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Hextris

hextris.github.io

51–60 of 95 posts

Re: Hextris

#51
post #49

Cool game! A few notes: I think your choice of license may be incompatible with the GitHub terms of service--there's an implied right to fork by using GitHub, but your license states no derivatives are allowed. IANAL, but something to look into: https://help.github.com/articles/open-source-licensing As I mentioned in another comment, it's pretty slow under Firefox. Lastly, the game is quite pretty, but I feel that si…

Drawing inspiration from the original tetris, maybe the legibility could be improved by having some sort of grid-like background (maybe the height of cells could not be uniform but higher for the closer ones?), and cell-by-cell transitions rather than continuous.

Re: Hextris

#52
Wow, a really awesome game!

It's the perfect mashup of Tetris and Super Hexagon.

Re: Hextris

#54
post #18
post #17

How can the iOs version weight only 4,7mb , i dont get it .

Most of the app bundle on iOS are various assets (.pngs, videos, sounds, etc). This looks like it's drawing everything in code, so the app bundle is really small. Marco's new app, Overcast also has UI drawn almost entirely with code (all icons are generated with PaintCode [1]), and his app [2] is 4.5mb. [1]: http://www.paintcodeapp.com [2]: https://itunes.apple.com/pl/app/overcast-podcast-player/id88...

Even that 4.5MB doesn't seem particularly small to me. Podkicker Pro, Android podcast client takes 2.15MB on my phone. App itself take 792KB, and feed metadata takes 1.38MB.

Re: Hextris

#55
post #44

I'm surprised that no one has mentioned Welltris[0]. I was pretty hooked on it at one point in my childhood. Fun implementation! [0] https://en.wikipedia.org/wiki/Welltris

It kind of reminds me of a simplified TetrisSphere (Note: Tetris developer, Alexey Pajitnov, worked on this as well as Welltris.)

Re: Hextris

#56
neat - this is a genuinely new twist on the colour-matching mechanic. sadly, i didn't find it as much fun as some of the others; i got no sense that i could build up a neat structure and then clear it in chunks (a la tetris), or set up and trigger cascades (a la columns). it was always just a matter of reacting to the current piece and putting it somewhere it would go away as soon as possible.

Re: Hextris

#57

It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863

My first try was 39556. I actually thought it was too slow to get started, but then it picked up quite a bit near the end.

Re: Hextris

#58
This is pretty great. Playing it for 30 seconds stressed me out as much as Tetris does, so I immediately closed it. Definitely caught the heady essence of the original.

Re: Hextris

#60
post #27

It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863

this. After a while it goes so fast I have no clue what I'm doing anymore and it's not that much fun anymore :P Maybe make the overal acceleration a bit slower? Btw the speed seems to depend on the machine you play it on. On my wife's close to 10 year old laptop it's way slower than on mine. But the rotation is still fast enough, so scores are higher. She's at 20000 now and the speed is roughly similar to what I get…

Maybe depends on the hardware. On a new-ish MacBook pro, it gets too fast to play after 2 minutes or so. A game programming best practice is to hang your game logic and drawing off a timer that runs the same speed regardless of hardware, so it's not too fast on new computers and too slow on old ones.
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