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Bill to block publishers from killing online games advances in California

arstechnica.com

501–506 of 506 posts

Re: Bill to block publishers from killing online games advances in California

#501

This makes the Minecraft model look all that much better than it already was, users pay for an account, the servers are self hosted by the community, as far as I can tell on the surface level Minecraft would already comply with this legislation.

Not quite, afaict. When the auth servers are shut down, you wouldnt be able to play it anymore, even in single player.

the auth servers aren’t a meaningful blocker in terms of technical debt imo

Re: Bill to block publishers from killing online games advances in California

#502

Earlier quoted context omitted.

> I think you're allowed to play a few courses still. But the career mode, which is why I originally bought the game, was completely turned off. Mind you that career mode had zero Internet needed features. I suspect this is the same as IO Interactive's "Hitman: World of Assassination". 99% of the game is single player. The game allows you to unlock additional things in the game (different starting locations in a leve…

Can any smart hackers crack this so I can play career mode again lol? Please?

I think the Peacock servers are what you're looking for. https://thepeacockproject.org/

Re: Bill to block publishers from killing online games advances in California

#503

Earlier quoted context omitted.

Then table a bill to remove that legislation, that is entirely possible. The point being that all legislation have consequences, but it is better to move forward with the best step we could take than to stand still and do nothing. Just as there is iteration in software, we should iterate our laws. That is what a functioning government looks like.

I don't have the time money or energy to introduce my own competing law, but I can post and try to spread my point of view, which seems to be very effective. And I agree with you, we should iterate laws, but starting with a good one is a lot better than starting with a bad one wouldn't you agree?

Definitely, and both are also a lot better than starting with none. At the end of the day, I'm not asking for perfect, I'm asking for best effort.

Re: Bill to block publishers from killing online games advances in California

#504

Earlier quoted context omitted.

A simple multiplayer game like Among Us would also have a similarly simple server. There was never any reason not to have included that code in the client to support LAN play from the start. In concept, the gameplay is no different from a deathmatch game in, say, Quake 3 Arena. It's a small group of players sharing a level and interacting with each other in various ways.

> There was never any reason not to have included that code in the client to support LAN play from the start. Yes there was. It was a 3 person team. That's a good enough reason to not have almost any feature that requires any amount of work, including UI work, because there is always a whole mountain of stuff that you're not doing that you'd like to do as a 3-person dev team.

It's more work to implement the server as a separate program that you additionally have to keep running and load-balance than to build the server into the game.

Re: Bill to block publishers from killing online games advances in California

#505
post #499

Earlier quoted context omitted.

As far as I can tell, you can have Photon run the servers or you can license them to run yourself. Though they clearly prefer the former. Either way, there's not much revenue coming in to most games by the time the developer wants to abandon them, and Photon's not getting paid much either. There's a lot of ways to make this work out monetarily.

It’s not that simple. Many of the newer products are designed cloud-first. I’d love to see you rise to the challenge. If you think there’s an opportunity to make money here, “lots of ways to make this work,” perhaps take it up yourself.

Cloud first is fine as long as there's a fallback. Photon has a fallback.

Can you name something that's stuck on the cloud on a technical level and also couldn't be substituted with a mild dev effort?

Right now I don't think it's a good money making opportunity. Becoming one would need Photon or some other significant service provider completely refusing to license their software in a way that's compatible with this law, and assurance that they'll continue to refuse while I build my entire product around supplementing/replacing them.

Re: Bill to block publishers from killing online games advances in California

#506
post #50

So now it becomes way more expensive for small studios to come out with games that have online features. This is a huge win for big studios who will suck up all that market share. Handing over a standalone server to the public is a massive engineering, financial, and legal headache. Modern multiplayer games rarely run on a single isolated program. They rely on a huge network of interconnected cloud microservices. A s…

How many small studio games have online multiplayer? Like really?

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