Earlier quoted context omitted.
It doesn't help and may accelerate feelings of having no way out, but you also can't be seen as "violence is sometimes okay" when its literally a crime as an adult. There's always enough kids from abusive or neglectful households to make lots of conflict in schools. It used to be (I have heard) that schools and teachers were extremely well respected such that a parent wouldn't go against something a teacher said. So…
' ..."violence is sometimes okay" when its literally a crime as an adult.' Self defense is not a crime.
Ten year study: No link between violent video games and aggressive behavior
511–520 of 593 posts
Re: Ten year study: No link between violent video games and aggressive behavior
#512Earlier quoted context omitted.
> Does that indicate that I have a violent desire is to go out and shoot people? Absolutely not. Perhaps. But does it mean you're more tolerant of violence? And that others such as yourself eventually aggregate to have a collective impact on the broader culture? And what about 10 or 20 years from now, will your non-desire to shoot people still not exist? Neuro-plasticity effectively dictatess we are what we consume,…
We've seen similar concerns about slasher movies, rap music, and even video games, which have been around and been violent for more than 20 years. To my knowledge none of those concerns have ever amounted to anything.
Re: Ten year study: No link between violent video games and aggressive behavior
#513Re: Ten year study: No link between violent video games and aggressive behavior
#514Earlier quoted context omitted.
To take this even further, with the increasing popularity of games, if violent video games were linked to violence itself we should theoretically see pronounced numbers of streaming personalities (at least those involved in competitive games, which trend towards violence as a win condition) engaged in violent acts. Gaming communities such as Twitch, competitive game conferences such as Evo, events such as Riot's worl…
There is evidence of gaming personalities committing suicide. There is evidence of gamers doxxing, and even worse, swatting.
Re: Ten year study: No link between violent video games and aggressive behavior
#515Sometimes these studies ask the wrong questions. I don’t want to censor video games but I do wonder what the effect of murder simulation is on people, along with regularly witnessing the frequent sexual assaults that get dramatized in our media (movies, TV). Does it lead to aggressive behavior? Maybe not, but I’d be surprised if these influences are a net positive for the well-being of individuals or communities. We’…
Re: Ten year study: No link between violent video games and aggressive behavior
#516I think for those of us who have played any amount of shooters can attest that the game itself wouldn’t make you any more violent. It’s one of those “common sense” things that for non gamers seems obvious: “violent games make you more violent”, and the for the gamers out there the opposite is true, it’s obvious that they don’t.
Re: Ten year study: No link between violent video games and aggressive behavior
#517Sometimes these studies ask the wrong questions. I don’t want to censor video games but I do wonder what the effect of murder simulation is on people, along with regularly witnessing the frequent sexual assaults that get dramatized in our media (movies, TV). Does it lead to aggressive behavior? Maybe not, but I’d be surprised if these influences are a net positive for the well-being of individuals or communities. We’…
I tend to agree, and the "rekt/gore" threads on 4chan strike me as particularly low-hanging fruit.
Re: Ten year study: No link between violent video games and aggressive behavior
#518I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…
The game industry is growing faster every year because the demand for an escape from the dull grind is rising just as fast. The violence is just a peripheral aspect of it.
Another aspect is that it's easier to recognize violence as fictitious. When you are exposed to real-life violence, it feels completely different from anything you've ever experienced in media. There is simply no confusing the two. On the other hand, sexual content tends to be more directly related to the act itself or to complicated emotions around it, even if the material is recognized as fictitious. Sometimes the content IS the act, if we take into account that for a large number of individuals the main draw is the exposure itself.
Unlike with fictitious violence, the tastes of the player/watcher/consumer are in plain view, and we know that these tastes can then easily become behaviors. Much more is revealed than we would care to see. That is why is it considered much more abhorrent.
Re: Ten year study: No link between violent video games and aggressive behavior
#519My mother specialized in early childhood learning and developmental psychology. She never once blinked when my brother and I played Doom or Wolfenstein, some of the most violent games of their times. We were allowed to play with toy guns and listen to whatever music we wanted including heavy metal (which my father despised.) I asked her about this later in life and her answer was and she laughingly told me "I knew yo…
> Plus its a good aggression outlet for young boys.
This is one of the standing theories why the influx of those types of games in the 90s coincided so perfectly with a drop in crime. A closely related one is games in general, as "gives them something to do instead of go out and cause trouble".
http://i261.photobucket.com/albums/ii45/oversaturated/2r6ns4...
Re: Ten year study: No link between violent video games and aggressive behavior
#520I do wonder if spending 40% of your waking hours playing simulators where you dice people up for no good reason, might contribute a little to that attitude. Especially the kids that already aren't being socialized particularly well (abusive parents that barely talk to them, etc.)
Hell, I'd even be alright if it were games that have loads of violence but with a sense of purpose (e.g., the Half-Life series, or many Bethesda games). The truly aimless violence is what kinda worries me.