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SteamOS

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511–520 of 532 posts

Re: SteamOS

#511

Earlier quoted context omitted.

The interesting thing is that convincing AAA publishers to port merely requires them to think it'd be profitable. 20 years ago, if someone asked to raise a quarter of a billion into a video game, they'd be laughed out of the building. Now it happens often. Over the years, increasingly big-budget games got funded and created. So, all they need to do is to replicate a similar process. First you move all the indie games…

I believe Humble Bundle has a partnership with a consultancy that will take care of porting a game to other platforms to enable their Mac/Linux/Windows value proposition. Valve could probably do something similar (though I imagine it's a lot more work to port a AAA game than an indie platformer).

Interesting, where did you hear that?

Re: SteamOS

#512
If valve couples this to a reasonably priced htpc and sell it they could get nearly every game available on steam ruining on it using wine.

That's easy because like with consoles you have only one hardware configuration so getting a game to run properly on wine or even better than on windows would be a walk in the park compared to porting it.

Of course this trick won't work with the millions of hardware combinations in today's PCs.

Re: SteamOS

#513
post #26

This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…

Game developers can just use cross-platform games engines (like Unity) that support Windows, Mac and Linux.

Re: SteamOS

#514
post #349

Earlier quoted context omitted.

That's worlds away from certifying that all the Steam games will run on arbitrary Slackware boxes.

If the Steam client itself can be made to run on Slackware (I don't see why not, it runs on Arch just fine), the games will run as well. Steam installs all the dependencies, it's not dependant on distro-specific packaging...

Again, this is completely different from certifying or guaranteeing that all the games will run well.

Re: SteamOS

#516

Earlier quoted context omitted.

Gaming is one of the last legitimate refuges of Windows dominance. There are a lot of us who wouldn't care about (read: would be willing to switch) their OS if not for PC gaming.

Some years ago I was about to switch my home PC from the terrible Windows Vista to Linux, and the only thing that prevented me from doing so was Team Fortress 2. Now TF2 runs on Linux, and the perspectives for Linux gaming are very good in general, but I no longer want to switch because I am happy with Windows 7, I hate Unity and Gnome 3 and their dumbed-down UIs that make me want to bang my head against the wall, XF…

Cinnamon is quite good.

http://cinnamon.linuxmint.com/

Re: SteamOS

#517
post #114

Earlier quoted context omitted.

Don't be ridiculous -- Canonical has taken control of Ubuntu development and now they have a reputation for being authoritarian and secretive. There are fewer ways to alienate the open-source community than that and yet Ubuntu's popularity soars. The more critical people are of Canonical, the more fervent Ubuntu supporters become. "How will they make money" will be parroted just as loudly, if not more-so.

Ubuntus popularity is anything but soaring these days, mint has more or less taken over its former crown.

I love Ubuntu. So do the 20 or so other people I know that use Linux--I have not heard of a single person sticking with mint; a few have used it for a bit and gone back (not sure why---I should ask). I have never used Mint myself, maybe it is great, I am just reporting the numbers I have seen.

Re: SteamOS

#518
post #11

The biggest benefit as I see it, is that the users won't have the hassle of setting something up: just install the OS and login. No drivers ppa, no recovery console, no xorg.conf patches. If this is true, Valve will do something very big for the gaming community.

I think it's going to be more like what Google did with Android.

Re: SteamOS

#519
post #298

Earlier quoted context omitted.

Not so simple nowadays. Games are not fire and forget anymore. Now it's all about downloadable content and In-Game-Currency (which is basically a way to allow gambling legally) Just being profitable initially doesn't mean jack. I think everyone learned that from the emails from Jobs and the Printing industry (and what i'd give to read the ones with the music industry...)

Not true. Most big AAA games and the higher quality Indie Games you just buy once, and you get the whole version. Examples are Minecraft, Braid, Fez, for indies, and pretty much all AAA titles are buy-once... Even many of the higher quality Android titles are a one-time purchase.

I'm pretty sure those titles do not have much leverage on the deal discussed there.

Re: SteamOS

#520
post #514

Earlier quoted context omitted.

If the Steam client itself can be made to run on Slackware (I don't see why not, it runs on Arch just fine), the games will run as well. Steam installs all the dependencies, it's not dependant on distro-specific packaging...

Again, this is completely different from certifying or guaranteeing that all the games will run well.

Linux is Linux. As long as you have a display stack (ie. X) and graphics driver that provides OpenGL, Steam provides the rest of the dependencies. The Linux distro doesn't matter...
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