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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#501
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I agree that it's undoubtedly a very impressive device.

I think the next generation of computing devices is going to be centered around the device understanding the environment around you, what you are looking at and doing. E.g. you are shopping, cooking, fixing something at home, running, playing basketball and the device understands what you are doing and gives you info and help about the activity. Democratizing access to a personal universal coaching for everyone, like the Internet did with access to information. This device is kind of like a mac on your head, I think it doesn't differentiate itself enough from what is currently available. That's with the exception for entertainment: gaming and movies where I expect it will provide a much more immersive experience to what you can have at home with a traditional setup, like the other similar device do.

I do like the eye display on the front, I think Apple is making a correct bet that these devices can't cut you off from the outside world. In the long run they will be small enough not to cover the face at all. I think it's probably another 5-10 years before the next big thing, but with the Apple silicon advancements and few year of lessons from this device Apple is the best position to dominate that space then.

Re: Apple Vision Pro: Apple’s first spatial computer

#503

3,500 seems SO worth it if this can be used to comfortably replace external displays for long periods of time. If I don't need external monitors, I don't need my large desk, and I don't need my home office, which adds like 100k to the price of any home I'd consider. I'd just work from a bedroom, a closet, or my deck if I had this. It would be amazing if I could use this to do more work outside, while benefitting from…

What kind of work are you going to do on this without a keyboard, mouse, and a laptop nearby for tethering? And if all those are still a requirement then you're back to being stuck on your desk.

Re: Apple Vision Pro: Apple’s first spatial computer

#504
I think a big limitation with VR headsets in general, is that if you have a morning facial routine (moisturiser, sunscreen etc.), it smears all of the headset. In fact, it's probably the primary reason why I stopped using my Quest 2.

It's like, I used to use it religiously, and then the moment I started a facial routine I stopped using it immediately.

Re: Apple Vision Pro: Apple’s first spatial computer

#505

The tech is amazing, but also ridiculous. Think about how much time and cost went into developing these features: - Creepy Eyes fake transparency (a work around for the fact that you look dumb wearing ski goggles on your face) - The realistic 3d facetime avatar (a work around for the fact that you look dumb wearing ski goggles on your face, creepy eyes isn't a good enough work around for facetime, and you need an ext…

> Creepy Eyes fake transparency (a work around for the fact that you look dumb wearing ski goggles on your face) - The realistic 3d facetime avatar (a work around for the fact that you look dumb wearing ski goggles on your face, creepy eyes isn't a good enough work around for facetime, and you need an external camera to do facetime).

And transparency mode on modern headphones is a waste of time since you can just take them off. I agree both the demoed features suck and I don't want them in my conference calls, but stuff like that is a necessary bridge for a new product category. Hard to call that wasted effort.

Re: Apple Vision Pro: Apple’s first spatial computer

#506
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

Regarding the photo library, I can speak for my wife. We have a kindergartener and one of my wife's favorite activities is to watch pictures / videos of our kid in bed. She can do this for hours on end to entertain herself.

She also likes to watch movies on an iphone instead of a big screen cause she can use it while performing other tasks (cooking, cleaning etc). She has always said no to a larger form factor like a iPad but I think this might be a good use case for her.

Re: Apple Vision Pro: Apple’s first spatial computer

#508
This seems like incredible hardware from apple, but I'm really hoping for root access to be more prevalent in the mixed-reality space. I really don't want to see another ios and android walled garden with so much creative potential on these devices, especially considering Meta seems to be taking the android position in the space.

Re: Apple Vision Pro: Apple’s first spatial computer

#509
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

They’ll just slap two cameras spaced an eye distance apart on the back of the next iPhone Pro and bam, you can record your kids with your socially acceptable handheld device. Still won’t need to play with them though.
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