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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#511

Earlier quoted context omitted.

I feel like I have spectacular eyes. I can read absurdly small texts that shocks other people, great low light, yada yada. The quest2 made my eyes hurt after just using it for maybe half an hour. Tried it a few times over several weeks and decided that my vision is worth more than some entertainment. I'm not sure how they're going to get around that aspect.

Ive work vr googles over 20 hours without issues. Are you sure youre not having dry eyes? I cant do it as long after ive had lasik

It's not dry eyes but more the 'muscles' in the eye that feel fatigued. I don't remember if it's from focusing or moving the actual eyeball around in an attempt to see edges of the screen instead of moving my head.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#512
post #330

Earlier quoted context omitted.

> If my mac had a built-in cellular modem, I'd leave the phone at home most days. I can’t imagine having to open my wallet every time I want to pay for something. Apple Pay is my favorite feature out of all. Instant communication comes close second. The way we used to live… not being able to ask your partner if we have enough milk in the fridge.

But.. none of that does or should require a smart phone really. Even for the cellular modem bit I mentioned, I could find another way to do it; people had devices for this before these black mirrors came around. But a cellular modem built into my laptop would reduce the amount of crap I have instead of add to it, and I'd still use the smart phone for other reasons at other times, just not if I'm going to a cafe to wo…

> But.. none of that does or should require a smart phone really

Well yes, it doesn’t. I used to ask people for directions without a world map, not understand the street signs in a foreign county, come how to a spouse telling me go buy milk since we’re out of it.

Most of technological advances in the last 30 years are conveniences. You could argue ad absurdum since you don’t need most of technology to survive.

Like, you don’t need a laptop if you think about it. You could just do all your work in the office.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#513
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

Weirdly, that aspect kind of turned me off from the VP. I found the forest lake and moon environments very immersive, but these were exactly the sorts of places I’d spend hours daydreaming about and mentally exploring. With the VP, all I can do is enjoy an artist’s limited vision. I don’t want to use a device that will weaken the muscles of my imagination.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#514

Earlier quoted context omitted.

Accessibility as it is in modern parlance isn't only for people with disabilities. Disabling the annoying needless animations on iOS is in Accessibility for some reason.

I think that was because some people get motion sickness easily. ‘Accessibility’ is where the setting is because turning the feature off stops them being disabled... maybe?

But I don't get motion sickness from those. I still turn them off.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#515

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> lower hanging fruit for reducing carbon emissions Taking a bike (when possible) instead of a car, for example. I think many things that we can do fail because of our collective convenience: why take public transport when I can have my private space in a car? There might be low hanging fruits, but there is human convenience to take into account. Making potential low hanging fruit become had to implement. > I can’t i…

> experiencing a Venice during the Renaissance period using a VR device That's not a holiday. That's a game.

Gamification of holidays! /s

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#516
post #465

Earlier quoted context omitted.

> lower hanging fruit for reducing carbon emissions Taking a bike (when possible) instead of a car, for example. I think many things that we can do fail because of our collective convenience: why take public transport when I can have my private space in a car? There might be low hanging fruits, but there is human convenience to take into account. Making potential low hanging fruit become had to implement. > I can’t i…

I’m 100% down the idea that we have individual responsibility to the environment and must make some personal sacrifice. Paper grocery bags are much less convenient than plastic but I’m in support of legislation to ban plastic bags even if all the cost and inconvenience is passed on to the customer. Biking to work is a great choice if you live in range. Neither of these deprive you of truly transformative experiences…

Apparently global trade via ships is much worse than airplanes - in terms of environmental impact. Apparently container ships burn extremely dirty fuels once they enter international waters.

I guess regardless where humans start, the dependency on fossil fuels is simply too vast to rollback.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#517

Earlier quoted context omitted.

I guess the affect of the Internet would have been discounted at the times of books and libraries. You might also be underestimating the brains ability to conjure a completely new reality. Our imagination can transport us anywhere - hence adventure, travel and crime books. VR/AR experience augmented by our own imagination, hence to discount the affect of VR is also discounting the ability of our imagination. Of cours…

> guess the affect of the Internet would have been discounted at the times of books and libraries. Not an argument. Besides, like 10-15 years in to WWW companies like amazon, google, facebook, youtube were there. 12 years after oculus rift VR is still a small niche. > You might also be underestimating the brains ability to conjure a completely new reality. Our imagination can transport us anywhere - hence adventure,…

> What argument are you trying to make for VR?

That VR can provide a certain amount of immersive escape from the day to day. Just as the internet replaced certain offline activities and moved them online, I don't understand VR hasn't done the same.

Having used the Quest 2(?) which has automatic boundary detection and cameras that show you the surroundings if you step beyond those boundaries, I no longer had the worry of bumping into things. That made the experience very immersive.

So for me personally, there has been a definite improvement in the experience.

And I agree, the equipment is currently too cumbersome for the general consumer market. In addition to that, stupid vender-lock ideas such as with the Quest where you need a facebook account to use the device, also prevent the general application of the technology. (I would have bought myself a Quest if Facebook account wasn't a requirement. Vision Pro is simply too expensive.)

That doesn't mean that the technology won't one day find general application.

Also content does exist, sites such SketchFab have much free 3D content and with WebGL being generally compatiable with VR tech, it's relative easy to generate more content.

Yeck, I even worked on some code to make programming in 3D possible![1]

> What use case, that would make VR "huge", are you suggesting?

I assume you mean general consumer use-casae, there are definitely a number of use cases that are very niche.

But if I knew that, I most certainly won't share it with a public forum! ;)

[1]=https://flowhub.org/f/5f0c36ed4bd03058

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#518

Earlier quoted context omitted.

I’ve “teleported” to several places including Mars. Imo it was just about the same experience as looking at some big pictures at a museum.

In this case the emotional experience is likely because the person was physically there before and his brain was filling in the gaps. Not saying it’s not a a great experience..

Well I’m saying it’s barely better than traditional photographs

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#519

Earlier quoted context omitted.

Sure if you only care about 2 of the 5 senses and don't mind VR sickness. Then sure it's a teleportation device. For everyone else it's basically an expensive and awkward portable display.

I have worn my AVP for about 6 hours a week since it came out. Not once, for one second, did I have any motion sickness. It’s a completely solved issue. The head tracking runs on a completely different chip and hyper visor layer from the OS so even with a kernel panic the tracking doesn’t fail.

Not once, for one second, did I have any motion sickness.

See the problem here?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#520

Earlier quoted context omitted.

A 386 PC cost $3000+ after the 486 was released. Sometimes I think our expectations for dirt cheap supercomputers are out of whack.

This isn't a "supercomputer". It's not even a computer. It's a locked-down device, with very few tailored apps and content (for now anyway).

Every multi-GHz multicore computing device today would place on the Top500 in the 90s. Your phone is a handheld supercomputer.
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