What I do write is lots of C/C++ client/server applications for HPC/HFT/DC workloads where speed both in req/sec (throughput) and speed in min/avg/max(secs/req) (latency) matters. In these environments I almost exclusively use non-blocking I/O. There are several reasons:
1) Threads are not free. Even if you use a thread-pool to avoid spin up costs, context switching overhead matters. Every time you call blocking I/O, you make sure that the kernel will wake up, schedule another thread, and do anything else that it decides to do. Waste time that you could have used to do useful work. Non-blocking I/O puts you in charge of your own "thread scheduler". Your "threads" are functions, they are "cooperatively scheduled" and you can make full use of every cycle that you get.
2) Programming with threads is hard. Trust me. If you think it's easy, or I'm soft, you haven't done it enough. At some point you will need shared state across those threads. And then you'll need locking and unlocking. (also Mutexs are slooooowww) And then you'll need to handle error cases, and you'll need to make sure that all the unlocking is done right in all of the right places. And then you'll need signaling between your threads. And you'll need semaphores or similar. And 3 months down the line, you're thinking to yourself, when a foo exception causes a bar signal, will a baz handler deadlock? Will it make progress? Humans just aren't designed to reason about this sort of thing.
With a single threaded, non-blocking design, it's really easy to reason about exactly what is happening with all of your state. Debugging is obvious and straightforward. This is necessary if you're like me and don't write perfect code first time. There's only ever one function accessing shared state at one time. The "scheduler" is working for you, not against you. If you write your code simply, cleanly and efficiently, you'd be amazed how much work a modern CPU can really do. Honestly, once you've saturated a 10G NIC what more do you want to do?
3) If you buy into the non-blocking design, then, as long as you only use 1 process/thread per core, almost anything a thread can do, a process can do better. Threads have no memory protection, anything you touch probably belongs to some other thread and you're inviting subtle bugs. Processes have memory protection by default if you want to share things you can do it explicitly via safe mechanisms (shared memory rings, pipes, IPC etc). Shared memory rings are (can be) so fast that data is more or less local so if you want to use shared state from a TCP connection or whatever, you can always "dispatch" work to another process to do it for you. You get the benefits of many cores working for you as well as a clean and obvious programming model.
Ultimately, if the question is one of syntax, then I'd happily believe that JS has some ugly syntax for doing these things, but if the question is one of design, then you should think really really hard before deciding that a threaded model is the correct one for you.