I'm not surprised if there's no link between violent games and violence in real life. But as a subtler concern, I do wonder if (some) violent games help to cultivate a sense of general nihilism and lack of value. I work with teens and maybe 15% of them have this sense of "blankness" in the spot where a sense of value/meaning/morality should be. (Not even in the classic 90's sense of "teen apathy" -- more like they've…
Ten year study: No link between violent video games and aggressive behavior
521–530 of 593 posts
Re: Ten year study: No link between violent video games and aggressive behavior
#522Earlier quoted context omitted.
GTA3, Vice, SA, 4, and 5 are chaste? Far Cry 3, 4, 5? Red Dead Redemption series? God Of War 1, 2, 3, Reboot? The Witcher series? Mass Effect series? Are you sure we're talking about the same game industry?
Honestly, GTA has been mellowing out over the years. the antics of running around a strip club beheading prostitutes as might have happened in vice city are replaced with a focus with the main story which most of the time would not be out of place on primetime TV - is it still set in a dark crime world, yes. But they've moved on from the level of shock factor of earlier titles. There's maybe one sequence in the first…
Re: Ten year study: No link between violent video games and aggressive behavior
#523I'm not surprised if there's no link between violent games and violence in real life. But as a subtler concern, I do wonder if (some) violent games help to cultivate a sense of general nihilism and lack of value. I work with teens and maybe 15% of them have this sense of "blankness" in the spot where a sense of value/meaning/morality should be. (Not even in the classic 90's sense of "teen apathy" -- more like they've…
Re: Ten year study: No link between violent video games and aggressive behavior
#524Earlier quoted context omitted.
Honestly I feel like the mainstream games industry is pretty chaste. A large part of the audience is younger, and it is their parents who are buying the games. You want something to be engaging, maybe even edgy, but not so edgy that mom and dad wouldn't want little johnny playing it. Part of the equation is that combat is interesting to simulate. It has clear rules ( live or die ), a lot of different ways you can twe…
GTA3, Vice, SA, 4, and 5 are chaste? Far Cry 3, 4, 5? Red Dead Redemption series? God Of War 1, 2, 3, Reboot? The Witcher series? Mass Effect series? Are you sure we're talking about the same game industry?
I am not saying I WANT or would play said game, but that level does not exist in these games.
Re: Ten year study: No link between violent video games and aggressive behavior
#525Earlier quoted context omitted.
Haha, I almost forgot this gem. In grade school, I accidentally brought a pocket knife to school since it was left in one of the side pouches of my backpack after a camping trip the previous weekend. I was naive then. I told my teacher about it, which could have ended very badly. His response, "Just don't take it out or tell anyone". Oh, the good old days.
I'm a fairly recent graduate from school- I accidentally carried a pocketknife in the bottom of my bag from grade 6 to 11, never had amy problems with it.
Re: Ten year study: No link between violent video games and aggressive behavior
#526I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…
Re: Ten year study: No link between violent video games and aggressive behavior
#527Earlier quoted context omitted.
How would you approach the situation?
I keep a baseball bat by the bed and a shotgun in the corner. That's my plan on resolving a burglary. Somewhere in there it would be nice to call the police. But they are a good 15-20 minutes away and would only be coming to see if I made it out alive or not.
Re: Ten year study: No link between violent video games and aggressive behavior
#528Earlier quoted context omitted.
If the mechanics were sufficient, why are people not posting more pictures of airliners flying into buildings in Flight Simulator? It is a simulator, so it has the best mechanics. The violence is the only thing missing. Flight Simulator will just display a boring dialog saying "you crashed".
Because flying into a building doesn't gain you any benefits in the game. It's not part of a goal, it has no purpose. Since it's not part of the mechanics: as you point out, it's not (frequently) done. That seems to support the claim that it's not about seeking violence.
Re: Ten year study: No link between violent video games and aggressive behavior
#529I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…
I don't think it is the case that physical violence generally is okay in video games. For example, if you learned that someone played very realistic torture simulators you might feel uncomfortable about that, or about leaving your children with them. I think the idea is that guns and bombs and such are cool, and probably lots of people have the impulse to just let loose some destructive volley, blow something up, sho…
Re: Ten year study: No link between violent video games and aggressive behavior
#530Earlier quoted context omitted.
So you're saying if there were multiple causes and one of them was corrected, his numbers wouldn't catch it, right?
Yes. Total violence going down doesn't prove that violence from video games isn't going up.
With 2.4 billion gamers we should have seen increase by 2.4 million violent crimes per year in last few decades.
It's very unlikely that data hides such an increase, especially given the fact that in different countries game adoption and crime follows slightly different curves so it should be possible to separate changes caused by other factors.
If there's any link it must be negligible for the data to fit.