Earlier quoted context omitted.
"I spend several hundred dollars a year on my game. My first upgrade was to get a membership. Then I purchased new equipment. After playing for a bit, I upgraded to a better equipment so I could score more points in my game" "..surprise, my game is Competitive Figure Skating. Games are hobbies. People spend large sums of money to compete in physical games, why the stigamtism against digital games?" --paraphrasing Emi…
> game is Competitive Figure Skating but the problem is that figure skating is an established "game" (aka, a sport). The rules haven't been made such that you _need_ to spend the money. A freemium game is designed in the very core mechanic, to be unfun unless you paid up. that's what i have a problem with - game is an art, and if an artist wouldn't put in a certain mechanic except under coercion (say, by the threat o…
Somewhat related, in Apple's design awards for top iOS apps they remarked on one game as using "in app purcahses to add variety and different gameplay modes, not just pay to win".
If only Apple reviewed each game for quality!