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Apple Vision Pro: Apple’s first spatial computer

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511–520 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#511

Just commenting to leave my footprint for when people look back on the discussion a few years from now. The high price seems like it'll be a barrier to adoption, which will limit the amount of developers willing to invest time in developing for a closed platform. It'll probably take off in the furry / kink scene. The real killer app will have something to do with sex or porn, and Apple will try to kill it off or refu…

You thought about leaving a comment for people 10 years from now, and decided to open with "this will be big for furries"?

Re: Apple Vision Pro: Apple’s first spatial computer

#512
post #284

Can anyone help to orient in the current VR/AR/XR programming landscape in a light of this announcement? My goal is just to learn programming in VR/AR for myself. Assuming this is gonna be a leading XR platform in the coming years, does it make sense to focus exclusively on learning ARKit/RealityKit? Or there are some "true cross-platform XR" stacks are being actively developed? I vaguely remember some initiatives fr…

No controllers mean that people will get bored of this very quick. It's already tiring using a headset even if you can just let your arms flop. Also very out of date strap design that has the device resting on your face instead of using a builders hat type of harness system. Massively disappointing

Re: Apple Vision Pro: Apple’s first spatial computer

#513

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

It’s for bringing employees back into the office who are never coming back into the office!

In our Titanium tier, you can even eye-track how often your employees glance at their phones!

What happened here is that VR/AR have always been nerd dreams. But it’s always been expensive, or uncomfortable to use. Nerds funded rounds 1-3.

Now we’re at the point where it’s board meetings and people making presentations about workplace reintegration. Aka employee monitoring and nudging.

Re: Apple Vision Pro: Apple’s first spatial computer

#514

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

Companies like Meta are trying to push what they want this to be about, and it's not games. Its ads, completely immersive ads and the addictive infinite feed model perfected by TikTok applied to VR and AR to push those ads. The ad market is significantly larger than the game market.

We'll see what Apple does with this. It's a chance for them to redeem themselves in the gaming market a bit if they make it good for games, which as you say is what everyone actually wants from this technology.

Re: Apple Vision Pro: Apple’s first spatial computer

#515

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

"You're not the target market"

sigh.

this seems to be the way the world is going.

The market for what the tech world seems to be producing is people who can be easily swayed from their own vision to the company vision, and have little expectations of (actual) privacy, of actual utility, and just adapt to what they get.

It's hard to push back against this sort of thing.

Mindful people don't want to be limited by the scenarios the manufacturer has allowed. They don't want to ask permission, to be locked-in, to have subscriptions, to have surveillance, and advertisements.

Re: Apple Vision Pro: Apple’s first spatial computer

#516

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

Facebook bought it up because they saw the opportunity for that sweet behavioral surplus and just couldn't pass it up.

Re: Apple Vision Pro: Apple’s first spatial computer

#518
The current price of this first-gen product will make it a niche, early-adopter kind of thing — just like the original iPhone — but the Vision Pro is going to absolutely slay over the next five years. Which isn't to say that this won't sell out.

It's going to get a lot smaller, lighter, more comfortable, and more capable (with better battery life) and be years ahead of the next best competitor.

They're also setting this up as the "Pro" version, which means a lower-priced model is already planned, maybe in two years.

In ten years, these'll be regular ole glasses, maybe even a contact lens.

Amazing launch.

Re: Apple Vision Pro: Apple’s first spatial computer

#519
post #467

The product looks really good. Hope someone also starts selling a "dumb" version (no cameras, sensors, speakers, external display, etc.) with the same quality internal display. It would be great to have a large high-quality display that can be used in a reclined position.

How do you sell this without the cameras and sensors?

Re: Apple Vision Pro: Apple’s first spatial computer

#520
I don't see lots of AR/VR techs in the intro: there is no interaction with real world, there is no 3D object other than virtual screen and virtual controls. It seems to be just a traditional portable computer with bigger screens. I can see the potential of it. But at the current stage, it's hard to justify the price.
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