Earlier quoted context omitted.
No, OWL only appears to have specific driver requirements, namely that they expose to userspace functionality that any remotely modern WiFi chip should already have.
"you will need a Wi-Fi card supporting active monitor mode with frame injection" https://github.com/seemoo-lab/owl
Android and iPhone users can now share files, starting with the Pixel 10
521–530 of 585 posts
Re: Android and iPhone users can now share files, starting with the Pixel 10
#522Earlier quoted context omitted.
Try connecting to a WebDAV server on File. It's possible but it's shitty. And try using Syncthing on iOS to keep your files synced across devices without having them uploaded to servers you don't control. Also, on Android, you can choose any file explorer. You're stuck with Files and it sucks (but it looks nice).
The difference is that the Files app works with third party cloud storage providers.
Re: Android and iPhone users can now share files, starting with the Pixel 10
#523Earlier quoted context omitted.
The irony is that the netcode is excellent now, but locked to proprietary platforms.
Is it really excellent? I mean, the game still FPS drops, when only one person in a multiplayer match is lagging. But maybe that could be attributed to engine problems, rather than network code issues. The rest of the code seems not too great either, considering the humongous system requirements, compared to the historical versions of the game. If you ask me, they could have kept it 2D sprites and it would have been…
I'm with you on the system requirements bloat. Really sad honestly. That said, I don't think the engine is more 3D than it used to be, is it? I believe it's still isometric 2D with 3D physics. Could definitely (definitively?) be wrong though.
Here's some discussion on it: https://www.reddit.com/r/ageofempires/comments/16aowwc/are_t...
Re: Android and iPhone users can now share files, starting with the Pixel 10
#524Re: Android and iPhone users can now share files, starting with the Pixel 10
#525Earlier quoted context omitted.
> Nothing you do with Google is private from Google but it's certainly designed to belong only to Google The same also goes for Apple, although Apple doesn't monetize your data as much so they collect less. They'll suck up all kinds of data out of your devices but will strictly protect that data from third party applications any way they can. They're also willing to use that protection to prevent interoperability or…
Yeah, Apple collects a lot of the same stuff. The difference for me is in the business model, and the fact that Apple offers true E2E encryption for photos while Google doesn't. If Google ever made their own version of Advanced Data Protection for Pixel phones, it'd be a wash.
When Google announced their AI hardware features, I was hoping they they'd implement the same offline/encrypted photo indexing that iOS does, rather than shoving everything through the cloud. Unfortunately, Google Photos seems as bad as ever.
On the other hand, setting up automatic backups and photo sync towards a self-hosted Immich/Photoprism instance is a lot easier on Android than on iOS in my experience, despite Google's reluctance to grant storage permissions to apps.
Google does actually have a kind of extended protection (https://developer.android.com/privacy-and-security/advanced-...), but that feeds more data to Google rather than less: it basically has you trust Google to protect you, by having Google pre-scan your browsing and locking down your account. If you're American, that may be worth it if you trust Google enough. It's a combination of Lockdown Mode and Advanced Protection Mode on iOS.
Re: Android and iPhone users can now share files, starting with the Pixel 10
#526Re: Android and iPhone users can now share files, starting with the Pixel 10
#527Earlier quoted context omitted.
The difference is that the Files app works with third party cloud storage providers.
Next time you give Android a try, you might like Solid Explorer https://play.google.com/store/apps/details?id=pl.solidexplor...
Re: Android and iPhone users can now share files, starting with the Pixel 10
#528Incredible! In an astounding feat, it has only taken a mere two decades to enable the world's largest tech companies to provide the most basic levels of interopability. At this breakneck speed of technological development, one can only imagine what wonderful boons await consumers in the next few decades.
This is why we need more scrutiny against big tech. Interop and platform openess.
Re: Android and iPhone users can now share files, starting with the Pixel 10
#529Earlier quoted context omitted.
Apple could have implemented this a long time ago but decided not to implement Bluetooth file sharing.
AirDrop is faster and more secure and reliable than simple Bluetooth file sharing. There are a number of reasons they weren't going to do that.
Re: Android and iPhone users can now share files, starting with the Pixel 10
#530Earlier quoted context omitted.
Is it really excellent? I mean, the game still FPS drops, when only one person in a multiplayer match is lagging. But maybe that could be attributed to engine problems, rather than network code issues. The rest of the code seems not too great either, considering the humongous system requirements, compared to the historical versions of the game. If you ask me, they could have kept it 2D sprites and it would have been…
That's just been my experience. LAN especially seems rock solid, once it's going. All sorts of issues getting it to connect sometimes. Definitely lag sometimes online. I'm with you on the system requirements bloat. Really sad honestly. That said, I don't think the engine is more 3D than it used to be, is it? I believe it's still isometric 2D with 3D physics. Could definitely (definitively?) be wrong though. Here's so…
To me it looks kinda 3D, when you pane left right and look at buildings, but I could be wrong and that could be merely some effect, that also takes some on the fly calculation.