Live data from Hacker News

A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

nytimes.com

501–510 of 516 posts

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#501
post #399

Earlier quoted context omitted.

I'm curious to know some examples of what is and isn't permitted. The flashing lights, interesting but not too interesting ding-dong-boom sounds, the loud massive amping up when you win something, all that is allowed and I believe (though don't quite have a source at hand) that these are provably enticing hooks. I'm sure there are things that aren't, but I'm curious as to what. I'm also curious about want Candy Crush…

The most basic thing Candy Crush does that slot machines can't is adapt its behavior to the user. Candy Crush can (and does) let you play freely, only to popup the "insert coin to get help" when you are stuck. It also adjusts the game play to your level (by advancing to harder levels) so that you are always challenged and possibly get stuck. If you advance by paying, you probably will need to pay more to get further…

Isn't Williams red hot respin free plays?

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#502

Earlier quoted context omitted.

I was an avid gamer, and today I have a wonderful family and I manage 70 people, but I’m not sure my screen time really did me that much good. I don’t think it did me that much harm either, but I would probably have been better off being a normal kid. I think modern games absolutely do harm, I don’t think they should really be called games either, because they are build for addiction to make you play their built in s…

> They grew up much healthier than their peers and I think it was the strict rules on technology that did most of the work. I'm noticing this among my cousins, at least among social health. I've got one cousin who just entered 7th grade this year, and might be the only person in her class without a phone. One of her best friends just got one at the beginning of the year. Those two are among the only two who actually…

Agree with the concerns but disagree that there's a causal relationship in the examples that you've stated.

For instance 7 year olds develop at different paces, there's definitely a lot of 7 year olds without phones who don't know how to have a conversation, and it may be due to lack of practice, not due to excessive screen time - those two may overlap but are not the same thing.

Likewise, an 11 year old who likes minecraft may not be the social butterfly you expect if you take away his access to games.

Agree that phones maybe a potential candidate for social health concerns though.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#503
post #483

Earlier quoted context omitted.

I'm in the same boat as you. One thing I've learned over the last few years is that the problem with "phone addition" has more to do with the lack of boredom than any physical effects. The really short version is that there's some science that suggests that periods of boredom increase creativity. By constantly keeping active with your phone, we're losing this "boredom time". Personally, I've made a habit of occasiona…

I often wonder how much creativity, thought and self-reflection is missed out on because the response to boredom or quiet moments is to reach for the phone, rather than engaging the brain and being alone with one's thoughts for a time. Not only personal time, but work time as well. How many of us see work colleagues on their phones or random websites during work time? If that moment of boredom had been spent thinking…

There's also a chance that the distraction is dissipating energy spent in particularly unhelpful endeavors. If that's true, who knows what the ratio between helpful and unhelpful boredom is?

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#504
post #188

I think it's less about the screen time, and more about what's on the screen. Echoing some of the existing comments: Games and sites today are vastly different than they were 20 years ago. Games like Civilization, Quake, Diablo, C&C, Mortal Kombat, Tony Hawk etc... were definitely addictive. But modern games like Fortnite and Clash of Clans are not engineered the same way. They are specifically designed to function l…

Yes. It's irritating to me to hear screen time constantly discussed as a monolith. For example, I have no issue with my son playing Zelda: Breath of the Wild. He gets to poke around and experiment and explore and it has sparked a lot of imaginative play, curiosity and interesting conversations. Likewise, it's fine if he wants to watch the videos we've taken of our family, it helps him to remember relatives we don't g…

As a father of two toddlers, absolutely this.

TV, movies, and games are forms of entertainment. Advertising is a form of manipulation.

Sure, the lines can be blurred, so we do our best to filter out the bad intentions.

Modern advertising seems to become more effective as well. I never anticipated a defense of ads, but I've actually been criticized by visiting relatives for keeping commercials out of reach of our family. We're "out of the loop" now, unable to relate to a joke or situation delivered by commercial. And around holidays and birthdays, we get asked "How do your kids even know what they want without commercials?"

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#505
post #469

Earlier quoted context omitted.

> it compels play even when it isn't fun That's the power of positive and negative reinforcement. They want to shape the behavior of players. They want players logging into the game multiple times a day, every single day. So they rate limit the player's game with "stamina" or whatever euphemism for a timer they come up with. Player was having fun playing the RPG with friends, only to run out of "stamina"! The choice…

Then the player starts waking up at 3 in the morning because that's when the timer resets. This is a common technique for manufacturing commitment: if a person must suffer for a thing, they come to justify to themselves that the thing is worth the suffering, and become more dedicated the more they do. Cults often use this technique.

I lived through a form of that during my time playing a certain mobile MMORPG. I was one of the top players and belonged to a group of other top players. I just didn't want to let my online friends down. It's a powerful motivation. Eventually, the investment became too great and I realized I was being penalized for not spending money on the game.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#506

Earlier quoted context omitted.

Video games are protected by the first amendment right to free speech and expression. Slot machines are gambling devices that take in and pay out money. The two aren't really comparable. Also, correct me if I'm wrong, but the regulations on slot machines only apply when they're used in real money gambling. Presumably, if someone built a slot machine that didn't take in or dispense tokens, and could not be used in gam…

Yeah, that's just not right. There are 3 questions to determine gambling: whether you pay something to play, whether there is a game of chance (a random number generator) and whether the game pays out something of value. Considering companies are making billions on virtual goods, I'd argue that a virtual good counts as a thing of value, and when tied to a random number generator (e.g., a loot box or virtual slot mach…

I think where the connection to gambling falls down is the “pay to play” aspect.

That you are never forced to pay is a defining aspect of “freemium”. You are always given the choice to wait out the timer/watch an ad for your next upgrade/level/continue/bonus/lootbox, rather than pay.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#507
post #435

Calling it "screen time" is missing the elephant in the room. The largest part of the problem is that the software we're directly interacting with has been designed by companies with interests directly contrary to ours! Social interaction will inherently set off more chemical rewards, but it is the tuning of the feedback loop (optimizing for micro-interactions) that keeps us glued. Emacs/mutt/libreoffice/python/kodi…

> Whereas on the same exact screen, firefox/chromium are gateways to madness. Oh my god, what hyperbole. This is like the cringey hyperbole equating rock 'n roll with devil music back in the 50s. Things will be fine. Every older generation thinks the newer generation is "mad". It's not the end of the world. Is hacker news mostly grandparents now? Just worried about every new technology? So many comments here feel lik…

Meh.

I'm actually commenting based on my own experience and perception, not some abstract panic about "the children". I'm obviously typing this from a web browser, with both of us using this site that is not user hostile yet still creates a dopamine procrastination loop. HN specifically has had a noprocrast feature forever, for a quite real reason.

There certainly does appear to be a recent media panic, but unfortunately societal feedback suffers from heavy hysteresis. Is it sensible to dismiss the fallout from Snowden based on the prevailing wisdom of 2010 that most everybody is fine with surveillance? People who actually care say "about time" rather than "no news here".

As technologists, we see through the technicals rather than abstracting them as magic. There has been a very real social change in the past decade whereby computers aren't functioning as people's agents but rather remote agents of companies with their own diverging interests. Ignoring the implications and symptoms of this setup, especially as a trite "every generation has concerns", is just basic ignorance.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#508

Earlier quoted context omitted.

Better to use uBlock Origin, which won’t let through “acceptable” ads. If you really want to protect the kid, and are willing to set it up or teach them, uMatrix is good too.

Just use both

What does AdBlock+ give what UBlock does not? AFAIK they both use the same block lists - easylist and friends. Is there anything to gain when one runs both?

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#509

Earlier quoted context omitted.

> They grew up much healthier than their peers and I think it was the strict rules on technology that did most of the work. I'm noticing this among my cousins, at least among social health. I've got one cousin who just entered 7th grade this year, and might be the only person in her class without a phone. One of her best friends just got one at the beginning of the year. Those two are among the only two who actually…

Agree with the concerns but disagree that there's a causal relationship in the examples that you've stated. For instance 7 year olds develop at different paces, there's definitely a lot of 7 year olds without phones who don't know how to have a conversation, and it may be due to lack of practice, not due to excessive screen time - those two may overlap but are not the same thing. Likewise, an 11 year old who likes mi…

Oh, I agree it's merely anecdotal, but, as a teacher, I've seen the effects. I can easily point out the kids who got their phones younger, as they have less ability to interact with other people and read emotions and such in an appropriate manner. They'd rather text than try to express emotion interpersonally.

And while he might not be tla social butterfly, I don't think it's difficult to say technology access is impacting his ability to develop socially fairly negatively. This is supported by quite a bit of research.

Re: A Dark Consensus About Screens and Kids Begins to Emerge in Silicon Valley

#510

I think it's less about the screen time, and more about what's on the screen. Echoing some of the existing comments: Games and sites today are vastly different than they were 20 years ago. Games like Civilization, Quake, Diablo, C&C, Mortal Kombat, Tony Hawk etc... were definitely addictive. But modern games like Fortnite and Clash of Clans are not engineered the same way. They are specifically designed to function l…

Screen time focuses the senses on a small square and demobilizes the body while putting the brain in a comfortably numb, trance-like state. It robs a child’s body and brain from developing social and motor skills in a 3D world. Time spent in the trance state is habit forming and is in general stolen from time spent exploring the world, and letting the brain learn from full bandwidth experiences. So yes, It is the scr…

Can't you say the same thing about a book?
Post reply on HN