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Goat Simulator Post Mortem

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Re: Goat Simulator Post Mortem

#52
post #13

I can't believe the same studio that made Sanctum (a really good game) also made Goat Simulator. I figured it was a one-person weekends-only throwaway joke effort. Cripes. On Steam, Goat Simulator has 20x as many reviews as Sanctum, but they all appear to be sarcastic, so that's good. Yet, according to wikipedia, they sold 2.5 million copies. Bizarre. Anyone want to explain that one?

Goat Simulator is the perfect word of mouth game. It's really bizarre and it fits perfectly into internet culture. I don't follow youtube personalities, but I could see this being the kind of game that does really well for them and in return well for the developers. Also Sanctum is another tower defense game in a market overflowing with them. It's interesting and does coop well, but it didn't set the world on fire be…

> I don't follow youtube personalities, but I could see this being the kind of game that does really well for them

you are correct - especially the highly edited short-ish videos (ala, 10-15 minutes) of jump cuts to all the funny bits. Personally, i don't really like the game, as it seemed too gimmicky to play for more than a few minutes.

Re: Goat Simulator Post Mortem

#53
> Fun fact: the 3-D model for the actual goat in Goat Simulator cost $25 on TurboSquid. But it was on a 75% off sale, so we got a pretty good deal on it.

This had me cracking up.

Re: Goat Simulator Post Mortem

#54

While I do seriously think that Goat Simulator is one of the most underrated games-as-art works of our time, my main take-home message from the postmortem is: If you take a perfectly sensible game development sentence and replace one of the nouns with a goat, it becomes intrinsically funny.

Damn, I should have made Apples vs. Goats instead of Apples vs. Robots. (Yeah, shameless plug: http://applesvsrobots.com/)

Re: Goat Simulator Post Mortem

#57
post #5

Some really great quotes in there: When you’re making a joke prototype game where the main character is a goat, you don’t exactly focus on thinking proactively. In hindsight, it’s resulted in a lot of extra work. The entire bit about customer interaction was great too.

> When you’re making a joke prototype game where the main character is a goat ... Kind-of tangential, but speaking of goat-themed video games... around the same time Goat Simulator was released, there was another video game released called Escape Goat 2[1]. I've played it and it happens to be a wonderfully-crafted, well-executed puzzle platformer. At the time it came out, I remember thinking it was unfortunate that a…

Escape Goat 1 was really great too. Fantastic sort of DOS-era, strange/mysterious platformer vibe.

Re: Goat Simulator Post Mortem

#58
"2. We should have focused on optimization since day one"

The oposite could have been even a bigger mistake, "first impressions persist" but that first impression is much better that no impression at all, very often optimized games don't see the light, ending as that pet project that I'll finish some day.

Re: Goat Simulator Post Mortem

#59
post #54

While I do seriously think that Goat Simulator is one of the most underrated games-as-art works of our time, my main take-home message from the postmortem is: If you take a perfectly sensible game development sentence and replace one of the nouns with a goat, it becomes intrinsically funny.

Damn, I should have made Apples vs. Goats instead of Apples vs. Robots. (Yeah, shameless plug: http://applesvsrobots.com/ )

Apples are not funny. Potatoes are.

Re: Goat Simulator Post Mortem

#60

Earlier quoted context omitted.

My grandfather's favorite joke about goats: Q. Do you know how to keep goats from jumping the fence? A. Build a little ramp for them so they can walk over.

Ha...that's funny. In truth, the 6-inch (I think?) 'hog fence' we used (you can see it in some of the pictures) was 100% as long as there wasn't anything they could use to get a boost over. Note: they could and did move things...often times to the fence. It was good to get them out of those small enclosures later on, since we had a lot more of them.

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