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Apple iPhone 15 Pro and iPhone 15 Pro Max

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Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#501
post #37

Earlier quoted context omitted.

Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.

Didn't an infamous CEO say similar about the 'missing' physical keyboard and not being a good business device?

iPhone's keyboard is a joy to use. Virtual joysticks and gyro controls are frustrating and painful.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#502

Earlier quoted context omitted.

Before smart phones became something for everybody, 99% of "gamers" would game on lottery tickets, casinos, slot machines and such. They are still the majority and they want their slot machines, where they don't have to think or learn to progress. Computer / video game tropes are just an aesthetic to skin a slot machine on your phone.

Some truth to this, many people playing mobile games would never have owned a laptop/PC/console. They play these games on the commute or while watching TV. A "full fledged" game and it's large upfront costs wouldn't interest them.

Thank you, you said it much better than me.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#503
post #125

Earlier quoted context omitted.

>and it sounds like Apple has once again chosen to reduce power draw We will have to see. They have a 10% performance increase and I am betting there will be 5% coming from Clock Speed. And it is not like Apple could push power draw any further as they have maxed out single core power draw. Unlike other competitor ( ARM / Snapdragon ) which has a much lower single core power draw figures and hence they try to push as…

> We will have to see. They have a 10% performance increase and I am betting there will be 5% coming from Clock Speed. The big cores got faster, but the little ones did not. > the performance cores are 10 percent faster... the efficiency cores are more efficient rather than being faster https://arstechnica.com/gadgets/2023/09/apples-new-iphone-15... Which sounds to me like a new version of the big cores, but not of t…

Well it turns out it is even worst [1], little to no IPC increase and purely clock speed increase. The CPU is basically a die shrink of A16.

Looks like any IPC will likely be in A18.

[1] https://www.macrumors.com/2023/09/14/iphone-15-pro-geekbench...

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#504

Earlier quoted context omitted.

You are saying this as we are having one of the best years in gaming in a long time, and it includes both indies and AAA. Baldur's Gate 3, Legend of Zelda: Tears of the Kingdom, some amazing remakes (Metroid Prime: Remastered, Resident Evil 4, Dead Space), Street Fighter 6 (which was loved by the community upon release unlike SF5, which had to be iterated on for a bit of time before becoming decent), Hi-Fi Rush, Bomb…

Have you played all these games? Which ones would you recommend if I were to only buy 1 or 2?

> Have you played all these games?

Not all, but tried out most of them, beat some of them, others are still in progress, and some were just not my cup of tea (even though it was obvious they were great games).

> Which ones would you recommend if I were to only buy 1 or 2?

It depends on what type of games you are into, so it is kind of difficult to just give a general rec without knowing what you are into. I will try to explain my points for some of them, hopefully it helps.

* Resident Evil 4 Remake[completed], Dead Space Remake[completed] - action-horror games. Great remakes, especially RE4 (modernized the game in all the best ways possible, while still preserving the charm of the original). If you enjoyed the originals or wanted to experience them (but never got to it back when they came out), I heavily recommend. Or if you are into atmospheric third person action games. I am not a fan of horror games at all, but enjoyed those two greatly (given that it was more action that horror).

* Legend of Zelda: Tears of the Kingdom [played for a while, not completed] - an evolution of and a step up from the previous entry, Breath of the Wild. Very creative and free-form gameplay, open-world, heavily encouraging the player to experiment with building functional contraptions and exploration. Warning: Switch is greatly limiting the experience here, as the scale and physics of the game are clearly pushing the console to its max. 30fps and some graphical jankiness, but the art style and direction are great.

* Street Fighter 6 [still play online matches on a regular basis]- if you are into fighting games, this is a must-have, nothing more to say. They made this entry extremely approachable to newcomers, with amazing training modes and tutorials, as well as the "modern control scheme" option that makes things a bit easier for totally new people. If you aren't into fighting games as a genre though, I don't recommend.

* Hi-Fi Rush [in progress, about 25% way through] - reminds me of jet set radio aesthetically, really fun action-rpg game with a funky soundtrack, universe, and a fun gameplay. Kind of cheesy at times, but that's intentional.

* Bomb Rush Cyberfunk [almost finished it, about 85% done] - one of my personal favorite hidden gems this year. A spiritual successor to Jet Set Radio, some of the tracks were composed by the original composer of JSR. Platforming/light action game. I recommend watching a couple of videos and seeing if the vibe appeals to you. I have not played the original Jet Set Radio (but was aware of it), and I loved this game. If you enjoyed JSR in any capacity or if you like the vibe of the game (based on trailers and such), I recommend. Very off-beat and fun. If you want something unlike anything else out there, this is pretty much it. The only game that is even similar to it is the original Jet Set Radio.

* Blasphemous 2 [on the last boss at the moment] - indie metroidvania with some great atmosphere and a tight gameplay loop. If you are into 2d metroidvanias at all or liked the first game, this is a no-brainer. It is somewhat difficult and punishing, but not anywhere close to Dark Souls levels, very doable.

* Star Wars: Jedi Survivor [about halfway finished] - typical big budget western AAA game in Star Wars universe. Feels like a souls-like lite, making it more accessible. If you like star wars, or enjoyed the first game, or looking for something like Dark Souls but way more approachable, you will like this.

* Armored Core 6 [finished the main story, on new game+ right now] - mecha action game, made by Dark Souls devs. Combat is decent, but the star of the show is the garage/assembly mechanic. If you like tinkering with builds and managing all of that, or if you just like giant robots, this one is for you. Builds are easy to swap, no grind mechanics like in tons of RPGs, and the game has so much room to experiment with the builds, it is insane.

* Starfield [started, haven't played much], Hogwarts Legacy [90% done with the main story] - generally great games that would appeal to most people. Starfield is a typical massive open-world Bethesda RPG ala Skyrim. Hogwarts Legacy is a blockbuster open-world Harry Potter game. The aesthetics and vibes of Hogwarts Legacy are great, even for someone like me who hasn't finished all the books and isn't super into HP universe. Without knowing someone's general preferences for games, these two are the ones I would recommend to try out for most people (even though they aren't my two personal favorites out of this list).

* Baldur's Gate 3 [just started recently] - D&D system RPG game done incredibly well. A bit of a learning curve if you aren't familiar with D&D (I am not), and it might get a bit intense in terms of understanding the mechanics. However, this is a true love letter to D&D, and it is done incredibly well. If you have even some passing interest in D&D, or if you like complex RPG systems, this would be my #1 rec. I am personally a bit overwhelmed by it, but it is still an incredible game.

* Pikmin 4, Metroid Prime: Remastered - haven't played.

TLDR: General top recs without knowing anything about your preferences - RE4, Dead Space, Starfield, Hogwarts Legacy. For a more comprehensive explanation, see the details above. My personal biased favorites - RE4, Bomb Rush Cyberfunk, Blasphemous 2, and Street Fighter 6 (I am more of a Tekken player, but SF6 is just so good, it should have no issues sustaining me until Tekken 8 is out early next year).

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#505

Earlier quoted context omitted.

I would be extremely surprised if Apple introduced a requirement for specially marked USB-C cables for the iPhone. The iPad already uses USB-C, and works with any USB-C cable.

What I would expect is that it will work with any USB-C cable but possibly only work at max speed or watts on MFi cables

As it turns out, that isn't the case:

https://arstechnica.com/gadgets/2023/09/contrary-to-rumors-t...

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#506

Earlier quoted context omitted.

Early mobile games were such a delight. I have fond memories of Angry Birds, Plants vs Zombies, Cut the Rope, Flight Control, Threes, Monument Valley, Bad Piggies... But then predatory freemium games like Clash of Clans and newer replacements for Angry Birds and Plants vs Zombies burned me out. They eliminated any desire I had to invest time or money or attention into mobile games. Popular freemium games in the App S…

I still play Threes! to this day, still haven't been able to get a 6000 card even after all these years. I don't think there's a mobile game out there that has given me more entertainment.

Threes! was literally the perfect game at launch.

Of course, the shitty free clone 2048 took the concept, made it worse, and somehow (because it was free) captured the majority of the market.

I still play Threes! regularly as well.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#508
post #430

Earlier quoted context omitted.

So there is an external way to check it-thickness

BUUUT for example the USB-C cable that comes with Apple's laptops is relatively thin and can still handle around 80-100W, can't remember exactly. And my 3rd party kinda_known_name -cable does the same but is at least twice as thick and really hard to wrestle in tight corners. =)

I think generally throwing away all of Apple’s sh**y plastic, USB2.0-at-best USB-C cables is the first step to take. (Ok I don’t literally, but I just leave them in the boxes in case I sell the device later).

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#509

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

They do have Nintendo games. They are just not very popular, because Nintendo chose to simplify them. You can use the Switch controller with your Apple devices, but they apps they made are just for simply touch control. Also AppleTV is not supported by the apps. But I guess that's more a decision from Nintendo, because they want their hardware to be used.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#510
post #488
post #487

Earlier quoted context omitted.

Could it be because emulators need JIT and JIT is a window to jailbreak?

JIT doesn’t necessarily mean a window to jailbreak - you can still have efficient sandboxes.

It doesn't but IIRC most jailbreak methods on current devices (iPhone, PlayStation, Switch etc) were due to JIT. On PlayStation, it required escaping freebsd jail as well?
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