If you look at the technical state of Unreal Engine 5, then how modern GPUs can barely run games without frame generation which also makes them look blurry, then you are not surprised.
Its not just gamers but also developers who are fed up with the status quo of how games are done these days.
The big use case for UE moved from technical excellence to churning through people who can work on your game for hiring convenience, because you don't have to train them on an inhouse engine.
Its unhealthy to have this much fluctuation with hiring people, then if the game fails or succeeds (it doesn't matter), people are laid off anyway.
It is just mismanagement of the money they earned with fortnite, they failed to keep the momentum and stopped taking risks.
The technical incompetency doesn't stop with UE5, it shows in the store, which is laughably bad and inefficient since forever.
I think its good these people get a new chance to start working for companies who can put their skills and time to good use and value their expertise. Long term nobody working there would be happy with the way the software portfolio is moving downwards.