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Oculus Quest 2

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521–530 of 591 posts

Re: Oculus Quest 2

#521
post #517

Earlier quoted context omitted.

I'm not familiar with the Facebook integrations on the Oculus, can you clarify how the use the these devices would force you to give up your data?

Classic knee-jerk reaction. Don’t use Facebook and they literally can’t do anything with their data. I’ve stopped using FB beyond messenger and I doubt my data helps them in anyway shape or form.

Well, if you use it only for their messenger, then they can still for example track webpages you visit (either via cookies or some finer fingerprinting based on e.g. user agent).

It may also be a bit of a knee-jerk reaction, but in a world where even seemingly innocuous data is used to find unexpected correlations and identify people, I certainly prefer to keep a safe margin of error and steer away from companies which live on our data.

Re: Oculus Quest 2

#522
post #292
post #141

It's really great to see VR coming down in price and becoming more accessible... but it's coming at the cost of quality, and it's bringing the rest of VR down with it. As an example, Onward VR recently added support for Quest in its game. The process of doing so required a significant scale down in the quality of graphics, sound, and all kinds of things that were great about the game. Over night the game took a nose…

Bad developer implementation. Games have had scalable graphics settings for decades.

My understanding is that there are balance concerns - if you're on a standalone device (i.e. Quest) that can't render complex smoke effects, you can see more easily than someone with a high-end PC that can.

Re: Oculus Quest 2

#523

Earlier quoted context omitted.

I'd say all it means is I value my data above $700, which I understand is not the case with many people. If I would not have enough disposable income, then I wouldn't buy Index nor Quest.

Your comment was about whether facebook "won" the VR segment, not whether facebook won over you specifically. I'm sure many people in hackernews value their privacy above $700, me included, but that's clearly not the point here. We're just a blip in facebook's radar.

True. Then going by Steam's VR statistics from August (https://store.steampowered.com/hwsurvey):

46% for all Oculus types 36% for Vive+Index

Well, Oculus does seem to be more popular and perhaps that is what the parent meant by Facebook "winning" VR segment. To me "winning" sounds more like total domination, where any competition is near a statistical error. This doesn't seem to be the case here (though I admit Steam statistics may be skewed towards Vive/Index).

Re: Oculus Quest 2

#524
post #459
post #423

Earlier quoted context omitted.

That's an interesting take. I don't follow the VR market at all, but from my perspective Valve has been resting on their laurels for years. I've read that gaben just sits in his office playing DOTA 2 all day. Until I read your comment I would never have considered describing Valve as "kicking ass". From where I sit they've basically done nothing innovative since Half Life 2.

I think it's been easy to miss a lot of Valve's recent work since they haven't been cranking out games. Here are a few things since 2013 when DOTA2 was released: * SteamOS, Steam Machine, Steam Controller, Steam Link (2015) hardware, porting Steam, Source, and tooling to Linux (and patching Linux to improve gaming performance). Cross platform and streaming features. Facilitating porting of games to Linux. * Source2 (…

On top of all that Dota 2 is one of the best supported games in history, comparable only to the likes of World of Warcraft and Fortnite.

It's not like they released Dota 2 and that was that. They've kept developing it to this day at a breakneck pace, including even swaping out the engine like pfranz mentioned.

Re: Oculus Quest 2

#525

Earlier quoted context omitted.

Your comment was about whether facebook "won" the VR segment, not whether facebook won over you specifically. I'm sure many people in hackernews value their privacy above $700, me included, but that's clearly not the point here. We're just a blip in facebook's radar.

True. Then going by Steam's VR statistics from August ( https://store.steampowered.com/hwsurvey ): 46% for all Oculus types 36% for Vive+Index Well, Oculus does seem to be more popular and perhaps that is what the parent meant by Facebook "winning" VR segment. To me "winning" sounds more like total domination, where any competition is near a statistical error. This doesn't seem to be the case here (though I admit Ste…

Oculus Quest in particular is in majority a non-steam headset. If you want to use it with steam, you need to buy an additional cable (Oculus Link).

When I see people talking about Oculus dominination technology-wise, they mostly talk about the Oculus Quest. More specifically, a wireless standalone headset that doesn't require static captors to have 6 degrees of freedom.

Someone correct me if I'm wrong, as I only started looking into VR recently.

Re: Oculus Quest 2

#526

Earlier quoted context omitted.

Google and HTC both independently failed to match Oculus. I don’t think an open source implementation at this stage would work at all.

If not now then when? Given the top-notch specifications, Facebook appear to be selling at least for the 64GB Quest 2 at a significant loss. The advantage of an open-source custom firmware is it will leverage all the work that the Oculus hardware engineers have done, and the subsidized price. Or do you believe standalone VR headsets are doomed to being closed forever? It does suprise me that Google effectively gave u…

> Or do you believe standalone VR headsets are doomed to being closed forever?

I think they're doomed to being closed until quite a few patents expire.

Re: Oculus Quest 2

#527

Earlier quoted context omitted.

At this point it's clear that Facebook have "won" VR. At least for the current generation that's mostly focused on gaming. The original Oculus Quest is already really good, and was constantly sold out for almost its entire lifetime, and now Facebook are selling a near-4K resolution headset with a top-of-the-line Snapdragon XR2 for $299. I have been considering starting an open firmware project for the Oculus Quest 2…

> The original Oculus Quest is already really good, and was constantly sold out I accidentally bought one until I realized the mistake and bought a rift S a day after that. Want to buy it? It is as good as new. Thought about selling it on ebay but got a bad conscience to sell it to some kid, even for a good price. Jokes aside I think not needing to connect a PC has to be the future, but I would expect the device to b…

> Jokes aside I think not needing to connect a PC has to be the future, but I would expect the device to be able to run a conventional OS.

Why, given the opposite has proven true in the mobile space?

I wish they did, but consumers clearly do not value this.

Re: Oculus Quest 2

#528
post #404

Please, anyone, desperately anyone, literally anyone, please, for the love of god, make a competing headset that doesn’t have this deep Facebook integration bullshit. I do not want to see this become the Oasis.

So in other words... please invest billions of dollars developing a headset of similar quality so I don't have to log in with Facebook?

It’s not just logging in. This thing is covered in cameras, sensors, and microphones. I don’t trust Facebook with my name, much less with detailed information about everything in my house. Absolutely fuuuuuck that.

I’d rather miss out on VR entirely than create a FB account and give that despicable company any data.

Re: Oculus Quest 2

#529

Earlier quoted context omitted.

They actually have a kind of strange app ecosystem at the moment. They have their own very restrictive store which is hard to get into and a thriving sideloading community [1] which allows you to run anything you want and is actually inoficially accepted by FB. It's very easy to list your game there and you can reach ~1Mio Quest users with it. I developed my own full-body fitness game [2] there which would never make…

> I developed my own full-body fitness game [2] there which would never make it into the official store Curious - why? Are there restrictive rules or too much hassle and overhead for small shops?

I can only speak for the time when I actually thought about going in that direction which was ~10 months ago. At that time the devs of Crisis Vrigade tried to get their already very succesful (on PC VR) game accepted to the Oculus store (I think it was the second time they tried) and they were not able to because Oculus tried to be very picky with what they accept to ensure that people only had positive experiences when trying out their VR solution. And recently I was in contact with another developer who currently tries to get in and who has a game on Steam with very good ratings. But Oculus actually made it a condition to have an even higher amount of very good reviews before they could start the process of getting accepted into the store. (I won't name them here because they are still in the process)

With all that and the fact that my game probably breaks all common sense safety recommendations (jumping, burpess, sprinting in place) that an executive could use to decide if something is fit for their store I did not think I could make that work.

There I'd rather poor the little time I have in adding features that users will find useful than to chase some arbitrary design goals hat make it attractive to an audience that will never use it anyway (it's a workout first and a game second)

Re: Oculus Quest 2

#530
post #472

Earlier quoted context omitted.

> Even worse, if someone "near" you in an official Facebook VR space blocks or reports a user, even if you're just minding your own business, your behavior (including motions and speech) may be tracked by these same silent, invisible Facebook moderators. That data can be stored on Facebook's servers indefinitely without you being notified. Yikes

If you are mean in the wrong way in moment of passion after missing a putt in a game of minigolf in Facebook Horizons, your Facebook small-business page may be shut down. For many people this could remove their livelihood entirely. China's social credit system will need to keep pace or be horribly left behind.

The answer is to stop relying on single large corporations for entire sections of your life without having alternatives present.

This is incredibly fitting for r/ABoringDystopia.

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