setInterval(function() { document.querySelectorAll('button, .upgrade-icon').forEach((button) => button.click()) }, 1)
Stimulation Clicker
511–520 of 620 posts
Re: Stimulation Clicker
#512Re: Stimulation Clicker
#513This is great but I can't make it work reliably. It crashed both on Android Chrome (a while after buying on-screen banners) and on Opera dekstop (earlier, before reaching crypto).
Re: Stimulation Clicker
#514Earlier quoted context omitted.
Speed-ran the game using this (well, I injected jquery first to select the element using $() because I'm an absolute Baboon) in about 45 seconds, spam clicking all the upgrades, and clicks stopped going up after hitting "342,044,125,797,992,850,000,000,000,000 stimulation" with 10k clicks per second. What a ride. Love the implied commentary on our over-stimulated lives!
Fun fact: browsers' devtools consoles have de-facto standardized convenience aliases for querying the DOM, similar to jQuery [0][1][2][3][4]. This means you could do something as simple as: setInterval(()=>$('.main-btn')?.click(), 0) setInterval(()=>$$('.upgrade')?.forEach(_=>_.click()), 1000) to create the simplest dependency-free cheat speed runner. (And, as mentioned earlier, shrinking -- or logically also zooming…
Re: Stimulation Clicker
#515Re: Stimulation Clicker
#516This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…
There's a literary/artistic technique called "irony" where the depiction isn't meant to be taken at face-value and instead is actually being shown because the opposite is intended. The whole game is an ironic application of Stimulation techniques, and in order to show its negative impact, one must use them ironically.
Re: Stimulation Clicker
#517Re: Stimulation Clicker
#518Earlier quoted context omitted.
Fun fact: browsers' devtools consoles have de-facto standardized convenience aliases for querying the DOM, similar to jQuery [0][1][2][3][4]. This means you could do something as simple as: setInterval(()=>$('.main-btn')?.click(), 0) setInterval(()=>$$('.upgrade')?.forEach(_=>_.click()), 1000) to create the simplest dependency-free cheat speed runner. (And, as mentioned earlier, shrinking -- or logically also zooming…
I get a reference error when I try this (chrome stable on linux)
Re: Stimulation Clicker
#519I have a serious question. If I know someone who plays such type of games, should I worry about his health? I mean games that do not require to make any decisions at all or little as possible - similar to this one. Just numbers going up
On its own it's not necessarily an issue, but I'd consider it a warning sign. The times in my life that I've obsessively played games like this have been times when my emotional health was suffering. I felt overwhelmed by life and the world, and games like this gave me a synthetic feeling of progress and accomplishment, gave me something extremely simple to do that I couldn't fail at. Games like this were a symptom o…