Earlier quoted context omitted.
> Fortnite is not malware. Well, it kinda is, isn't it? > Programs are also considered malware if they secretly act against the interests of the computer user. Is convincing children that they need to spend money to not be a "default" really in the interest of a computer user? Is taking advantage of gambling addictions with lootboxes really in the interest of a computer user (or society at large)? I get what you real…
You're arguing that Fortnite is harmful to children and society due to its invocation of gambling reward techniques. That's a fine argument to make, but it's nothing to do with what we're discussing here :) If you wrote a blog post about how Apple and Google should ban gambling reward techniques from their app stores, I'd read it if you posted it to HN!
Well, except we're talking about how these measures are generally reserved for malware. Thence my (pseudo) logic chain.