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Unreal Engine 4 is now available to everyone for free

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Re: Unreal Engine 4 is now available to everyone for free

#51
post #43
post #39

Earlier quoted context omitted.

Does $3000 reset every quarter or it it a one-tune limit? Is it (gross - $3000) * .05 or gross .05 when the condition is met? The phrasing is ambiguous, unless I'm missing some grammar rules. And no, I'm not asking out of pedantry.

My initial reading is (gross - $3000) * 0.05, but I imagine they spell it out precisely somewhere.

There are more info here: https://www.unrealengine.com/eula

Re: Unreal Engine 4 is now available to everyone for free

#53
post #8

It's available at no charge, but it's not free.

I don't see the reason for downvotes. The parent's sentiment is pointed, but has merit. It's initially doesn't cost anything, but if you want to charge for a game, it costs you. You also don't get many freedoms along with it, you gain no rights on the code and are bound to whatever Epic comes up with later.

> It's initially doesn't cost anything, but if you want to charge for a game, it costs you.

That's just it though; if you wanted to use this to make a completely free GNU/Linux game, you could, without ever paying a cent to Epic. If you do decide to make a game for profit, it's only when you "make it" that you have to pay for your tools. I see it as a fair and equitable arrangement, where both sides profit if and only if the developer is successful.

Re: Unreal Engine 4 is now available to everyone for free

#54
post #8

It's available at no charge, but it's not free.

I don't see the reason for downvotes. The parent's sentiment is pointed, but has merit. It's initially doesn't cost anything, but if you want to charge for a game, it costs you. You also don't get many freedoms along with it, you gain no rights on the code and are bound to whatever Epic comes up with later.

Could you reasonably expect a more favourable deal on a world-class game engine?

Re: Unreal Engine 4 is now available to everyone for free

#56
post #27

Earlier quoted context omitted.

If you don't need the C++ performance, my guess is it makes more sense to go with Unity and use their C# version.

It's not as clear cut. You can use C# with Unreal Engine if you prefer, and Unreal Engine offers a lot that Unity doesn't (e.g. Blueprints). I recommend everyone interested in the two try both. I personally prefer Unreal Engine, but everyone is different. Unreal Engine is also moving quite quickly, adding new features, marketplace content, improving the UI, etc.

I've been trying to decide which to cut my teeth on, to build a prototype MMORPG. I'm comfortable with C++, though my colleague won't be. Any suggestion on which engine/toolkit would be better for that type of build? Graphics quality is not a big concern, mostly just want to use the tool that have the best chance of becoming proficient with.

Re: Unreal Engine 4 is now available to everyone for free

#58
post #39

It appears they've backed off on the royalties, too: originally, it was 5% of gross[1], and now it's 5% of gross after $3000 sales per quarter.[2] 1 https://www.unrealengine.com/blog/welcome-to-unreal-engine-4 2 https://www.unrealengine.com/blog/ue4-is-free

Does $3000 reset every quarter or it it a one-tune limit? Is it (gross - $3000) * .05 or gross .05 when the condition is met? The phrasing is ambiguous, unless I'm missing some grammar rules. And no, I'm not asking out of pedantry.

>When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter.

Not only does it reset per quarter, it is per product as well.

Re: Unreal Engine 4 is now available to everyone for free

#59

Has anybody done UE4 dev on lower-end computers? I want to make games that can run on laptops with decent integrated graphics (Iris Pro). Does UE4 allow you to turn down all the fancy effects in order to do this at 60fps?

You can scale down the quality settings so it can run on just about anything. But I've found the editor itself--if you're not just going to work completely from Visual Studio--needs a fairly hefty computer.

I don't have any experience with Unity to compare, though.

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