For example, even in the US, courts have established that Twitter is a public forum with respect to what politicians (such as Trump) say. But do other people get such protections?

In my country, Romania, the supreme court declared that Facebook is a public space, so if you say something like "the police can blow me" you'll get a letter from the police telling you so show up at the station so that they can fine you (swearing is illegal in Romania).

But Facebook can take down something I can say in public, meaning I'm not allowed free speech. It's not fair that I suffer all the consequences of a "public space", but none of the rights.

Re: Facebook account now required to login to Oculus devices

#538
post #441
post #296

Earlier quoted context omitted.

Without Facebook's capital and Zuckerberg's commitment to VR, I doubt the Quest would exist. That project was announced in 2016 and was likely in development for a couple of years before that. Still it took until mid-2019 to be released to the public. IIRC, Carmack said that development on the Go was started after the Quest, yet the Go went to market a year sooner. I can only imagine what kind of hell it was to get a…

Lenovo did it before the Go released (or about the same). It was kind of gimped because they went with the Daydream controller instead of full controllers but the headset itself was roomscale VR. It was also bigger and not as comfortable but worked on a previous gen SOC to the Quest. Check out the Lenovo Mirage Solo.

Since it only had two front-facing cameras, the Mirage Solo would have required extra hardware to track any controllers. Also I don't think there was ever an app for it that let you walk two steps away from the origin. The only truly room scale thing I saw was a demo written by some developers. They had to put the headset in dev mode and disable a bunch of safety mechanisms. I wonder if this limitation was imposed to minimize drift.

Re: Facebook account now required to login to Oculus devices

#539

Earlier quoted context omitted.

He wasn't, at the time of the sale.

Fair enough, even so, as founder non-CEO you have even less standing to make such claims, and at that level you don't get to claim innocence. Incidentally, he then started a defense contractor, also not something where 'naive' is a pre on your resume. I don't know what the share division was at the time, but I am going to assume here that Iribe served at the pleasure of Luckey. In the end it is nitpicking; the effect…

Actually, it appears Luckey was never CEO; I guess I remembered that wrong. I'm sure you're right that Luckey was likely the biggest shareholder by a fair bit.

In any case, Luckey was a 20-year old kid who got some lenses to point in the right direction to give a decent FOV. He had a good Kickstarter, hired a CEO, and two years later he sold to Facebook for billions. Should he have made those promises? Probably not. Should any of us have taken his predictions seriously about what Facebook would do in 6 years, which is 50% longer than Luckey's adult life at that point? Also probably not.

Re: Facebook account now required to login to Oculus devices

#540

Earlier quoted context omitted.

I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is. Obviously Facebook can do what they want within the terms.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But: I respect him for eating humble pie now. I absolutely do not respect yet alone absolve him of not doing so originally . Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that…

You are missing an important they in the list of why these empty promises are made: keeping up the value of the property. There's an implicit, and often also an explicit (e.g. in the form of the founder becoming an employee) agreement that the seller won't talk down the value of what they just sold. Claiming that all will be well, despite Facebook, was very much in the interest of Facebook. Including the fact that the promise was made by someone who'd most likely be gone before the promise stopped being true.
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