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Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

theguardian.com

51–53 of 53 posts

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#51
post #46

Earlier quoted context omitted.

> He's describing a fundamental game mechanic, namely the way the series handles saves and respawns. No, he's describing how a fundamental game mechanic (namely the way the series handles saves and respawns) was misunderstood by him to require him to "pointlessly repeat large chunks of levels" to get back to the area Boss, because he missed or misunderstood a separate fundamental game mechanic (exploration is rewarde…

> No, he's describing how a fundamental game mechanic (namely the way the series handles saves and respawns) was misunderstood by him to require him to "pointlessly repeat large chunks of levels" to get back to the area Boss, because he missed or misunderstood a separate fundamental game mechanic (exploration is rewarded with discovery of shortcuts that lead to you discovering that the world is heavily connected and…

that's a whole lot of words to say "it's too hard for me, and I think it's unfair".

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#52

Earlier quoted context omitted.

hit up google for the most common issues with the PS4. I'm glad you've gotten lucky. Really, I am. But when a PS4 bricks after 5-6 hours of use and you find thousands of reports of the same thing on a single website. Well, you may want to define common, but the point remains.

I'm sorry but thousands of reports out of 20+ million units sold is a drop in the bucket.

I remember when people said the same thing about the XBox 360's RRoD before it was publicly acknowledged.

Re: Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream, wasn’t ambitious'

#53
post #46

Earlier quoted context omitted.

> No, he's describing how a fundamental game mechanic (namely the way the series handles saves and respawns) was misunderstood by him to require him to "pointlessly repeat large chunks of levels" to get back to the area Boss, because he missed or misunderstood a separate fundamental game mechanic (exploration is rewarded with discovery of shortcuts that lead to you discovering that the world is heavily connected and…

that's a whole lot of words to say "it's too hard for me, and I think it's unfair".

lol, I was speaking in the abstract. I'm actually a huge fan of BB, and generally find the difficulty in NG to be on the easy side.
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