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Liquid Glass Is Cracked, and Usability Suffers in iOS 26

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Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#521
post #78

Let’s not forget how Liquid Glass made my Apple Watch Series 10 laggy and battery-hungry due to the expensive fluid simulations. Reducing transparency in accessibility settings didn’t help unfortunately.

I doubt the bulk of battery life is lost in visual effects, especially if turning them off apparently does not help. I’ve subjectively had battery life regressions for most iOS updates until the first minor version update or so, but that might also just have correlated with extensive re-indexing of Photos and things like that.

You cannot turn them off unfortunately, reducing transparency through accessibility only tweaks some constants in their physical simulations, it doesn’t change the rendering complexity.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#522

Earlier quoted context omitted.

I agree. I think that the criticisms on legibility are extremely biased. In my experience, the real issues with Liquid Glass are in terms of decreased usable space, less discoverability of actions that were previously top-level, and most importantly (and rather objectively), battery life. I started off thinking that the design was ugly (the reflections made it look kinda plastic) but came to like the fluidity after a…

How is criticizing legibility of text-on-text "extremely biased"? This is basic UX. I still remember Win7 Aero fondly and I really wanted to like Liquid Glass. I had to turn it off as soon as I saw what happened to the notification drawer.

Because I've been using it for months now and the text is perfectly legible. Some of the very early beta had too much transparency but they've drastically tightened it up and now it's not even noticeable. Safari was probably the most noticeable fix they applied—the URL/tab bar is near fully opaque now. They're way more aggressive on turning up the opacity on backgrounds with the same text color. The readability issues are being addressed and is a fixable issue rather than a condemnation of the whole design system. I still think it's a gimmick but it's firmly in the visual preference territory instead of measurably worse.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#523
post #400
post #72

All these threads about iOS 26 reminded me about something long forgotten like... the release of iOS I suggest to check the comments in this 12 years old thread [1], replace version number 7 with 26 there and realise that some things never change [1] https://news.ycombinator.com/item?id=5856398

Hey, but the release of iOS 7 was the worst release in the entire history of iOS releases. At least my personal impression is so. This release completes with that. So I agree, sure thing, we can substitute iOS 7 for iOS 26, and it would be the same. But what’s the sameness we discuss? Is it some corporate culture that inevitably brings us the mediocrity, or us, the users, being thankless plebes with some weird wishes…

I personally believe iOS 7 was terrible but it was step in the right direction and continuous iterations on that design make overall user experience better than it was before. Currently, I'm not a big fan of iOS 26 but I'm willing to give a benefit of the doubt to Apple and see if the vision they have is actually make things better

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#524
post #522

Earlier quoted context omitted.

How is criticizing legibility of text-on-text "extremely biased"? This is basic UX. I still remember Win7 Aero fondly and I really wanted to like Liquid Glass. I had to turn it off as soon as I saw what happened to the notification drawer.

Because I've been using it for months now and the text is perfectly legible. Some of the very early beta had too much transparency but they've drastically tightened it up and now it's not even noticeable. Safari was probably the most noticeable fix they applied—the URL/tab bar is near fully opaque now. They're way more aggressive on turning up the opacity on backgrounds with the same text color. The readability issue…

The notification drawer is practically unreadable now right up until the point where it hides the screen when fully pulled out.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#525

Earlier quoted context omitted.

>You could have used the time to type up that comment on the basics of visual design, and saved us all some sanity. For hundreds of years humans have got it wrong. The basics of visual design are made up qualitative guidelines with no solid metrics to back it up. Just a bunch of arbitrary rules with legit sounding words and rules to dress it up as a science. Take for example the primary colors. RYB. Completely ass wr…

> The basics of visual design are made up qualitative guidelines with no solid metrics to back it up. > So you're saying Apple really fucked their entire company over with liquid glass I dont know what you're trying to say. Are you saying Apple alone is enlightened enough to know what's good and what's not? And every body else is winging it?

>I dont know what you're trying to say. Are you saying Apple alone is enlightened enough to know what's good and what's not? And every body else is winging it?

Nope. I'm saying everybody is winging it. Nobody knows what they are talking about. Including apple and you.

The only people who know what they are talking about are the people saying that nobody knows what they are talking about.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#526
post #516
post #502

Earlier quoted context omitted.

Just like big screens on phones weren’t ergonomic and a stylus for a tablet meant the tablet interface had failed. It’s a bad idea right until Apple does it. (Which is not to say that Apple might not do it better if/when they decide to do it.) An upright screen that you need to use for lots of input would indeed result in the arm becoming tired quickly. But no one actually uses their touchscreen laptops like that. It…

Yes and for things like manipulating maps/photos (zooming and scrolling around) it's quite convenient. The point is that it's stupid to not have it in laptops that cost this much money anyway. Anyone who doesn't want to use it doesn't have to and for the rest it can only allow more interaction methods. In any case I think that the MacBook designs are stale and really stuck in the past, for now they only win because o…

I wonder if Apple is already planning the switch to touchscreens. They’ll never announce it’s coming until they do it because it would damage current model sales. But they have made so many changes on macOS to bring it closer to iOS and the current version seems like it would be pretty touch friendly already. They even allow iPad apps to run on macOS now. Bringing touch to the MacBook seems perhaps not a given but a reasonable destination for all their other changes.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#527
post #523
post #400

Earlier quoted context omitted.

Hey, but the release of iOS 7 was the worst release in the entire history of iOS releases. At least my personal impression is so. This release completes with that. So I agree, sure thing, we can substitute iOS 7 for iOS 26, and it would be the same. But what’s the sameness we discuss? Is it some corporate culture that inevitably brings us the mediocrity, or us, the users, being thankless plebes with some weird wishes…

I personally believe iOS 7 was terrible but it was step in the right direction and continuous iterations on that design make overall user experience better than it was before. Currently, I'm not a big fan of iOS 26 but I'm willing to give a benefit of the doubt to Apple and see if the vision they have is actually make things better

I’m in a similar position, but also I am so angry that none of the bugs from iOS 18, those I encounter daily with, none of them were addressed. Not even in the slightest. I am so sure there would be a proper release one day, but the plebs with once perfectly working iPhones, won’t get that bug fix and optimisations release. That makes me angry. I remember my iPhone 4S was almost perfect, but the iOS 7…9 made it slow and not very usable in comparison to iOS 6. Same thing I see with my perfectly good iOS 18 iPhone 12 mini, which just brought me back to these 4S times I forgot about.

Plus, I’m ten years older (ten years more experienced) now, and I’m very sceptical that is being some vision. That is rather being a great failure, but since the company basically in the same position as Microsoft with their Windows, they don’t feel they’ll lose their customers, as most of them are willing to give Apple this benefit of the doubt. Then they’ll have at least a couple of years to do something about it.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#528

How much of this can be turned off or otherwise reduced? And a follow up question: did anyone test whether reducing liquid glass effects improves battery life?

Tests I've seen weirdly seem to show higher battery consumption when using "reduce transparency"

Thanks, good to know, that’s unexpected.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#529

Earlier quoted context omitted.

Sorry about that, caveat that these are commands I found online which I don't honestly entirely know what they do. They seem harmless enough. launchctl setenv CHROME_HEADLESS 1 defaults write -g NSAutoFillHeuristicControllerEnabled -bool false

> security advocate

I'm sure they wouldn't run the command were they not forced to because of the most recent updates ruining the performance of their device

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#530
post #526
post #516

Earlier quoted context omitted.

Yes and for things like manipulating maps/photos (zooming and scrolling around) it's quite convenient. The point is that it's stupid to not have it in laptops that cost this much money anyway. Anyone who doesn't want to use it doesn't have to and for the rest it can only allow more interaction methods. In any case I think that the MacBook designs are stale and really stuck in the past, for now they only win because o…

I wonder if Apple is already planning the switch to touchscreens. They’ll never announce it’s coming until they do it because it would damage current model sales. But they have made so many changes on macOS to bring it closer to iOS and the current version seems like it would be pretty touch friendly already. They even allow iPad apps to run on macOS now. Bringing touch to the MacBook seems perhaps not a given but a…

Yep I also think that's the plan. But I really doubt their approach is good, in my opinion it's like how they "managed" HiDPI displays implementation: take a shortcut to make it easier for them (and in some ways 3rd party devs who use their frameworks) to develop but with some intrinsic flaws that re-enforce their hardware lock in and isn't really future proof/scalable.

The point isn't to have the whole system of being able to be used with touch but to allow specific touch interactions depending on the context. It doesn't make sense to have big buttons and menus when you are going to hit them with a mouse/stylus most of the time regardless of touch interactions. This is a problem with all or nothing Apple approaches.

You can already see that with iPadOS: at first the iPad was basically a giant iPhone made mostly for content consumption and the touch only approach made sense because it was optimized to be used conveniently on a couch for relatively simple tasks. But as the hardware evolved and they added stylus support, software has gotten more complex in order to allow more advanced tasks. However, outside of purely artistic endeavor (where you use the table as a canvas to draw on) the UI who still has major focus on being touch centric stop making sense. If you are going to use it as a productivity machine, a keyboard is basically a requirement (why would you want to lose half the screen to display a virtual keyboard in the first place) and a finer pointing device (trackpad/mouse) becomes almost a necessity. At this point you end up having an overblown UI with large touch target that hinders information density/compactness even though you won't use it much that way. It makes the software not as good as it could be and forces poor use of the display space.

You end up in a weird place where the high-end iPads are completely overkill for the typical media consumption tablets were targeting but at the same time it's not a very good productivity device and not just because of the locked down nature of the OS (that only adds insult to the injury) but because it ends up being poorly optimized for that use case.

And this is what I fear they will do with MacBooks: a weird middle ground where you have to deal with the tradeoffs of both interactions methods instead of enabling touch/stylus in the specific parts where it makes sense. There is no need to have macOS fully touch compatible, only to support touch input in specific apps/use case where it makes sense. On top of that, Apple already knows how to transform a device for another use case just with software: in the 2000s they had Front Row, which allowed you to transform a regular Mac into a media center to be used with only a remote. That was just a software layer on top of the standard OS.

With the compatibility of iOS/iPadOS apps on Macs thanks to Apple Silicon, there is no real reason they couldn't just create this type of software layer that could enable fully touch centric use case on top of the regular productivity use case. And keep other parts of the system as they are just using the touch layer for the most commonly known use cases inside of apps (mostly scrolling/navigating, rough selection, etc).

But they don't want to do that because they are trying to sell hardware as much as possible, so they would rather make any given device miss a piece of the puzzle to force buying another device.

As far as I'm concerned, they could have made an iPad/MacBook hybrid for a long time now, where the display part could snap on a keyboard base and change primary interaction method accordingly. They won't because it means a single device could fulfill all the needs for most people who don't need heavy computing power.

In many ways Microsoft approach is actually better/smarter but they are being let down by inferior hardware (and to some extent the general hate on Windows, which is somewhat deserved but not as much as people make it).

To return to my parallel, at first Apple's approach with HiDPI led people to believe that they were ahead but, in the end, it was only a shortcut, requiring specific display resolution/form factor to enable proper integer scaling. It took a while for Microsoft to catch up, but now their solution is more flexible and allows for arbitrary resolutions that enables more different hardware configurations and ultimately use cases.

I feel it's the same problem. Apple is stuck in their ways and cannot let go of the touch centric approach, because this is what Steve Jobs argued for. They completely ignore that this argument was only about a mobile device that you carry in your pocket, where speed and convenience are the primary factors. And indeed, it is exactly what was needed for smartphones to be truly useful. But trying to apply this thinking blindly to every device regardless of their primary mode of use is self-defeating, yet this is what they are hell bent on doing it seems.

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