Stupid question, but why the point resolution for the iphone 6+ isn't a perfect divider of the pixel resolutions like it is for the other iphones? Since there is more than one point resolution anyway. And also, how is it different for android devices?
Not a stupid question as you've hit on the major strategic bit of news here that most people, I think, are missing. Displays are cut from larger pieces of display material at a given PPI. So Apple focused on perfecting a 163PPI display material and then tended to use it on multiple products. They'd do the same thing for the retina display material as well (I think at one point the iPhone and iPad used the same displa…
iPhone 6 Screens Demystified
51–60 of 88 posts
Re: iPhone 6 Screens Demystified
#52I'm not a UX designer by any stretch, but as a consumer I can say that if Apple can pull off the downsampling/downscaling correctly, good on them. I have a Kindle Fire HDX 7", and recently upgraded to a Fire HDX 8.9". The former is 1920x1200 and 323 PPI, the latter is 2560x1600 and 339 PPI. That's not a huge difference in PPI in fact it's far less than the difference in the two new iPhones, yet so many apps (mostly g…
I haven't worked in the Kindle division, but there is a huge cultural gulf between Apple and Amazon. Apple is very much a software company (well they're a design company that encompasses both hardware and software). They care a great deal about getting software right. At WWDC each year they have a session on how to do great software that illuminates a process that involves a lot of design and upfront work before you…
Re: iPhone 6 Screens Demystified
#53This fuss about the iPhone screens is, to me at least, hilarious. A good part of my career has been being the "Android guy" in organisations where for better or worse the products would de facto lead on iOS. The number one headache was designers pushing "pixel perfect design" which is doable on Android, but is a pointless headache when your tiny screen is 720p or higher. The fact Apple have a phone coming out for whi…
I have a small online business. I have neither time nor patience to do this shit myself, but it'd probably take one person for the app only to maintain it properly through all these nasty upgrades all the time. Oh, and this person now needs at least 4 different iPhones to test that stuff properly.
Good for you that you were the Android guy. I'm the guy required to have an Android guy and an iOS guy. Which sucks ;)
Re: iPhone 6 Screens Demystified
#54This fuss about the iPhone screens is, to me at least, hilarious. A good part of my career has been being the "Android guy" in organisations where for better or worse the products would de facto lead on iOS. The number one headache was designers pushing "pixel perfect design" which is doable on Android, but is a pointless headache when your tiny screen is 720p or higher. The fact Apple have a phone coming out for whi…
Since there was never an iOS update that did NOT break my app in some way or another, I don't expect resolution hell to work out of the box. Android had to deal with this for years and matured. In iOS, the last release of my iPhone app asked me to upload a gazillion different pixel-perfect icon sizes. I have a small online business. I have neither time nor patience to do this shit myself, but it'd probably take one p…
How many different O/S and model variants do you need, to feel safe on Android? Or does your app not do anything complex with the graphics?
Re: iPhone 6 Screens Demystified
#55I'm not a UX designer by any stretch, but as a consumer I can say that if Apple can pull off the downsampling/downscaling correctly, good on them. I have a Kindle Fire HDX 7", and recently upgraded to a Fire HDX 8.9". The former is 1920x1200 and 323 PPI, the latter is 2560x1600 and 339 PPI. That's not a huge difference in PPI in fact it's far less than the difference in the two new iPhones, yet so many apps (mostly g…
Apple documents the crap out of it, and pages like on the dev site, and summaries like this are just built of that (usually aimed at a less technical audience than the dev portal). I think that's what helps the most - I've been able to tell every designer I've worked with what resolutions I need and how I need the files suffixed, and since they tend to use vectors anyway, it all just works out. Amazon must not put th…
Re: iPhone 6 Screens Demystified
#56I'm not a UX designer by any stretch, but as a consumer I can say that if Apple can pull off the downsampling/downscaling correctly, good on them. I have a Kindle Fire HDX 7", and recently upgraded to a Fire HDX 8.9". The former is 1920x1200 and 323 PPI, the latter is 2560x1600 and 339 PPI. That's not a huge difference in PPI in fact it's far less than the difference in the two new iPhones, yet so many apps (mostly g…
Have they gotten the experience correct? Serious question, I haven't seen them.
Re: iPhone 6 Screens Demystified
#57I'm not a UX designer by any stretch, but as a consumer I can say that if Apple can pull off the downsampling/downscaling correctly, good on them. I have a Kindle Fire HDX 7", and recently upgraded to a Fire HDX 8.9". The former is 1920x1200 and 323 PPI, the latter is 2560x1600 and 339 PPI. That's not a huge difference in PPI in fact it's far less than the difference in the two new iPhones, yet so many apps (mostly g…
I haven't worked in the Kindle division, but there is a huge cultural gulf between Apple and Amazon. Apple is very much a software company (well they're a design company that encompasses both hardware and software). They care a great deal about getting software right. At WWDC each year they have a session on how to do great software that illuminates a process that involves a lot of design and upfront work before you…
I am old enough to remember where this came from...
I used to do C for quite a while, then I made my hobby (Perl and scripting) my day job.
If given a certain size of a problem while working alone, I used to sit down and think for 1/2 a day or so, then develop (coding and also thinking more) for a week or two.
After I went scripting, this didn't work.
Since I could over an afternoon throw together a solution to the same size of problem which took a week in C, it was just not realistic to think first!
The best solution was to throw something together, look at it and then rewrite it if I didn't like it. The sheer development speed felt like I had gotten a sports car.
Re: iPhone 6 Screens Demystified
#58Re: iPhone 6 Screens Demystified
#59I still don't understand how the iphone6 can run existing apps while having the same dpi as the iphone5 but with a larger screen.
Re: iPhone 6 Screens Demystified
#60TLDR: The Iphone 6 plus can never show a sharp picture, unless the application-UI is adapted to be unsharp on all other displays.
What part of this do you think breaks other displays, though?