Live data from Hacker News

Counter-Strike's player economy is in a freefall

polygon.com

511–520 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#511

Earlier quoted context omitted.

Because people literally want to give gifts to each other sometimes. A friend I met playing CS get each other a skin every year for Christmas.

Gambling for kids so we can gift skins?

You're almost purposefully missing the point.

A better analogy would be to say kids are banned from bringing cash to school because that makes bullies take their money and kids gamble and bet.

Re: Counter-Strike's player economy is in a freefall

#512

Can someone explain to me how such an "economy" can grow so large ? How many people actually care about the skin of the CS knife or gun?

Look how much people spend on aesthetics of other things - clothes, cars, watches, etc. Why is this different?

Re: Counter-Strike's player economy is in a freefall

#513

Earlier quoted context omitted.

I waded through some Tik Tok comment threads on this change and it was so eye-opening: there are a shocking number of people without disposable income who were seriously investing in CS items, thinking it was a retirement portfolio. I fear the crypto era has lead to even further diminished financial literacy at large… Blessed be compound interest and financial regulation.

> shocking number of people without disposable income who were seriously investing in CS items If you meant children, with access to parents credit cards, who are addicted to gambling, you’d be more accurate. Children gambling is a huge problem in CS, which created this economy. The players know it, the influencers know it, Valve knows it and pretty much anyone who’s played CS in the recent years knows it. This implo…

No way. Look at what's happened in the past. Full on adults were investing in comic books and beanie babies.

Re: Counter-Strike's player economy is in a freefall

#514
post #504

Earlier quoted context omitted.

The government has imposed most of those on gold at various times yet it continues to be a component of many investor portfolios.

There's an international market in gold. NFA firearms have an artificially high value because of the exact set of legal restrictions that the government has put in place: loose enough to not crater legal demand, yet tight enough to restrict legal supply. This market is tied to within US borders. The government can destroy the assumptions behind this market with a stroke of the pen.

The government can destroy the assumptions on which many businesses are built, that are held as stocks in an investment portfolio. Move the goalposts to relation to international markets, and I will likely find how it applies to some other asset commonly found in investment portfolios, like perhaps the current values of some tax preparation companies.

Re: Counter-Strike's player economy is in a freefall

#515
post #495

Earlier quoted context omitted.

That's because the state argued they were unregistered machine guns, thus never legally held property. It is not at all comparable to legal, stamped machine guns then being made illegal. The EO couldn't have forced an uncompensated surrender of a registered bump stock, were it one existed before the Hughes Amendment.

The case law I’m seeing does not seem to provide that level of certainty. There’s plenty of flexibility in the case law for what counts as “public use”, but nearly all of it is about individual cases where the government takes a specific person’s specific property, or damages it in some way. There doesn’t appear to be much case law at all for the guardrails if the government declares an object to be illegal to posses…

It's wild to claim with certainty "clearly see that's not the case" then just claim you're just uncertain here.

My initial claim in any case was that the constitution requires the compensation, not that there is 0% chance the government would violate the constitution.

Re: Counter-Strike's player economy is in a freefall

#516

Earlier quoted context omitted.

It's hilarious to US CS items/weapons as a retirement portfolio when you could get pretty damn good and government protected monopoly by buying NFA machine guns knowing the number is capped and the price is likely to only go up. These are now being used by actual retirement funds. http://machinegunpriceguide.com/html/german_subguns_0.html

Link to the retirement fund? I’m surprised to hear that bit, there are way too many lawsuits flying around right now in the gun the world to consider that kind of risk. Then again perhaps the fund managers taking on fees are the real point.

There is no profit without risk

Re: Counter-Strike's player economy is in a freefall

#517
post #510

Earlier quoted context omitted.

Trump banned bump stocks because he thought they were too close to machine guns. Ron Paul and maybe Massie are about the only politicians of my lifetime that held any real power that I can think of that would even entertain deregulating machine guns.

And the supreme court ruled against the bump stock ban. Which is also why the Forced Reset Trigger was not banned - they didn't think they could.

They could likely get away with banning the FRT and bump stock through amending the definition of the machine gun in congress, just not the executive branch.

The ruling on those had nothing to do with overruling any part of the NFA. Only correctly identifying that FRT and bump stocks do not shoot automatically more than one shot by a single function of the trigger, which is what congress said would be the things allowed to be called machine guns.

Re: Counter-Strike's player economy is in a freefall

#518

Earlier quoted context omitted.

Gambling for kids so we can gift skins?

You're almost purposefully missing the point. A better analogy would be to say kids are banned from bringing cash to school because that makes bullies take their money and kids gamble and bet.

How is that any different? It would be fine if schools banned children from bringing cash to school. If there were a multibillion dollar bullying and gambling market going on at the school, I'd demand it.

Re: Counter-Strike's player economy is in a freefall

#519

Earlier quoted context omitted.

I have had friends in the 90s and 00s "invest" in Beanie Babies and Legos and make a ton of money... for a while... and then get wiped out. This is not a new thing.

Yeah, I was trying to think about that when I wrote my comment. I do think there’s at the very least a scale change between the proliferation of unregulated “markets” these days (crypto, cs skins, Pokémon cards, I’m sure others) and the “your beanie babies will be worth a fortune some day” of the past. Perhaps what’s more surprising, though, is how consumer behavior leads these markets to now actually move up and to…

People love to gamble and delude themselves into thinking bad outcomes are only for someone else.

Re: Counter-Strike's player economy is in a freefall

#520

Earlier quoted context omitted.

> shocking number of people without disposable income who were seriously investing in CS items If you meant children, with access to parents credit cards, who are addicted to gambling, you’d be more accurate. Children gambling is a huge problem in CS, which created this economy. The players know it, the influencers know it, Valve knows it and pretty much anyone who’s played CS in the recent years knows it. This implo…

How much of the CS player base is actually kids? Maybe wrongly, my view of CS is that it's a legacy game with an audience in their 30s or 40s. And that kids are mostly gambling with roblox or fornite.

On the other hand I am not sure that most people would be playing the same game for 20+ years - I played CS religiously during my school years, but at some point, even if you keep playing games, you just want something else
Post reply on HN