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Apple Vision

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501–510 of 582 posts

Re: Apple Vision

#502

Earlier quoted context omitted.

> I think VR has a future, but I don’t think it has a broad workplace future. Medicine? Absolutely! Gaming? Sure! Office work? Ehhh I actually think office work is more practical than medicine in VR. While I agree that office work in VR is less than ideal, I think medicine is even less ideal. How does a doctor diagnose and treat a broken foot in VR..? How does a person accomplish physical therapy in VR? How is an X-r…

I don’t think VR will be a component of patient encounters, at least not directly. My thinking on VR in medicine is more AR than VR if we’re to differentiate, and I see it being used mainly in scenarios where visual inspection is more difficult or currently limited. For example, giving diagnosticians and clinicians a much more economically viable COTS solution to reviewing minutely detailed scans of internal organs.…

That’s fair, I’m not trying to be argumentative, normally I would agree with you on the AR applications of medicine. However, given the debut of ChatGPT this year, I really do wonder if AGI will be doing the kinds of analysis you’re talking about before AR is at the level of being able to do it with a human.

Re: Apple Vision

#503
post #443

This article is dead on, all the way to the end. Takes a few minutes to read, but its observations on the market position of the device, all the way to the individual/social ramifications and the relevance vis a vis Meta, are as sharp as anything I’ve read about this yet. If it seems like he’s gushing, he is. He’s speaking as someone who has seen lots of these devices and, in his view, this hardware and software outc…

To provide an alternative perspective, your comment convinced me to read the article and I didn't think it was substantive at all. Can you give an example of an "sharp" "observation" he made?

That the device will, if successful, make us even more lonely.

Re: Apple Vision

#504

I really worry that if AR/VR like Apple Vision takes off, we are going to find ourselves even more alone, isolated, and depressed than ever, separated from the physical humanity we all evolved to live in. Putting a screen between everything is the theme of so many dystopian movies I don't even know where to start. I mean, I get it. I really, really do. But, man, is this healthy, really?

I’ve kept in touch with some childhood friends digitally. And I’ve worked while in coffee shops and offices. I have much more authentic interactions with my friends over Discord than I do with strangers or pseudo-strangers in public. In public then interaction is intentionally inauthentic (which feels emotionally isolating to me, at least); the person wants to be nice to me to get a better tip, I want to be nice to m…

> I want to be nice to my boss to get a better review.

What's dishonest, or "not authentic" about this?

Re: Apple Vision

#505

Earlier quoted context omitted.

I don’t think VR will be a component of patient encounters, at least not directly. My thinking on VR in medicine is more AR than VR if we’re to differentiate, and I see it being used mainly in scenarios where visual inspection is more difficult or currently limited. For example, giving diagnosticians and clinicians a much more economically viable COTS solution to reviewing minutely detailed scans of internal organs.…

That’s fair, I’m not trying to be argumentative, normally I would agree with you on the AR applications of medicine. However, given the debut of ChatGPT this year, I really do wonder if AGI will be doing the kinds of analysis you’re talking about before AR is at the level of being able to do it with a human.

:) I didn’t read your comment as argumentative. I hope I didn’t come off that way.

That’s an astute point! I hadn’t considered that there may be a bit of a race between AR/VR and AI/ML in medicine.

Ideally the strengths of both technologies would be incorporated into well defined products eventually.

As long as we are damn careful to properly label, review, and check AI generated medical information.

Re: Apple Vision

#506

Earlier quoted context omitted.

I’ve kept in touch with some childhood friends digitally. And I’ve worked while in coffee shops and offices. I have much more authentic interactions with my friends over Discord than I do with strangers or pseudo-strangers in public. In public then interaction is intentionally inauthentic (which feels emotionally isolating to me, at least); the person wants to be nice to me to get a better tip, I want to be nice to m…

> I want to be nice to my boss to get a better review. What's dishonest, or "not authentic" about this?

I’ve honestly liked all of my bosses, but it is a relationship that is primarily rooted in financial needs.

Re: Apple Vision

#507

I really worry that if AR/VR like Apple Vision takes off, we are going to find ourselves even more alone, isolated, and depressed than ever, separated from the physical humanity we all evolved to live in. Putting a screen between everything is the theme of so many dystopian movies I don't even know where to start. I mean, I get it. I really, really do. But, man, is this healthy, really?

I’ve kept in touch with some childhood friends digitally. And I’ve worked while in coffee shops and offices. I have much more authentic interactions with my friends over Discord than I do with strangers or pseudo-strangers in public. In public then interaction is intentionally inauthentic (which feels emotionally isolating to me, at least); the person wants to be nice to me to get a better tip, I want to be nice to m…

I have much more real and honest interaction meeting physically people whome I don't know from childhood. Online it's all a pretentious character acting.

Re: Apple Vision

#508
post #354
post #298

Show me you've never used non tactile responses for interfaces, without telling me you've never used them. I love the VR experience of Gran Turismo for driving. It is truly immersive in ways that is hard to communicate and makes me glad I have the VR. Even with that, the game is not nearly as fun without a force feedback steering wheel. Not even close. To the point that a moderate screen with the steering wheel is a…

In their demos they clearly show the pairing up of controllers to play games.

Not with VR controllers. They didn't even show a single VR game. It seems unlikely that a company would make a VR game for the headset if you can't even play it without VR controllers. For smartphones and tablets games also default to the imprecise touch controls, which are a poor solution.

Re: Apple Vision

#509

Earlier quoted context omitted.

100%. I thought the same thing with my Apple Watch and I resisted spending what I considered to be an unreasonable amount on earbuds as I didn’t care (or so I thought) about having wireless earbuds. But eventually so many colleagues had them and talked to me about how great they were that I caved and bought a pair. Wow was I wrong about how wireless earbuds was something I didn’t need. Then I started evangelizing to…

You're supporting the idea behind "A lot of times, people don’t know what they want until you show it to them." Except, it sounds like the barrier is even higher for some people.

Very true. And I’m an iOS/macOS/tvOS developer who has all the toys, yet even I had trouble coming to grips with paying a premium for AirPods over a good pair of wired buds.

Re: Apple Vision

#510
post #367

Earlier quoted context omitted.

I would cite the growing unease in Siri as evidence that they almost certainly don't have this done well. IR dot-patterns will be its own problem. And I hope you never want to curl up on that couch to watch a movie with a blanket. :D That said, I am certainly not trying to say they definitely got it wrong. I share high hopes that this will work. Not enough that I will be an early adopter, though.

> IR dot-patterns will be its own problem. And I hope you never want to curl up on that couch to watch a movie with a blanket. :D Speaking of which, notice how nobody who was relying on finger gestures (rather than a keyboard) was using menus, or doing anything mouse-like. Just scrolling and clicking.

You point to things by looking at it, which is very precise according to people who have tried it, like MKBHD. Clicking and dragging is done by finger pinching. So it works quite similar to a touchscreen or a mouse.
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