Earlier quoted context omitted.
Yes but it sounds weird to me because Carmack has spent his whole life involved with games but has not been known for an interest in game AI before.
Game AI has nothing to do with AGI (or even regular AI) beyond the surface level description OP provided. The reason game AI hasn't progressed in the last few decades isn't because technology is holding us back - after all we can already achieve impressive machine learning feats using current-gen GPUs - it's because bad NPC AI is by design , so players can learn to overcome them and succeed. Very few people want to p…
Plenty of games have NPCs with scripted routines, dialog, triggers, etc that could be improved either by reducing the dev cost to generate them without reducing quality or reacting to player behavior more naturally.