Live data from Hacker News

Apple introduces macOS Mojave

apple.com

501–510 of 665 posts

Re: Apple introduces macOS Mojave

#501
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

And OpenCL too. This is terrible. I was thinking about adding GPU support to a numerical simulator I am working on, and I was planning to have nice cross-platform support with OpenCL. Whelp, that's no longer the case. My code is in C++, and I refuse to use proprietary, vendor-locked, Objective-C-only Metal. If people want GPU support, they'll just have to use Linux, which doesn't artificially constrain you with corpo…

one possibility for cross platform gpu is webgpu. the people working on it seem to be planning to have a c or c++ level standalone library. behind the scenes it will be directx/metal/vulkan

Apple/Google/Microsoft/Mozilla and others are all participating

https://lists.w3.org/Archives/Public/public-gpu/

Re: Apple introduces macOS Mojave

#502

So how far are away from the macOS iOS merge? A Stocks app as an OS-level feature feels pretty darn close.

"A Stocks app as an OS-level feature feels pretty darn close."

A Stocks app is trivial. There's been a Stocks Dashboard widget type thing for years and years.

Merging the OSes would mean revamping the macOS UI to be usable with touch screens, removing or drastically changing file access, etc.

Re: Apple introduces macOS Mojave

#503
post #136

Earlier quoted context omitted.

I would be a lot more okay with this if Apple supported Vulkan, the more portable comparable API, rather than just the macOS/iOS-only Metal. I also wonder what means for WebGL and its future. Right now, WebGL works in browsers on macOS, Linux, Windows, iOS, Android, which is incredible. There is no equivalent. Sure, Apple has started working on WebGPU, but that’s not yet ready nor is it guaranteed to gain Linux, Wind…

My guess is browsers will just implement WebGL on top of Metal and this will be transparent to web developers.

browsers are moving to webgpu

https://lists.w3.org/Archives/Public/public-gpu/

Re: Apple introduces macOS Mojave

#504
post #97

Earlier quoted context omitted.

Always interesting to see the divergence between HN and what the average user cares about. For most people emojis (and animojis) have opened a whole new way to communicate with each other. I can't think of another linguistic feature in history which saw such widespread use within a decade and I feel like emojis don't get enough credit for that.

Agreed -- as a Deaf person who uses visual languages to communicate, it's allowed me to actually begin to express myself using a set of pseudo-language visual elements. Some of them roughly map over to ASL expressions; I am looking forward to when they add ASL-specific emoji, or ASL language support, or even hands in the new animoji.

I hadn't considered this at all. Thank you for expanding my knowledge.

Re: Apple introduces macOS Mojave

#505

Earlier quoted context omitted.

Yet teens are a very popular demographic for buying iPhones, so if they like it, so what?

I'm a developer using the mac as a programming and devops system. I do not want teen features to be the best thing about my next upgrade. I want it to be about the computer feeling faster, smoother, better. You know, like an operating system feature?

Have you considered working in COBOL?

Re: Apple introduces macOS Mojave

#506
post #42

Earlier quoted context omitted.

I find it amusing, my friends and I continuously joke Apple-style hype pitches for mundane things like airline safety videos. But otherwise, it's pretty cringy not only seeing them demo the new animoji stuff as well as people frantically clapping.

>it's pretty cringy not only seeing them demo the new animoji stuff as well as people frantically clapping. Because you don't see the vision that the developers in that room do. You're thinking about yourself. You're not thinking about Apple expanding its user base and making more customers available for its developers and their companies. There was a lot of love in the keynote if you're a company looking at the bigg…

So much this. The complaints about Memoji for example, does anyone actually understand the possibilities of that tech, especially for making feature films? Think about the applications of that in areas such as hospitality or customer service as well. An augmented reality “person” to show you around your hotel room for example or help you check in for a flight using natural facial expressions — and super easy for a company to create without having to do character animation for each spoken sentence.

For “Hacker” news, many people seem very much “get off my lawn” and fail to see the future. They see stickers and teenagers but what they should be seeing is an entirely new and natural way to interact with the world. This is like rounded corners in 1981.

Apple could invent a flying car that reverses global warming and people would complain that the color scheme is just a touch too whimsical to be taken seriously. They’d complain about how Apple doesn’t support their cassette deck they had installed in their old Audi. They’d complain that real drivers shouldn’t need cup holders.

Do any of you people care about actual joy, delight or fun? Does anyone actually have the ability to imagine the future even a little bit? Must we be constrained to a monochrome CRT?

This tech is a small building block of the future and many of you dismiss it like it’s some gimmick. I know you guys wanted Craig to talk about performance and stability — but, if people actually knew anything about WWDC, you’d know that those topics get covered exhaustively throughout the week. The keynote is about big ideas and what is going to be possible. The smaller sessions are where the questions get answered and the spec sheets get explained.

Re: Apple introduces macOS Mojave

#507
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

I would be a lot more okay with this if Apple supported Vulkan, the more portable comparable API, rather than just the macOS/iOS-only Metal. I also wonder what means for WebGL and its future. Right now, WebGL works in browsers on macOS, Linux, Windows, iOS, Android, which is incredible. There is no equivalent. Sure, Apple has started working on WebGPU, but that’s not yet ready nor is it guaranteed to gain Linux, Wind…

Mentioning this in a couple different places, but consider Molten (https://moltengl.com/) for this use case; it's a third party but very high quality reimplementation of Vulkan and OpenGL ES atop Metal. In other words, an easy way to adopt metal without actually porting your app.

Re: Apple introduces macOS Mojave

#508
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

Mentioning this in a couple different places, but consider Molten (https://moltengl.com/) for this use case; it's a third party but very high quality reimplementation of Vulkan and OpenGL ES atop Metal. In other words, an easy way to adopt Metal without actually porting your app.

Re: Apple introduces macOS Mojave

#509

Earlier quoted context omitted.

Let me put it another way: what’s the point of these newfangled moving pictures when we already have books?

> Let me put it another way: what’s the point of these newfangled moving pictures when we already have books? Yeah, figured that would be trotted out at some point. That's a fine sounding argument, but do you really feel emoji's are on the same level as the advent of video? I don't believe you do. At some point you have to take a look at the specific thing you're talking about and get down out of the clouds. I have y…

Seriously, what's your problem?

Re: Apple introduces macOS Mojave

#510

WWDC 2018, from underwhelming to boring. I will lose my mind if i hear *oji one more time. Will they ever stop with this nonsense? Favicons in Safari? It took them 6 years for the browser to remember the zoom setting per site, now we have the luxury of having favicons.

You are surprised at that?

When a site requests location permission I only get the option to deny request and make Safari remember that decision for a "day", not "forever" which is what I would like Safari to do, esp. for sites like Google.

Now I have looked at forums and didn't find anything that helped. Contacted Apple support (via call and chat both) and on both the occasions I was told that I need to reinstall the OS which was frustrating but heck I did just that with last major update - backed up my data and did a fresh install. I still face that issue. I called Apple Support I was again asked to do the same - reinstall macOS as Safari alone cannot be reinstalled.

Post reply on HN