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Play Counter Strike 1.6, with full multiplayer, in the browser

play-cs.com

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#511

Earlier quoted context omitted.

You should've tried Doom over dialup :)

Doom was ok over dial up computer to computer. Quake was even slow connected direct over modem. I would guess the slowness was the extra data for the 3rd dimension going over the wire.

Quake even synced gibs

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#512

For anyone interested in WebAssembly and the future of gaming in the browser - my team and I at Wonder Interactive are bringing the full power of native gaming to the web. We're building out a platform and suite of tools that allows developers to publish, host, share, and monetize their games directly to their players online, without 30% fees. The current focus is on the Unreal Engine (4.24, 4.27) and UE5 support whi…

Sound promising, but I tried the sequencer and the town game on Firefox android, both of them loaded but almost every texture was black. And in both examples, the requirements were all "undefined", this doesn't look good at all.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#513

Earlier quoted context omitted.

That was when I discovered the magnificent beauty of symmetry.

And more importantly for gaming, low latency.

This is off topic (because the current comment is just fine) but can you please see https://news.ycombinator.com/item?id=34673344?

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#514

I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…

Sorry to make this an "old-off" but I played Action Quake, a Quake II mod that was how you described your CS experience. An interesting feature on Action Quake that never made it to its modern counterparts was being able to jump into an enemy to perform a kick attack. It's also my first experience with friendly fire. I had a blast playing online with Action Quake. That was probably the time I realized mouse + keyboard was far superior to keyboard-only.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#515
post #73

Earlier quoted context omitted.

You only have ~2 ears, there is no need for 5.1 channel surround sound.

Did you stop to think for two seconds before posting this? People can tell where a sound is coming from in a 3d space. That’s why you can tell the difference between a sound directly in front of you and directly behind you.

Positional audio in video games exists and is good. Try playing Rainbow Six: Siege. With the right signal processing you only need 2 sound sources.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#516
post #116

Earlier quoted context omitted.

You can easily create sound in front of and behind you with headphones.

Accurate positional audio from a stereo source is far from easy.

Try playing Rainbow Six: Siege. You can accurately shoot people through walls just by listening to their footsteps.
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