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0h h1 – A little logic game

0hh1.com

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Re: 0h h1 – A little logic game

#53
(Edit: so this is a pre-existing game concept. Should have read the about page first :) Thanks for showing me this game in a nice little implementation anyway. & my feedback/suggestion still stands.)

Outstanding work. This is an excellent, simple and original logic game, well done.

Only negative thing I experienced: it can be tough(/not particularly fun) to find similar rows/columns when playing on larger grids. And I don't feel like finding similar complex line patterns is where the game design esthetic shines. Not sure how you could solve this. Perhaps some sort of visualization of similarity of rows for larger grids? Say two rows are identical (minus missing tiles), then the same little icon could appear to the right of each row. Icons could be differentiated by shape, or color. Just an idea. Good work :)

Disclaimer: I'm a game designer

Re: 0h h1 – A little logic game

#55
post #50

Earlier quoted context omitted.

[deleted]

Column 2 and 5 are the same

You're correct - I didn't notice this. Sorry I deleted my original message once I realised to avoid too much noise but you'd already commented. Here's the link again to avoid messing up the thread completely: http://handley.org.uk/ohhi.png

Re: 0h h1 – A little logic game

#58
post #10

A few bits of feedback: - There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again. - Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns). - The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely…

I have to agree with (a) here. Upon reaching the end of a 6x6, as far as I could tell no rules were broken, yet the solution was not valid.

I'm wondering if multiple solutions can exist and the game will only accept one.

Re: 0h h1 – A little logic game

#59
post #10

A few bits of feedback: - There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again. - Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns). - The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely…

I had trouble with the "no two identical rows" rule as well. I didn't see it in the tutorial and on the 10 x 10 it was a key piece of logic to solve the puzzle.

Enjoyed the game play and the graphics are very smooth and clean.

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