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Stimulation Clicker

neal.fun

511–520 of 620 posts

Re: Stimulation Clicker

#511
This worked for me to go all the way to the end of the game:

setInterval(function() { document.querySelectorAll('button, .upgrade-icon').forEach((button) => button.click()) }, 1)

Re: Stimulation Clicker

#513
What browser are you using?

This is great but I can't make it work reliably. It crashed both on Android Chrome (a while after buying on-screen banners) and on Opera dekstop (earlier, before reaching crypto).

Re: Stimulation Clicker

#514
post #478

Earlier quoted context omitted.

Speed-ran the game using this (well, I injected jquery first to select the element using $() because I'm an absolute Baboon) in about 45 seconds, spam clicking all the upgrades, and clicks stopped going up after hitting "342,044,125,797,992,850,000,000,000,000 stimulation" with 10k clicks per second. What a ride. Love the implied commentary on our over-stimulated lives!

Fun fact: browsers' devtools consoles have de-facto standardized convenience aliases for querying the DOM, similar to jQuery [0][1][2][3][4]. This means you could do something as simple as: setInterval(()=>$('.main-btn')?.click(), 0) setInterval(()=>$$('.upgrade')?.forEach(_=>_.click()), 1000) to create the simplest dependency-free cheat speed runner. (And, as mentioned earlier, shrinking -- or logically also zooming…

I get a reference error when I try this (chrome stable on linux)

Re: Stimulation Clicker

#516

This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…

> Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems like an indictment of the kinds of internet videos that lead to addiction or overstimulation also all get a pleasant shout-out which seems silly. Are these supposed to represent what's awful about the internet?

There's a literary/artistic technique called "irony" where the depiction isn't meant to be taken at face-value and instead is actually being shown because the opposite is intended. The whole game is an ironic application of Stimulation techniques, and in order to show its negative impact, one must use them ironically.

Re: Stimulation Clicker

#518
post #514
post #478

Earlier quoted context omitted.

Fun fact: browsers' devtools consoles have de-facto standardized convenience aliases for querying the DOM, similar to jQuery [0][1][2][3][4]. This means you could do something as simple as: setInterval(()=>$('.main-btn')?.click(), 0) setInterval(()=>$$('.upgrade')?.forEach(_=>_.click()), 1000) to create the simplest dependency-free cheat speed runner. (And, as mentioned earlier, shrinking -- or logically also zooming…

I get a reference error when I try this (chrome stable on linux)

Ah, thanks for the heads-up, apparently there is something borked in Chromium wrt $ / $$ encapsulation, as it seems they are nor reachable from the (global) context setInterval so doing `window.$ = $; window.$$ = $$;` fixes that in Chrome. Not sure why. (Yet again embarrassed myself by trying a snippet that "simply must work ® according all documentations ™" in single a browser only before posting. Sigh.)

Re: Stimulation Clicker

#519
post #277

I have a serious question. If I know someone who plays such type of games, should I worry about his health? I mean games that do not require to make any decisions at all or little as possible - similar to this one. Just numbers going up

On its own it's not necessarily an issue, but I'd consider it a warning sign. The times in my life that I've obsessively played games like this have been times when my emotional health was suffering. I felt overwhelmed by life and the world, and games like this gave me a synthetic feeling of progress and accomplishment, gave me something extremely simple to do that I couldn't fail at. Games like this were a symptom o…

Thank you! I noticed too I played much more games when in low mood seasons. Especially Minecraft (inb4: yes, I'm 40yo but play Minecraft) has a lot of small quests I could achieve. Also, the old Diablo I play on my phone (DevilutionX) allows me to kill time (and beasts) but I find it repeatable, yet still satisfying.
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